PythonErr2 crash

nokmirt

Emperor
Joined
Feb 14, 2009
Messages
5,088
Location
Iowa USA
I have been playtesting my 1861 AD mod and everything was fine until turn 81, Fortnight 2 August 1864. When I end the turn it thinks for about 30-40 seconds and crashes. I will display the error file. Please let me no if you see a problem.

Spoiler :
Code:
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module BugCore
load_module BugUtil
load_module time
load_module ColorUtil
21:40:39 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module GodsOfOld
load_module RevInstances
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Addons.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Addons.ini"]
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]
load_module BugOptions
load_module BugConfigTracker
load_module BugInit
load_module BugConfig
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete.  Use xml.sax instead.
load_module BugPath
load_module FontUtil
load_module InputUtil
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
21:40:39 INFO : BugCore - creating uninitialized mod NJAGC
21:40:39 INFO : BugCore - creating uninitialized mod Scores
21:40:39 INFO : BugCore - creating uninitialized mod MainInterface
21:40:39 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module AStarTools
21:40:39 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module SdToolKit
load_module cPickle
load_module autolog
21:40:39 INFO : BugCore - creating uninitialized mod Autolog
21:40:39 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
21:40:39 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module AttitudeUtil
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
21:40:39 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module RevDCM
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
load_module SdToolkit
21:40:39 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
21:40:40 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module RevolutionInit
load_module RevDefs
load_module RevEvents
load_module pickle
load_module RevData
load_module SdToolKitCustom
load_module RevUtils
load_module RevCivicsUtils
load_module BarbarianCiv
load_module AIAutoPlay
load_module ChangePlayer
load_module Revolution
load_module RebelTypes
load_module TextUtils
load_module Tester
load_module TechDiffusion
load_module StartAsMinors
load_module DynamicCivNames
load_module LeaderCivNames
21:40:40 DEBUG: BugEventManager - adding event 'PreGameStart'
21:40:40 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
21:40:40 DEBUG: BugEventManager - adding event 'LanguageChanged'
21:40:40 DEBUG: BugEventManager - adding event 'ResolutionChanged'
21:40:40 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]
21:40:40 DEBUG: BugInit - initializing...
21:40:40 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface[CODE/][/SPOILER]

The mod is BTS 3.19 RevDCM, and it uses the Giant Earth Map as a base. We have added techs, units, buildings, and resources to the mod. Thanks for any help. Also, before this Python error the game ran beautiful, no issues whatso ever. Thanks for your help.

Does it look like at the end it is trying to load something to do with revolution.ini. :confused: I thought that was turned off. :confused:
 
That looks like a normal BUG startup sequence. What are you doing to make it crash? For example,

  1. Double-click saved game in Explorer
  2. Game loads
  3. Hit end turn
  4. 30-40 seconds
  5. Game crashes (be more specific: crash to desktop? python exception? hang?)
Try this again, but first fully enable logging by following these instructions. Then post PythonErr.log (no 2) and PythonDbg.log.
 
That looks like a normal BUG startup sequence. What are you doing to make it crash? For example,

  1. Double-click saved game in Explorer
  2. Game loads
  3. Hit end turn
  4. 30-40 seconds
  5. Game crashes (be more specific: crash to desktop? python exception? hang?)
Try this again, but first fully enable logging by following these instructions. Then post PythonErr.log (no 2) and PythonDbg.log.

The game loads. I click end of turn, 20 seconds, game crashes to desktop. Windows 7 trys to resolve problem, I press cancel. I turned on all logging except the BUG event Manager, nothing matches in BUGCore.xml.
 
Here I have some issues. Here is the PythonDbg

Spoiler :
Code:
Initializing Python
1. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\email
2. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\encodings
3. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx
4. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\build
5. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib
6. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale
7. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py
8. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools
9. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\colourchooser
10. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\editor
11. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\floatcanvas
12. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\masked
13. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\mixins
14. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\ogl
15. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af
16. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca
17. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs
18. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da
19. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de
20. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el
21. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es
22. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu
23. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi
24. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr
25. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi
26. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu
27. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id
28. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it
29. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja
30. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv
31. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb
32. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl
33. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl
34. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR
35. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru
36. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl
37. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv
38. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr
39. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk
40. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN
41. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW
42. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af\LC_MESSAGES
43. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca\LC_MESSAGES
44. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs\LC_MESSAGES
45. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da\LC_MESSAGES
46. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de\LC_MESSAGES
47. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el\LC_MESSAGES
48. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es\LC_MESSAGES
49. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu\LC_MESSAGES
50. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi\LC_MESSAGES
51. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr\LC_MESSAGES
52. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi\LC_MESSAGES
53. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu\LC_MESSAGES
54. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id\LC_MESSAGES
55. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it\LC_MESSAGES
56. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja\LC_MESSAGES
57. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv\LC_MESSAGES
58. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb\LC_MESSAGES
59. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl\LC_MESSAGES
60. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl\LC_MESSAGES
61. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR\LC_MESSAGES
62. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru\LC_MESSAGES
63. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl\LC_MESSAGES
64. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv\LC_MESSAGES
65. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr\LC_MESSAGES
66. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk\LC_MESSAGES
67. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN\LC_MESSAGES
68. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW\LC_MESSAGES
69. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py\tests
70. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed
71. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed\src-images
72. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM
sys.path =
 
