BigTime
Prince
It's time for the 16th edition of MS Prime! Our glorious leader today? Saladin of Arabia!
Poor sal is generally seen as one of the weaker leaders, with a not so good starting tech set of The Wheel and Mysticism, and not a very good pair of traits. Spiritual is nice, but protective is generally seen as the weakest trait in the game. But the traits mean nothing compared to the land!
His UU is the Camel Archer:
A knight with a 15% chance to withdraw, that doesn't require iron or horse to produce. Nothing to write home about, I never really liked this UU. It's placed on an awkward technology, and Curassiers and cavalry are much better. Don't really like it at all.
His UB is the Madrassa:
A library that provides 2 more culture per turn than a regular library, and that allows you to run 2 priests. I like this UB, actually. It is very helpful with border wars, especially if you are next to a creative leader. And if you want to cheese AP, you can always run priests
And of course, the start:
A corn and a spice in the original BFC, with another corn to the east. Dual corn is nice, I'd say this is a pretty nice start. There is a good amount of riverside as well. 1NE looks tempting for the plains hill start and another corn. There are also a lot of hills in that direction as well.
One last thing, I've stopping making Noble saves, since Noble players don't play this series. Instead, I've started making Monarch, Emperor, Immortal saves.
Map is:
Temperate Fractal
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs
)
And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!

Poor sal is generally seen as one of the weaker leaders, with a not so good starting tech set of The Wheel and Mysticism, and not a very good pair of traits. Spiritual is nice, but protective is generally seen as the weakest trait in the game. But the traits mean nothing compared to the land!
His UU is the Camel Archer:

A knight with a 15% chance to withdraw, that doesn't require iron or horse to produce. Nothing to write home about, I never really liked this UU. It's placed on an awkward technology, and Curassiers and cavalry are much better. Don't really like it at all.
His UB is the Madrassa:

A library that provides 2 more culture per turn than a regular library, and that allows you to run 2 priests. I like this UB, actually. It is very helpful with border wars, especially if you are next to a creative leader. And if you want to cheese AP, you can always run priests

And of course, the start:

A corn and a spice in the original BFC, with another corn to the east. Dual corn is nice, I'd say this is a pretty nice start. There is a good amount of riverside as well. 1NE looks tempting for the plains hill start and another corn. There are also a lot of hills in that direction as well.
One last thing, I've stopping making Noble saves, since Noble players don't play this series. Instead, I've started making Monarch, Emperor, Immortal saves.
Map is:
Spoiler :
Temperate Fractal
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs

And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!