King of the World #16: Julius Caesar

If you only have 1 city and the hut is within a distance of 7 from the capital (as it is here, right?) popping a hut with any unit is like popping it with a Scout. So no barbs and a very high probability of popping a tech (1/6, highest of all except for Settler).
True enough... had forgotten that. But a border pop gives even better results ( borders can't be healed or get experience :D ) ... a little less that 1/5 ( the little less is because of the peculiar war that Civ IV handles the goody huts pop outputs where one or more of the possible outcomes is blocked: if it gets a forbidden result, it simply rerolls up to ten launchs. If it gets ten forbidden results on a row, it simply gets out of the loop and the hut gives nothing .... )
 
True enough... had forgotten that. But a border pop gives even better results ( borders can't be healed or get experience :D ) ... a little less that 1/5 ( the little less is because of the peculiar war that Civ IV handles the goody huts pop outputs where one or more of the possible outcomes is blocked: if it gets a forbidden result, it simply rerolls up to ten launchs. If it gets ten forbidden results on a row, it simply gets out of the loop and the hut gives nothing .... )

I was wondering why I popped a hut the other day and nothing happened. :confused:
 
my suggestion would be to beeline monarchy...tt as much towards it as well...

I also wouldn't hold off on attacking to get the 12

You're going to build 200+ praes in this game and have 100+ on the board at a time.

Getting to 12 isn't going to be an issue, and if you wait to build them up, france/spain/germany/england/greece are all going to get 100 times harder to beat.

Take them now, rather than procrastinating and trying to take longbow cities with praes and no seige
 
Yeah I wouldn't wait until you got 12 praets to attack either. You'll easily make 12 before the middle ages, so for now just build what you need to take some citys.
 
re: Elite Swords- Yeah, I looked through the Events guide and saw that. I thought that it couldn't have been it with the State Religion requirement. *shrug* So I asked.

Every civ in the game got that quest, so obviously someone else triggered it. Also, with the AI's extra cities and production bonuses, I don't think it's out of the realm of possibility that someone beats you to the reward even though you're building nothing but praets at the moment.
 
Every civ in the game got that quest, so obviously someone else triggered it. Also, with the AI's extra cities and production bonuses, I don't think it's out of the realm of possibility that someone beats you to the reward even though you're building nothing but praets at the moment.

I doubt that: not everyone has copper and not everyone goes for iron working quickly, and in the early game swordsman are not really a priority to AI's.
 
I say build all 12 Prats first without any promotions. Once the quest is done, take the free CR and then promote them to CRII. Take out Lou first while building axes to take down Al next. I would not worry about HR.
 
Every civ in the game got that quest, so obviously someone else triggered it. Also, with the AI's extra cities and production bonuses, I don't think it's out of the realm of possibility that someone beats you to the reward even though you're building nothing but praets at the moment.
No. I had talked with ori and it iseems that the quest does not need state religion ( atleast in 3.19 ). And as I said , only the second reward needs HR.

And quests don't work like that anyway ... the player who has the quest has to fulfill the prereqs. The fact that others can alos be elegible for that quest is irrelevant. But obviously, since Neal had it, it means that any other civ might also have this quest... not that I'm seeing any AI making 12 swords when they can do archers :/
 
Julius Caesar strode through the parade grounds, inspecting the Praetorans lined up before him. He'd come out with the intention of correcting his soldiers' postures, pointing out rusted bits of armor, even picking bits of lint off of shoulders. But, much to his annoyed delight, his Swordsmen were perfect. They stood ready to impose his will upon the globe with disciplined determination. Caesar had but to unleash them.

Before he could do that, though, he would need more of them. And he would need to bring Rome out of the Dark Ages. Roman metalworking was a valuable trade chip, and Caesar would need to leverage it to improve the lives of his people:

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Some of these trades were ill-advised, perhaps, but they brought in valuable technologies. The Wheel, especially, would serve to connect all of Europe once it was under Roman control.

By 2125 B.C., a reasonable force of Praetorians stood ready to bring the continent to its knees:

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As they marched through the hilly, forested French interior, the Roman troops were continually harassed by screaming, club-wielding brutes. Discipline and superior weaponry won the day, though, and the army pressed on.

Back home, meanwhile, Caesar made a big international stink about Persian spies loitering about Roman taverns, gathering intelligence to send back to their inscrutable overseers. Both Caesar and Cyrus knew this was bunk, of course. Both knew that the Sicilian villages were the real prize, and the Persian warlord accepted the Closed Borders with a wink and a smile. But the international harangues made good theater for the masses, and the minor tribes were left unmolested for inclusion in the Roman Empire. When the borders enveloped them, they peacefully accepted their fate, offering up knowledge of clayworking:

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A minor boon, perhaps, but a boon nevertheless. The villagers resettled in Rome, plying their trade and eventually becoming a wealthy clan of artisans in the Eternal City.