['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']


sys.modules =
 
{'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}


sys.builtin_module_names =
 
('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')

1. Using moduleSearchDirs: python\bug\
2. Using moduleSearchDirs: python\entrypoints\
3. Using moduleSearchDirs: python\bug\tabs\
4. Using moduleSearchDirs: python\revolution\
5. Using moduleSearchDirs: python\screens\
6. Using moduleSearchDirs: python\contrib\sevopedia\
7. Using moduleSearchDirs: python\contrib\
8. Using moduleSearchDirs: python\revolution\gameready\
9. Using moduleSearchDirs: python\
10. Using moduleSearchDirs: python\revolution\development\
11. Using moduleSearchDirs: python\pywb\
12. Using moduleSearchDirs: python\pitboss\
13. Using moduleSearchDirs: python\pyhelper\
14. Using moduleSearchDirs: python\pyunit\
15. Using moduleSearchDirs: python\_debugtools\
16. Using moduleSearchDirs: 
EntryPoint module:cvrandomeventinterface
EntryPoint module:cvscreensinterface
EntryPoint module:cveventinterface
EntryPoint module:cvdiplomacyinterface
EntryPoint module:cvoptionsscreencallbackinterface
EntryPoint module:cvscreenutilsinterface
EntryPoint module:cvappinterface
EntryPoint module:cvtranslator
EntryPoint module:cvgameinterface
EntryPoint module:cvwbinterface
EntryPoint module:pbmain
EntryPoint module:hemispheres
EntryPoint module:arboria
EntryPoint module:highlands
EntryPoint module:rainforest
EntryPoint module:terra
EntryPoint module:donut
EntryPoint module:tectonics
EntryPoint module:randomscriptmap
EntryPoint module:big_and_small
EntryPoint module:boreal
EntryPoint module:earth2
EntryPoint module:medium_and_small
EntryPoint module:team_battleground
EntryPoint module:global_highlands
EntryPoint module:cvgameinterfacefile
EntryPoint module:cvmapscriptinterface
EntryPoint module:islands
EntryPoint module:great_plains
EntryPoint module:continents
EntryPoint module:fantasy_realm
EntryPoint module:archipelago
EntryPoint module:wheel
EntryPoint module:lakes
EntryPoint module:tilted_axis
EntryPoint module:inland_sea
EntryPoint module:mirror
EntryPoint module:fractal
EntryPoint module:oasis
EntryPoint module:pangaea
EntryPoint module:hub
EntryPoint module:balanced
EntryPoint module:maze
EntryPoint module:custom_continents
EntryPoint module:shuffle
EntryPoint module:ring
EntryPoint module:cvunitcontrolinterface
EntryPoint module:cvdebuginterface
EntryPoint module:cvpopupinterface
EntryPoint module:ice_age
load_module CvEventInterface

load_module BugEventManager

load_module CvEventManager

load_module CvUtil

load_module traceback

load_module PyHelpers

load_module BugCore

load_module BugUtil

load_module time

load_module ColorUtil

23:21:29 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface

load_module CvMainInterface

load_module ScreenInput

load_module CvScreenEnums

load_module GodsOfOld

load_module RevInstances

load_module CvConfigParser

load_module ConfigParser

load_module CvPath

load_module _winreg

load_module CvModName

os.getcwd():  
 
C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword

os.getcwd():  
 
C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword

CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]

filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Addons.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Addons.ini"]

CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]

filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]

load_module BugOptions

load_module BugConfigTracker

load_module BugInit

load_module BugConfig

load_module xmllib

..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete.  Use xml.sax instead.
load_module BugPath

load_module FontUtil

load_module InputUtil

load_module configobj

load_module __future__

load_module codecs

load_module validate

validate
 
import failed

23:21:29 INFO : BugCore - creating uninitialized mod NJAGC
23:21:29 INFO : BugCore - creating uninitialized mod Scores
23:21:29 INFO : BugCore - creating uninitialized mod MainInterface
23:21:29 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools

load_module AStarTools

23:21:29 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard

load_module DealUtil

load_module PlayerUtil

load_module ReminderEventManager

load_module Popup

load_module SdToolKit

load_module cPickle

load_module autolog

23:21:29 INFO : BugCore - creating uninitialized mod Autolog
23:21:29 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil

