This is a large component I want added two civ V. I call it Guns, Germs, and Steel. Those of you who have read Jared Diamond's book (Guns, Germs, and Steel) or seen the National Geographic minisieries, Guns, Germs and Steel is an idea that explains why some civilizations suceed while others fail: geography.
GGS Components:
Geography: A few civs, including the player, start out in a geographicly good position. Many other civs start out in a bad position (The player can choose to be one of these in the custom game screen for added difficulty).
Realistic Resources: Living Resources (Livestock, Plants, etc.) can be split and moved to other tiles with a similar climate. Example: In civ IV, a worker would be able to move onto a plot with the cow resource and a pen, and, after a certain tech, make a cow herd that can be mved to another plot with a similar climate and made into a new cow resource and a pen.
Germs: Occationally, a germ will emerge (These can emerge on pen improvements). These cause a lot of unhealthieness for a few turns when they enter a city, but eventually people build up an immunity, and the germ does almost notheing. BUT, if one of your units contacts another civ without the germ, that civ will get the garm too.
GGS Components:
Geography: A few civs, including the player, start out in a geographicly good position. Many other civs start out in a bad position (The player can choose to be one of these in the custom game screen for added difficulty).
Realistic Resources: Living Resources (Livestock, Plants, etc.) can be split and moved to other tiles with a similar climate. Example: In civ IV, a worker would be able to move onto a plot with the cow resource and a pen, and, after a certain tech, make a cow herd that can be mved to another plot with a similar climate and made into a new cow resource and a pen.
Germs: Occationally, a germ will emerge (These can emerge on pen improvements). These cause a lot of unhealthieness for a few turns when they enter a city, but eventually people build up an immunity, and the germ does almost notheing. BUT, if one of your units contacts another civ without the germ, that civ will get the garm too.