EmperorFool
Deity
BAT includes BlueMarble. BUG and BULL will happily work with it if it's installed.
The random number generators in the game must be kept in-sync by having every PC pulls numbers from their own generators in the exact same order. Since only one player names their units as they are created (the other player may or may not name their own units), using the random generator is a no-no.
Why does that make BAT necessary? You can install BUG and BULL and BlueMarble, and they'll all work together.
If you want to continue old saved games started with BAT, you can copy the entire BUG + BULL folder you just installed and rename the copy to "BAT Mod 2.1". This will trick BTS into thinking it's BAT. As long as you didn't have any units set to any of the new Sentry missions, your save should load fine.
with a big stack of units, how do I tell which units have more than one promotion available?
(obviously, before I start upgrading)
^actually I figured it out. It will say Exp 5/2 or 7/2.. that means there is extra to spend.
The only real difference between loading BUFFY and CustomAssets-BUG I guess is that BUG loads from my useraccount's folder, while BUFFY loads from the main programfolder.
I have also tried to use the non-romans fix here since I have an "Ø" in my name (although I guess that may or may not count as a roman character, I guess).
I was wondering how to see the information that is kept in the Sevopedia outside of the game- I would like to turn it into a printable document...thanks in advance!