load_module GPUtil

load_module ProgressBarUtil

load_module RawYields

load_module CvTechChooser

load_module TechPrefs

23:21:29 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor

load_module math

load_module CvExoticForeignAdvisor

load_module IconGrid_BUG

load_module DomPyHelpers

load_module TechTree

load_module AttitudeUtil

load_module FavoriteCivicDetector

load_module CvReligionScreen

load_module CvCorporationScreen

load_module CvCivicsScreen

load_module CvVictoryScreen

load_module TechUtil

load_module CvEspionageAdvisor

23:21:29 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen

load_module CvReplayScreen

load_module CvHallOfFameScreen

load_module CvDanQuayle

load_module CvGameUtils

load_module RevDCM

load_module CvUnVictoryScreen

load_module CvDawnOfMan

load_module CvTechSplashScreen

load_module CvTopCivs

load_module random

load_module CvInfoScreen

load_module CvIntroMovieScreen

load_module CvVictoryMovieScreen

load_module CvWonderMovieScreen

load_module CvEraMovieScreen

load_module CvSpaceShipScreen

load_module SevoScreenEnums

load_module CvWorldBuilderScreen

load_module CvWorldBuilderDiplomacyScreen

load_module CvDebugTools

load_module CvDebugInfoScreen

load_module CvMapGeneratorUtil

load_module CvGFCScreen

load_module CvPopupInterface

load_module CvScreenUtilsInterface

load_module CvOverlayScreenUtils

load_module CvDotMapOverlayScreen

load_module CvStrategyOverlay

load_module SdToolkit

23:21:29 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils

load_module BugOptionsScreen

load_module BugErrorOptionsTab

load_module BugOptionsTab

23:21:30 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen

load_module CvWBPopups

load_module CvCameraControls

load_module CvAdvisorUtils

load_module RevolutionInit

load_module RevDefs

load_module RevEvents

load_module pickle

load_module RevData

load_module SdToolKitCustom

load_module RevUtils

load_module RevCivicsUtils

load_module BarbarianCiv

load_module AIAutoPlay

load_module ChangePlayer

load_module Revolution

load_module RebelTypes

load_module TextUtils

load_module Tester

load_module TechDiffusion

load_module StartAsMinors

load_module DynamicCivNames

load_module LeaderCivNames

23:21:30 DEBUG: BugEventManager - adding event 'PreGameStart'
23:21:30 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
23:21:30 DEBUG: BugEventManager - adding event 'LanguageChanged'
23:21:30 DEBUG: BugEventManager - adding event 'ResolutionChanged'
23:21:30 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]

filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]

23:21:30 DEBUG: BugInit - initializing...
23:21:30 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface

load_module Archipelago

load_module Balanced

load_module Continents

load_module Custom_Continents

load_module Fantasy_Realm

load_module Fractal

load_module Great_Plains

load_module Highlands

load_module Hub

load_module Ice_Age

load_module Inland_Sea

load_module Islands

load_module Lakes

load_module Maze

load_module Mirror

load_module Oasis

load_module Pangaea

load_module Ring

load_module Shuffle

load_module Team_Battleground

load_module Terra

load_module Tilted_Axis

load_module Wheel

load_module Arboria

load_module Big_and_Small

load_module Boreal

load_module Donut

load_module Earth2

load_module Global_Highlands

load_module Hemispheres

load_module Medium_and_Small

load_module Rainforest

load_module RandomScriptMap

load_module Tectonics

23:21:40 DEBUG: BugInit - initializing...
load_module encodings.latin_1

8500 - gold

8501 - research

8502 - culture

8503 - espionage

8483 - food

8484 - production

8485 - commerce

8550 - judaism

8551 - judaism

8560 - christianity

8561 - christianity

8568 - islam

8569 - islam

8582 - hinduism

8583 - hinduism

8586 - buddhism

8587 - buddhism

8594 - confucianism

8595 - confucianism

8596 - taoism

8597 - taoism

23:21:40 DEBUG: BugPath - initializing search paths
load_module CvAltRoot

CvAltRoot
 
import failed

23:21:40 DEBUG: BugPath - initializing modFolder
load_module CvGameInterface

load_module CvGameInterfaceFile

23:21:40 DEBUG: BugPath - mod is 1861 AD
load_module encodings.utf_8

23:21:40 DEBUG: BugPath - NoCustomAssets: False
23:21:40 DEBUG: BugInit - loading mod init...
23:21:40 INFO : BugCore - creating uninitialized mod BUG
23:21:40 DEBUG: BugInit - loading mod BUG Core...
23:21:40 INFO : BugCore - creating uninitialized mod Core
23:21:40 DEBUG: BugOptions - getCore will return IniFile Core
23:21:40 DEBUG: BugOptions - added option <Core__ScreenLogLevel int [2] list (5 strings)>
23:21:40 DEBUG: BugOptions - added option <Core__FileLogLevel int [1] list (5 strings)>
23:21:40 DEBUG: BugOptions - added option <Core__LogTime boolean [True]>
23:21:40 DEBUG: BugOptions - added option <Core__CheckForUpdates boolean [False]>
23:21:40 DEBUG: BugOptions - added option <Core__LocalRoot string []>
23:21:40 DEBUG: BugOptions - added option <Core__LocalVersion int [0]>
23:21:40 DEBUG: BugOptions - added option <Core__RepositoryUrl string [http://civ4bug.svn.sourceforge.net/svnroot/civ4bug/BUG Mod/]>
23:21:40 DEBUG: BugOptions - added option <Core__RepositoryVersion int [0]>
23:21:40 DEBUG: BugOptions - added option <Core__LastSvnCheck float [0.0]>
23:21:40 DEBUG: BUG: binding BugUtil.readLoggingOptions
23:21:40 DEBUG: BUG: calling <func BugUtil.readLoggingOptions>
load_module HelpEventManager