The Roman army topped the final ridge, scattering a band of masons that were using a crude wooden rig to extract Stone from the hill, and caught their first glimpse of Paris:

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It was a formidable fortress: a walled collection of huts and lean-tos staffed with an absolutely massive mob of the barbarous Frenchmen the Praetorians had fought before. And in the middle, next to the massive, towered tent that must have been Louis' abode stood a ring of standing stones that inspired religious awe in the hearts of even the most stoic soldier.

Orders were orders, though. The savages died behind their walls as easily as they had in the field. After a short delay to capture the screaming Workers running around outside the Walls, Paris flew the flag of Rome:

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The Palace did not survive the battle (and Louis is believed to have perished inside the ridiculous, toppling thing), but Stonehenge survived, lending an air of divine legitimacy to the coup.

Out of the war arose a great military leader, Sun Tzu, who taught to strike when you are strong, and withdraw when you are weak:

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And what better way to encourage strength and avoid weakness than through the use of a Supermedic? I went the Medic I/Woodsman III route rather than Medic III since WM3 also offers a few fun offensive abilities that should help him to contribute and reach Medic III in the future.

No sooner than Louis' grip on the continent loosened, though, than the wolf-queen Isabella attempted to swoop in and claim the territory as her own:

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Needless to say, this would not be permitted.

The offending Settlers were quickly dispatched, and sent off in chains to further beautify Italy and France. Madrid itself then came under assault:

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The wounded veterans of the war with France hung back and recovered under Sun Tzu's tender ministrations in between the general's personal forays against the Spanish capitol.

After a bit of recuperation, the Praetorians were once again in fighting shape, and joined the siege. Madrid fell easily:

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And Isabella was taken away to be Caesar's bride.

In 1850 B.C., the Buddhist faith spread to Paris:

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And was already present in both Rome and (obviously) Madrid. This was a sign to the Roman overlord. He himself was inducted into the faith and officially married to Isabella among his troops in her riotous former capital. After a short period of Anarchy at the news of an official faith being imposed upon the people, they followed suit and adopted Buddhism.

With peace settling over the land, it was time to make a few more trades, finally allowing us to improve those pesky northern Italian resources:

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But all was not necessarily roses in the Roman world. English and German cultural pressure weighed heavily on the people of Paris. The Greeks were as yet a peacable people, but their Phalanxes nevertheless posed a threat on the eastern border.

Ultimately, the decision was made to move against the Virgin Queen, Elizabeth. In yet another lightning war, Paris whipped together a Galley and rowed our Praetorians to glory!

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Perhaps Londinium should have been razed and refounded to the west, but it was a size 7 city by this point, so I relented. The troops proceeded to march northward, towards York.

On the home front, Roman officials were stunned to discover that The Oracle had not yet been built in a distant land. The people of the Eternal City, sick of building Praetorian after Praetorian, anyway, rushed it to completion:

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We took Metal Casting, which not only solidifies our status as the world's premier metalworkers, but is also a massive trade chip for future negotiations.

York, to the north, had built another World Wonder that would be huge for our economy in the future:

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The Great Lighthouse, on a map this size, with this many coastal cities, is close to gamebreaking. We lucked out, massively! And what happened to Elizabeth, you ask? Well, Caesar took her, too, as a bride, but days later, she was found mysteriously poisoned. Isabella, knitting quietly at a window, was unmoved when accused of the murder. "Polygamy is a vice. Buddhist men should not crave such things." Caesar didn't take any more wives after that.

By 1375 B.C., all of Europe west of the Rhine was Roman:

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And we even have a presence in North Africa. I figured that claiming Algiers (and possibly another city farther west-that Mali contingent on the strait of Gibraltar doesn't include a Settler at the moment) was more important than settling Sicily or Marseilles (though those are both long-term projects). I guess the question is, do we turtle up for a while and turn into an economic powerhouse, or do we roll into Germany? Or maybe Greece? Oh, and I haven't unleashed Metal Casting on the trade markets yet.

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What do you think?

Here's the save:
 
What do you think?

I think that playing Rome is a ton o' fun. :lol: Nice job, BTW, as usual. :goodjob: Why stop now? Germania and Greece deserve civilized Roman rule, don'cha think? ;)

Edit: Maybe math> currency> CoL (trade for alpha when MC stops being a monopoly). Put the english to work building the colossus. Oh, and have the 'mids gone yet?

Edit2: My rule of thumb when playing Rome is 90% war, 10% peace.

Edit3: If you haven't done so already, build a buddhist temple in Paris and run a priest to get that shrine in Madrid.
 
I'd continue marching. Praets are still quite strong. Take out Greece and Germany, then solidify yourself with likely only the Russians and Arabs for neighbours.

Also, I'd strongly consider switching to Judaism. You have the holy city (York), and the Russians and Persians are already Jewish. That means you need 2 prophets early (York and Madrid), so I'd consider building a temple and running a prophet to get them. You got lucky and it looks like the early religions fell to Spain, England, and probably India, so I'd definitely strongly consider what religion you end up with (but still spread both).
 
