MilarNES II: Civilizations of the World

Seeing as Mayan-Aztec relations have become strained to the point of near conflict, the Mayan Empire hereby terminates the Meso-American Alliance.
 
I will try to join by tomorrow, I will look at everything then also, since its late and I have School tomorrow.
 
Considering joining... is Azteca open? I like their Eagle Warrior idea. :)
 
Ahh, pity, that was the only state I was willing to join as... I might either just lurk or create a new one if Milarqui doesn't mind. Something around the Dakotas.

Thanks for the offer though Darth.
 
@ZeletDude: Welcome here, mate! I hope that one of the current nations is good enough to play now! If not, well, you could always try to create other nation (although I'd rather you just took up one current nation)

@germanicus12: It's great to see you again, mate! Of course you can create your nation around Dakota, but once more I call for new people to take on already existing nations or at least give me a respite and make use of the possibility of controlling nations that are not in contact with yours.
 
Orderz within 25hrs.
 
Have you pm'd all the originial players?
 
Sioux Tribes/germanicus12
Government: Tribal Chieftain
Capital: Great City
Age: ?
Colour: Any color works.
EC: ?
Army:?
Navy:
Culture: ?
Religion: Great Religion. (Worships several Gods/ God of Sun/God of Moon/and so on.)
Research:
Tire Factor:
Projects:
Wonders:
Land UU: šunktokeca Warriors (Wolf Warriors), these warriors are trained in the ways of the Wolf, they travel and fight in groups. They are experts in ambushes, using even the smallest hill to conceal their location from invaders. They move stealthy and quickly when trailing an army or prey. Able to use signal fires or scouts to organize larger scale ambushes. Should an enemy scout attempt to trail these warriors, they would be hard pressed to find a single mark or trail left behind. It would be as if these warriors vanished.
Sea UU: None needed, we are not seafaring people.
 
Sioux Tribes/germanicus12
Government: Tribal Chieftain You have to choose from the list in the start or either place an advantage and a disadvantage of your government. I guess that the nearest thing is Tribal Confederacy, but you can change it if you wish
Capital: Great City
Age: Bronze Age
Colour: Any color works Dark Brown?
EC: 4/0
Army: 1 Warrior (3)
Navy:
Culture: 1
Religion: Great Religion (5%) (Worships several Gods/ God of Sun/God of Moon/and so on)
Research:
Tire Factor: 0/5 (4)
Projects:
Wonders:
Land UU: šunktokeca Warriors (Wolf Warriors), these warriors are trained in the ways of the Wolf, they travel and fight in groups. They are experts in ambushes, using even the smallest hill to conceal their location from invaders. They move stealthy and quickly when trailing an army or prey. Able to use signal fires or scouts to organize larger scale ambushes. Should an enemy scout attempt to trail these warriors, they would be hard pressed to find a single mark or trail left behind. It would be as if these warriors vanished. I need stats for these guys.
Sea UU: None needed, we are not seafaring people.

I have added what is lacking and a few commentaries.
 
Can I join as a new (and unoriginal) nation?

Name: Confederacy of the United Tribes of New York (Or New York for short)
Capital: Albany
Color: Royal Blue
Starting Government: Tribal Confederacy
Starting Tech: Hunting, along with all techs in America that is shared
Religion Name: Iroquois mythology
Your first unit: Warrior
Your nation's culture: The culture of New York is not like New York today. The population is entirely of their native tribes of all the "non-occupied" lands, mainly Algonquins, Hurons, and most importantly, the various Iroquois tribes. I could describe this in whole, but I think your better off just reading about the Huron, Algonquins, and Iroquois on a much more detailed site.
Land UU: Mohawk Warrior- Replaces Warrior, goes through the Axe path.

Mohawk warriors that go through rigorous training, these guys are like the Sparta for The CUTNY. They don't fear anything, and won't stop until the enemy is completely dead
Navy UU: Unknown for now

MAP:
Spoiler :


w9thtv.png


(If you think that's too much land, then take some of the Northern land near the St. Lawrence. I definitly need the Finger Lakes and Albany.)

EDIT: Actually, take the Penn./Ohio lands I accidently put Blue if you think I'm too big, not the Northern lands.

Never mind what I told you before. Your new stats stand like this:

Confederacy of the United Tribes of New York/Omega124
Government: Tribal Confederacy (Tribal Confederacy: Tire Factor augmented in 1 (A), 1 research point lost per turn (if you are in the middle of researching something, you lose 1 point per turn in that technology) (D))
Capital: Albany
Age: Bronze Age
Color: Royal Blue
EC: 4/0
Army: 1 Warrior (3)
Culture: 1
Religion: Iroquois Mythology (5%)
Research:
Tire Factor: 0/5 (4)
Projects:
Wonders:
Land UU: Mohawk Warrior- Replaces Warrior, goes through the Axe path. (4/3/0/2/2.5 EC)

EDIT: With the Addition of the Sioux Tribes and the Confederation of the United Tribes of New York, the Taino and Tototl learn Agriculture.
 
OOC: Mil, can you add CUTNY to the official list of civilizations? Thanks. Also, if you want me being a pre-existing nation, I can take the nation in England temporally, although, once the colonization age (Or if someone wants to play as it as their main nation), I'm sticking to CUTNY.

EDIT: Crosspost, nevermind.
 
Dark Brown works for me. As does Tribal Confederacy.

Also for my UU, I assume you mean this following stat... Melée Attack / Melée Defense / Long Range Attack / Long Range Defense / Cost per unit. In which case, I will make it;

5/2/1/5/2.5 if that works. (I don't know if I choose my own price, but I assumed it would be costly so I put 2.5, if you think it should be higher I will understand.)

Explanation as to why I chose these numbers; with the element of surprise and superior weapons they will be able to fight like true warriors/since these guys rely on surprise and ambushes they will not be able to fight defensively very well if attacked and in most cases would retreat/they do not race across the prairie searching for a target, or even use bows and arrows like their archer counterparts, these are primarily melee troops though they will have 1 throwing ax per warrior/this one I chose a higher level because they can hide themselves well and cover their tracks and disappear quickly.
 
I would like to play Arago, if its not already chosen if it is I will think of something else thanks :)
 
Tech tree image is fubared.. reupload plz?
 
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