load_module BugHelp

load_module BugOptionsEventManager

load_module DiplomacyUtil

load_module TradeUtil

load_module autologEventManager

load_module Civ4lerts

load_module MoreCiv4lerts

load_module UnitNameEventManager

load_module Roman

load_module RandomNameUtils

load_module EventSigns

load_module BugGeneralOptionsTab

load_module RevDCMOptionsTab

load_module BugAdvisorOptionsTab

load_module BugCityScreenOptionsTab

load_module BugAlertsOptionsTab

load_module BugScoreOptionsTab

load_module BugNJAGCOptionsTab

load_module BugPleOptionsTab

load_module BugUnitNameOptionsTab

load_module BugAutologOptionsTab

load_module BugSystemOptionsTab

load_module BugCreditsOptionsTab

load_module CvCustomizableDomesticAdvisor

load_module BugFinanceAdvisor

load_module CvBUGMilitaryAdvisor

load_module UnitGrouper

load_module UnitUtil

load_module SevoPediaUtil

load_module SevoPediaMain

load_module CvPediaScreen

load_module CvScreen

load_module SevoPediaTech

load_module SevoPediaUnit

load_module SevoPediaBuilding

load_module SevoPediaPromotion

load_module SevoPediaUnitChart

load_module SevoPediaBonus

load_module SevoPediaTerrain

load_module SevoPediaFeature

load_module SevoPediaImprovement

load_module SevoPediaCivic

load_module SevoPediaCivilization

load_module SevoPediaLeader

load_module SevoPediaTrait

load_module TraitUtil

load_module SevoPediaSpecialist

load_module SevoPediaHistory

load_module SevoPediaProject

load_module SevoPediaReligion

load_module SevoPediaCorporation

load_module SevoPediaIndex

load_module UnitUpgradesGraph

load_module TechWindow

load_module RevolutionWatchAdvisor

load_module CvAllErasDawnOfManScreenEventManager

PY:  Initializing Revolution Mod components

Initializing Tester

Initializing AIAutoPlay Mod

Removing some event handlers

Reinitialising RevDCM SDK variables

8500 - gold

8501 - research

8502 - culture

8503 - espionage

8483 - food

8484 - production

8485 - commerce

8550 - judaism

8551 - judaism

8560 - christianity

8561 - christianity

8568 - islam

8569 - islam

8582 - hinduism

8583 - hinduism

8586 - buddhism

8587 - buddhism

8594 - confucianism

8595 - confucianism

8596 - taoism

8597 - taoism

3 SCREEN TURNED ON

99 SCREEN TURNED ON

load_module CvWBInterface

load_module CvWBDesc

load_module array

PY:saveDesc:C:\Users\Administrator\Documents\My Games\Beyond the Sword\Saves\WorldBuilder\WBQuickSave, curDir:C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
WBSave done

PY:Naples has grown
load_module CvRandomEventInterface

PY:Madrid has grown
PY:Malabo has grown
PY:Player 9 Civilization Sweden-Norway Unit Swedish Cavalry was killed by Player 4
PY:Player 9 Civilization Sweden-Norway Unit Swedish Cannon was killed by Player 4
PY:Player 9 Civilization Sweden-Norway Unit Swedish Cannon was killed by Player 4
PY:Player 4 Civilization Netherlands Unit Dutch Rifleman was killed by Player 9
PY:Trondheim has grown
PY:Player 10 Civilization Russia Unit Cannon was killed by Player 12
PY:Player 12 Civilization Ottoman Unit Turkish Cavalry was killed by Player 10
PY:Player 12 Civilization Ottoman Unit Turkish Cannon was killed by Player 10
PY:Player 12 Civilization Ottoman Unit Turkish Cavalry was killed by Player 10
PY:St Petersburg has grown
PY:Saratov has grown
PY:Kazan has grown
PY:Orenburg has grown
PY:Vladivostok has grown
PY:Player 12 Civilization Ottoman Unit Ironclad was killed by Player 10
PY:Player 12 Civilization Ottoman Unit Turkish Cavalry was killed by Player 10
PY:Player 10 Civilization Russia Unit Cossack was killed by Player 12
PY:Player 10 Civilization Russia Unit Cossack was killed by Player 12
PY:Player 10 Civilization Russia Unit Russian Rifleman was killed by Player 12
PY:Player 3 Civilization Austria Unit Cannon was killed by Player 12
PY:City Sofia's culture has expanded
PY:Iraklion has grown
PY:Alma-Ata has grown
PY:Player 0 Civilization Britain Unit British Cavalry was killed by Player 17
PY:Chiangmai has grown
[CODE/][/SPOILER]

I am not sure if there are any issues here. The PythonErr2 is the same as before. I did find some leaderhead audio problems, I fixed these and the audio log is clear of errors. Not sure what this Python error could be. Thanks for any help.
 
I tried it a few times again and the game crashes at the same time on the same turn. I am not sure what the problem could be. Is that usual that a mod crashes after 81 turns?
 