Fred can grow bigger faster than Alex. So I'd go whack him while preats rule the day. I'd trade for alphabet and tech towards currency. Then sell old techs while you continue your war path.
 
First of all, fullfill the quest :D C'mon, only 3 preats left ... BTW, HR + Drill I in all melee units or simply CR I in all preats?

BTW, 21 warriors killed .... kids, this what you get when you don't give Archery to a Deity AI at start : they spam warriors until they get Archery :D

Well, on war with Germany ... Fred has 5 cities ... given that there is russian culture in the eastern tiles of german culture we know about, most likely ( and as always ) Fred colonized Scandinavia. Erasing him completely will be a complicated task, especially given the vast spaces to the east and the ridiculous bonuses the AI has ( I bet that Fred has 2 or 3 cities making settlers right now ). But given that your only advantages are your brain, your preats and being in europe, I think you don't have much choice besides warring Germany now...

On trades: I definitely suggest you to trade for Alpha, but to avoid trading it for MC. Try to tech one turn or two of it and sell it to QSH for Med + IW. BTW. Hatty is probably making HG ...

Alex is gearing to war for quite a while, most likely against Hatty... Given the power disparity and the lack of prod in Egypt proper, this will probably end with a Greek win.

Mansa is clearly fogbusting Morrocco for further settling ( fortified Skirmisher in Tangier area ). If you really want to settle there, move fast.

QSH has very little score for the number of cities he has ... hmmm. In this map, it normally means that both Toku and Genghis blocked them and that they decided to spam cities to SE Asia. Well, that makes a interesting variation of the allmighty QSH of most KoTW :D

Monty most likely founded hindu ( no signs of it in the Old world in spite of 11% of the world pop following it, and Monty is the only of the New World leaders that starts with Myst ). Not that it matters much , but it will mean that Monty might get a nice holy city in his cap. Fun, Deity Monty with lucrative holy city in cap .... :faint: P. S I forgot this is Deity... so most likely Monty 2nd city would get the holy city tile ;) But anyway Deity monty with lots of cash = googol units ;)

BTW, it will be interesting to see how HC is dealing with Deity barbs from all the SA on top of him ;)
 
re: Freddy before Louis- Oh, I think that Stonehenge is a reasonable enough prize for getting those hideous blue borders out of my face good and early. The Pyramids would be nice, but I'm sure someone's built them out there somewhere, and we'll pick them up soon enough. Then again, France does tend to be nice and contained, while Germany can sprawl if you let it go for too long, so maybe there is something to that. Guess we'll find out.

re: Tech Trades- Yeah, I had my eye on Qin for Alphabet, too. I'd like to keep Metal Casting (and, in five turns, Monarchy) a secret for as long as possible, so China's lack of Iron Working works in our favor.

re: Fred vs. Alex- Alexander's also a tough nut to crack with those Phalanxes, and Greece's culture isn't exactly a threat. So, yeah. I think Germany's due for a bruising. I think Arabia/Russia is a good early border. At least until Catapults ;) I just hope Alexander isn't setting up to hit our soft underbelly while our Praetorians are busy elsewhere. That would be... unfortunate.

re: Temple in Paris- On it, chief.

re: Names- Yeah, I'm thinking about Latinizing the names around here. Like Londinium, and whatever Paris was originally called, and all that. Agreed?

re: The Quest- Yeah, Rome's back into Praet mode. We should have both options open to us, though, so what do you all think? Drill 1 for all melee units, or CR 1 for our Praetorians? CR 1 is the more devastating option, though giving the Drill series to almost everyone is fun, too...

re: Tangier- I have a Galley in Algiers and a Settler nearing completion in Madrid. It's not a sure thing, but I think I'll win the race. Should I whip it?

re: Hinduism- Huayna Capac may not be Spiritual, but those crafty Incans start with Mysticism, too. So he may have nabbed it. Either way, I think the New World may be less of a pushover than we're used to...
 
I say Hail Caesar!!!

I too vote for bringing Germany under Roman rule, the the Nasty Greeks.

And I agree with rolo, fulfill the quest.
 
Great game, Neal. You can hardly tell it's Deity.

About the quest, I think you should take the free CR for all Praets.
-It would allow you to make CR2 (later, CR3) Praets right off the bat;
-You will eventually upgrade those Praets to Gunpowder units, and you'd retain the CR promo on Rifles.
-IMO, Drill 1 alone is not effective alone. The other Drills are what make the Drill line attractive.
 
Paris = Lutetia
algiers could be Africa (general name for the area around Tunis) or Carthago (slightly misplaced)
I don't think there was a major roman settlement in the Madrid area, but Hispania works as a general name...
You *could* rename York Caledonia (Scotland) but it is really too far south...
 
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