It's unlikely to be a Python problem; I'm just hoping to see a clue here. There's nothing unusual here. Your best hope is to turn on that last Logging option (Event Manager) and run it again. This will show us at least closer to where the error occurred. Are you sure you don't have this block in "Config/BUG Core.xml"?

Code:
	<init module="BugEventManager" function="configure" immediate="true">
		<arg name="logging" type="boolean" value="[B][COLOR="Red"]true[/COLOR][/B]"/>
		<arg name="noLogEvents" type="set">
			"gameUpdate",
			"mouseEvent",
			"kbdEvent"
		</arg>
	</init>

What version of BUG do you have merged with your mod? Go to BUG Options screen's System tab.
 
It's unlikely to be a Python problem; I'm just hoping to see a clue here. There's nothing unusual here. Your best hope is to turn on that last Logging option (Event Manager) and run it again. This will show us at least closer to where the error occurred. Are you sure you don't have this block in "Config/BUG Core.xml"?

Code:
	<init module="BugEventManager" function="configure" immediate="true">
		<arg name="logging" type="boolean" value="[B][COLOR="Red"]true[/COLOR][/B]"/>
		<arg name="noLogEvents" type="set">
			"gameUpdate",
			"mouseEvent",
			"kbdEvent"
		</arg>
	</init>

What version of BUG do you have merged with your mod? Go to BUG Options screen's System tab.

It says I run BUG 3.6

In Assets/Config/Bug Core.xml it says it is version 3.5.

Spoiler :
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<!--
	BUG Core
	by EmperorFool
	
	Holds state and options used by the BUG Core.

	Copyright (c) 2008 The BUG Mod.
-->
<mod id="Core" 
	 name="BUG Core" 
	 author="EmperorFool" 
	 version="3.5" 
	 build="1324" 
	 date="09/11/2008"
	 url="http://forums.civfanatics.com/forumdisplay.php?f=268">
	 
	<options id="Core" file="BUG Core.ini">
		<section id="Logging">
			<list   id="ScreenLogLevel" key="Screen Level" 
					type="int" default="2" listType="string" 
					values="Debug|Info|Warning|Error|None">
				<change module="BugUtil" function="readLoggingOptions"/>
			</list>
			<list   id="FileLogLevel" key="File Level" 
					type="int" default="1" listType="string" 
					values="Debug|Info|Warning|Error|None">
				<change module="BugUtil" function="readLoggingOptions"/>
			</list>
			<option id="LogTime" key="Log Time" 
					type="boolean" default="True">
				<change module="BugUtil" function="readLoggingOptions"/>
			</option>
		</section>
		
		<section id="Subversion">
			<option id="CheckForUpdates" key="Check For Updates" 
					type="boolean" default="False" 
					title="Check for Updates">
				<change module="BugUpdateChecker" function="onCheckForUpdatesChanged"/>
			</option>
			
			<option id="LocalRoot" key="Local Root" 
					type="string" default=""
					title="Local Root Directory">
				<change module="BugUpdateChecker" function="onLocalRootChanged"/>
			</option>
			<option id="LocalVersion" key="Local Revision" 
					type="int" default="0"
					title="Local Revision"/>
			
			<option id="RepositoryUrl" key="Repository URL" 
					type="string" default="http://civ4bug.svn.sourceforge.net/svnroot/civ4bug/BUG Mod/"
					title="Repository URL">
				<change module="BugUpdateChecker" function="onRepositoryUrlChanged"/>
			</option>
			<option id="RepositoryVersion" key="Repository Revision" 
					type="int" default="0"
					title="Repository Revision"/>
		</section>
		
		<option id="LastSvnCheck" type="float" default="0"/>
	</options>
	
	<init module="BugUtil" function="readLoggingOptions" immediate="true"/>
</mod>
[CODE/][/SPOILER]

Can this be upgraded without a hassle? Man I wish I knew more about this stuff.
 
I looked up my PythonErr2.log

Now I am quoting yours:

load_module LeaderCivNames
21:40:40 DEBUG: BugEventManager - adding event 'PreGameStart'
21:40:40 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
21:40:40 DEBUG: BugEventManager - adding event 'LanguageChanged'
21:40:40 DEBUG: BugEventManager - adding event 'ResolutionChanged'
21:40:40 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]
21:40:40 DEBUG: BugInit - initializing...
21:40:40 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface[CODE/]

This is very similar to my last line

The last action it does, is it is looking for the revolution.ini in certain locations, but can't find it.

Can anybody tell me if this is right?

----

EDIT:

I guess I am wrong, i tried to copy revolution.ini into the bts directory, it did not work.

look at my last lines, nearly identical to yours, it is just the directories and times, which are obviously different.

load_module LeaderCivNames
11:15:39 DEBUG: BugEventManager - adding event 'PreGameStart'
11:15:39 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
11:15:39 DEBUG: BugEventManager - adding event 'LanguageChanged'
11:15:39 DEBUG: BugEventManager - adding event 'ResolutionChanged'
11:15:39 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Ben\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Ben\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "D:\\Program Files (x86)\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "D:\\Program Files (x86)\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Ben\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Ben\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "D:\\Program Files (x86)\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "D:\\Program Files (x86)\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond the Sword\\Revolution.ini"]
11:15:39 DEBUG: BugInit - initializing...
11:15:39 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface

EDIT:

Ok, i turned on the Logging System and set BUG logging level to debug:

The last lines f PythonDbg.log are:

WBSave done

PY:OnPreSave
PY:Player 21 Civilization Joseon Unit Caravel was killed by Player 0
PY:Player 21 Civilization Joseon Unit Caravel was killed by Player 0
PY:Player 17 Civilization India Unit Arab Musketman was killed by Player 0
PY:Player 50 Civilization Barbarian State Unit Musketman was killed by Player 0
PY:Player 50 Civilization Barbarian State Unit Dog Soldier was killed by Player 0
PY:Player 50 Civilization Barbarian State Unit Musketman was killed by Player 0
PY:Player 30 Civilization Mexico Unit Galleon was killed by Player 1
PY:Player 30 Civilization Mexico Unit Galleon was killed by Player 1
2 SCREEN TURNED ON

SCREEN OFF

load_module CvOptionsScreenCallbackInterface

11:36:24 DEBUG: BugOptions - writing INI file 'BUG Core.ini'
load_module encodings.ascii

99 SCREEN TURNED ON

11:36:53 DEBUG: Timer - scores took 247 ms
99 SCREEN TURNED ON

11:39:32 DEBUG: Timer - scores took 244 ms
load_module CvDiplomacyInterface

load_module CvDiplomacy

11:39:40 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_UNIT_BRAG from 29 to 2 with []


I have as well the xml.log LSystem.log
But they are too long to be posted.
 
The xml log looks a bit like this:

[15532.598] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml

[15532.629] info type NONE not found, Current XML file is: xml\Technologies/CIV4TechInfos.xml

[15534.033] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml

[15574.375] info type NONE not found, Current XML file is: xml\Events/CIV4EventInfos.xml

then it continues like this:

[15575.217] SetGlobalClassInfo (Civ4EventInfos/EventInfos/EventInfo)
[15575.295] Wrote Events to cache
[15575.295] Loading XML file xml\Events/CIV4EventTriggerInfos.xml
[15575.342] Load XML file xml\Events/CIV4EventTriggerInfos.xml SUCCEEDED
[15575.342] SetGlobalClassInfo (Civ4EventTriggerInfos/EventTriggerInfos/EventTriggerInfo)
[15575.358] info type NONE not found, Current XML file is: xml\Events/CIV4EventTriggerInfos.xml

It continues like this:

[15575.451] info type NONE not found, Current XML file is: xml\Events/CIV4EventTriggerInfos.xml
[15575.451] info type NONE not found, Current XML file is: xml\Events/CIV4EventTriggerInfos.xml
[15575.451] Wrote Events to cache
[15575.451] Loading XML file xml\Art/Civ4RouteModelInfos.xml
[15575.451] Load XML file xml\Art/Civ4RouteModelInfos.xml SUCCEEDED
[15575.451] SetGlobalClassInfo (Civ4RouteModelInfos/RouteModelInfos/RouteModelInfo)
[15575.467] Loading XML file xml\Misc/CIV4RiverInfos.xml
[15575.467] Load XML file xml\Misc/CIV4RiverInfos.xml SUCCEEDED
[15575.467] SetGlobalClassInfo (Civ4RiverInfos/RiverInfos/RiverInfo)
[15575.467] Loading XML file xml\Art/CIV4RiverModelInfos.xml
[15575.467] Load XML file xml\Art/CIV4RiverModelInfos.xml SUCCEEDED
[15575.467] SetGlobalClassInfo (Civ4RiverModelInfos/RiverModelInfos/RiverModelInfo)
[15575.467] Loading XML file xml\Misc/CIV4WaterPlaneInfos.xml
[15575.467] Load XML file xml\Misc/CIV4WaterPlaneInfos.xml SUCCEEDED
[15575.467] SetGlobalClassInfo (Civ4WaterPlaneInfos/WaterPlaneInfos/WaterPlaneInfo)
[15575.483] Loading XML file xml\Misc/CIV4TerrainPlaneInfos.xml
[15575.483] Load XML file xml\Misc/CIV4TerrainPlaneInfos.xml SUCCEEDED
[15575.483] SetGlobalClassInfo (Civ4TerrainPlaneInfos/TerrainPlaneInfos/TerrainPlaneInfo)
[15575.483] Loading XML file xml\Misc/CIV4CameraOverlayInfos.xml
[15575.483] Load XML file xml\Misc/CIV4CameraOverlayInfos.xml SUCCEEDED
[15575.483] SetGlobalClassInfo (Civ4CameraOverlayInfos/CameraOverlayInfos/CameraOverlayInfo)
[15575.483] Loading XML file xml\GameInfo/CIV4ProcessInfo.xml
[15575.483] Load XML file xml\GameInfo/CIV4ProcessInfo.xml SUCCEEDED
[15575.483] SetGlobalClassInfo (Civ4ProcessInfo/ProcessInfos/ProcessInfo)
[15575.483] Loading XML file xml\GameInfo/CIV4EmphasizeInfo.xml
[15575.498] Load XML file xml\GameInfo/CIV4EmphasizeInfo.xml SUCCEEDED
[15575.498] SetGlobalClassInfo (Civ4EmphasizeInfo/EmphasizeInfos/EmphasizeInfo)
[15575.498] Loading XML file xml\Units/CIV4MissionInfos.xml
[15575.498] Load XML file xml\Units/CIV4MissionInfos.xml SUCCEEDED
[15575.498] SetGlobalClassInfo (Civ4MissionInfos/MissionInfos/MissionInfo)
[15575.514] Loading XML file xml\Units/CIV4ControlInfos.xml
[15575.514] Load XML file xml\Units/CIV4ControlInfos.xml SUCCEEDED
[15575.514] SetGlobalClassInfo (Civ4ControlInfos/ControlInfos/ControlInfo)
[15575.529] Loading XML file xml\Units/CIV4CommandInfos.xml
[15575.545] Load XML file xml\Units/CIV4CommandInfos.xml SUCCEEDED
[15575.545] SetGlobalClassInfo (Civ4CommandInfos/CommandInfos/CommandInfo)
[15575.545] Loading XML file xml\Units/CIV4AutomateInfos.xml
[15575.545] Load XML file xml\Units/CIV4AutomateInfos.xml SUCCEEDED
[15575.545] SetGlobalClassInfo (Civ4AutomateInfos/AutomateInfos/AutomateInfo)
[15575.545] Loading XML file xml\GameInfo/CIV4VoteInfo.xml
[15575.561] Load XML file xml\GameInfo/CIV4VoteInfo.xml SUCCEEDED
[15575.561] SetGlobalClassInfo (Civ4VoteInfo/VoteInfos/VoteInfo)
[15575.561] Loading XML file xml\Interface/CIV4CameraInfos.xml
[15575.561] Load XML file xml\Interface/CIV4CameraInfos.xml SUCCEEDED
[15575.561] SetGlobalClassInfo (Civ4CameraInfos/CameraInfos/CameraInfo)
[15575.561] Loading XML file xml\Interface/CIV4InterfaceModeInfos.xml
[15575.561] Load XML file xml\Interface/CIV4InterfaceModeInfos.xml SUCCEEDED
[15575.561] SetGlobalClassInfo (Civ4InterfaceModeInfos/InterfaceModeInfos/InterfaceModeInfo)
[15575.561] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.561] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.561] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.561] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.561] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.576] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.576] info type NONE not found, Current XML file is: xml\Interface/CIV4InterfaceModeInfos.xml
[15575.576] SetGlobalActionInfo
[15575.576] Loading XML file xml\Units/CIV4FormationInfos.xml
[15575.576] Load XML file xml\Units/CIV4FormationInfos.xml SUCCEEDED
[15575.576] SetGlobalClassInfo (UnitFormations/UnitFormation)
[15575.592] Loading XML file xml\Misc/CIV4AttachableInfos.xml
[15575.592] Load XML file xml\Misc/CIV4AttachableInfos.xml SUCCEEDED
[15575.592] SetGlobalClassInfo (Civ4AttachableInfos/AttachableInfos/AttachableInfo)
[15575.592] Loading XML file xml\GameInfo/CIV4DiplomacyInfos.xml
[15575.623] Load XML file xml\GameInfo/CIV4DiplomacyInfos.xml SUCCEEDED
[15575.623] SetDiplomacyInfo (Civ4DiplomacyInfos/DiplomacyInfos/DiplomacyInfo)
[15575.639] Wrote GameInfo to cache
[15575.639] Loading XML file xml\Misc/Civ4QuestInfos.xml
[15575.654] Load XML file xml\Misc/Civ4QuestInfos.xml SUCCEEDED
[15575.654] SetGlobalClassInfo (Civ4QuestInfos/QuestInfo)
[15575.654] Loading XML file xml\Misc/Civ4TutorialInfos.xml
[15575.654] Load XML file xml\Misc/Civ4TutorialInfos.xml SUCCEEDED
[15575.654] SetGlobalClassInfo (Civ4TutorialInfos/TutorialInfo)
[15575.654] Loading XML file xml\GameInfo/CIV4EspionageMissionInfo.xml
[15575.654] Load XML file xml\GameInfo/CIV4EspionageMissionInfo.xml SUCCEEDED
[15575.654] SetGlobalClassInfo (Civ4EspionageMissionInfo/EspionageMissionInfos/EspionageMissionInfo)
[15575.654] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[15575.654] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml


[15579.492] info type CIVIC_PACIFISM not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[15579.492] info type CIVIC_PACIFISM not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[15579.492] info type CIVIC_PACIFISM not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[15579.492] info type CIVIC_PACIFISM not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml

Those lines repeat themselves very often.

Btw. I got rid of the pacifism civic.
 
I am splitting the LSystem.log into two and post it in two posts:

1 Part

Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [39 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [66 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [22 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [14 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [13 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [1 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [2 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]

------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [41 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [71 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [10 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [11 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [51 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [55 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [7 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]

------------------------------------------------------------------------
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIBRARY.
Failed to place goal building ART_DEF_BUILDING_ACADEMY.
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_CASTLE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
Failed to place goal building ART_DEF_BUILDING_HARBOR.
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_HARBOR.
Failed to place goal building ART_DEF_BUILDING_LIGHTHOUSE.
 
2 Part

building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_BUDDHIST_CATHEDRAL.
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Yert_ger/Yurt_Ger.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_MARKET.
Failed to place goal building ART_DEF_BUILDING_LIBRARY.
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Failed to place goal building ART_DEF_BUILDING_CASTLE.
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node BLeaf_4x3!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!
Failed to place goal building ART_DEF_BUILDING_ISLAMIC_MONASTERY.
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
LSystem failed to place node Leaf_Farm_4x4!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Grocer/Grocer.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Levee/Levee.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
LSystem failed to place node Leaf_Farm_4x4!
 
The xml log looks a bit like this:



Btw. I got rid of the pacifism civic.

What a frikkin headache, and I don't mind getting rid of that. I tried to update the BUG to version 4.2 it did not work, in order to get a log for the event manager. We run what it says is version 3.5, according to the Bug Core.xml. Basically that is obsolete. Nevertheless it should still work. Why is it searching for revolution.ini. Why now, it has not bothered in all this time, there must be a reason.

BTW both of our logs are the same save the changes you made to the mod. Whatever we have put in that is new is conflicting with the original mods programming. We just have to somehow find out what it is.
 
Are you sure the problem is that it cannot find Revolution.ini. I don't see an error message--just a list of filenames it might try to locate. Don't worry about the verions listed in the XML files. That's the version where that file was added.

Once you upgraded to BUG 4.2, did something different break? You didn't see the event logging in that XML file still?
 
Are you sure the problem is that it cannot find Revolution.ini. I don't see an error message--just a list of filenames it might try to locate. Don't worry about the verions listed in the XML files. That's the version where that file was added.

Once you upgraded to BUG 4.2, did something different break? You didn't see the event logging in that XML file still?

I tried to upgrade but it did not work properly, or I did not do it properly. The game will load but there is no game interface, it is blank. Just shows the map, but no interface whatsoever. There is no eventmanager log present, just the same logs, that do not give us a clue as to what the problem could be. That's probably one reason they upgraded BUG, from the obsolete version we have.
 
I'm not seeing anything Python related in these logs. Also, I know nothing about the graphics side of things (resmgr.log etc) so can't help there other than with moral support. Go team! :D

As for upgrading to the latest BUG, that I can help with for sure. No interface means Python exceptions, so post PythonErr.log and I'll take a look. 3.6 is very similar to 4.2, but some things did change that could throw your mod into a tailspin if you don't update them to the latest BUG Way(tm).
 
I'm not seeing anything Python related in these logs. Also, I know nothing about the graphics side of things (resmgr.log etc) so can't help there other than with moral support. Go team! :D

As for upgrading to the latest BUG, that I can help with for sure. No interface means Python exceptions, so post PythonErr.log and I'll take a look. 3.6 is very similar to 4.2, but some things did change that could throw your mod into a tailspin if you don't update them to the latest BUG Way(tm).

PythonErr.log has no text, do you want PythonErr2.log?
 
Spoiler :
Code:
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module BugCore
load_module BugUtil
load_module time
load_module ColorUtil
04:11:02 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module GodsOfOld
load_module RevInstances
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Addons.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Addons.ini"]
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]
load_module BugOptions
load_module BugConfigTracker
load_module BugInit
load_module BugConfig
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete.  Use xml.sax instead.
load_module BugPath
load_module FontUtil
load_module InputUtil
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
04:11:03 INFO : BugCore - creating uninitialized mod NJAGC
04:11:03 INFO : BugCore - creating uninitialized mod Scores
04:11:03 INFO : BugCore - creating uninitialized mod MainInterface
04:11:03 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module AStarTools
04:11:03 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module SdToolKit
load_module cPickle
load_module autolog
04:11:03 INFO : BugCore - creating uninitialized mod Autolog
04:11:03 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
04:11:03 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module AttitudeUtil
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
04:11:03 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module RevDCM
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
load_module SdToolkit
04:11:03 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
04:11:03 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module RevolutionInit
load_module RevDefs
load_module RevEvents
load_module pickle
load_module RevData
load_module SdToolKitCustom
load_module RevUtils
load_module RevCivicsUtils
load_module BarbarianCiv
load_module AIAutoPlay
load_module ChangePlayer
load_module Revolution
load_module RebelTypes
load_module TextUtils
load_module Tester
load_module TechDiffusion
load_module StartAsMinors
load_module DynamicCivNames
load_module LeaderCivNames
04:11:03 DEBUG: BugEventManager - adding event 'PreGameStart'
04:11:03 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
04:11:03 DEBUG: BugEventManager - adding event 'LanguageChanged'
04:11:03 DEBUG: BugEventManager - adding event 'ResolutionChanged'
04:11:03 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets"]
filenames
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini", "C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini"]
04:11:03 DEBUG: BugInit - initializing...
04:11:03 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface

What do we do next?
 
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