Please Sid - NO DLC

Just like the leader you choose in Civilization is an embodiment of an abstract leadership principle guiding a civilization as a whole, and not an actual leader, Sid is the abstract embodiment of the Civilization development team. When you want to engage in diplomatic negotiations with Firaxis Games, you look at Sid's smiling face while negotiating.

Does that mean that Firaxis is the Barbarians?
 
most posts written in this thread are very critical. me neither. i won't pay any cent for
* pay per month
* downloadable content or whatever
* and i won't buy the game if it has no single player

i don't like MMORPG cross pollution neither. i am already annoyed much by news of facebook. civ saga is one of the unique games which still has good gameplay features over gfx. i hope it stays the same.
 
Using a DLC system to distribute mods in between 'physical' releases makes perfect sense. You would be buying not just the mod but a Firaxis commitment to make their patches play nice with it as well as acting as an incentive for modders to do their best work.

As long as the expansion discs include the 'major' mods as they have in the past I personally have no problems paying a few euros to be entertained/challenged. Just think of the time you have spent and the hair you have lost playing RFC (or whichever mod has kept you going).

Will depend on the accessibility and scope of the modding tools, but I have faith :)
 
I guess you people don't get it. Unprecedented modding tools = No DLC.

Firaxis simply can't even compete with the modding community so it would be futile to even try.
 
I'd be in favour of DLC of, say, new civilisations.

Pay 4$ for another civilisation. Pay 20$ for a bundle of 20 civilisations.

Making a civilisation (graphics, etc) is a pretty self-contained project.

Heck -- imagine if there was a Civ5 store, where people could sell their own created civilisations for other players to buy (with 20% going to Firaxis). ;-)

And yes, I'm being silly.
 
Does that mean that Firaxis is the Barbarians?

OT.......Ha ha, yes I noticed this when doing one of my numerous test games....I stopped the auto-play mod, and there was Sid asking me to stop trading with someone (or something similar)....I had never seen that before! :crazyeye:

I'll only DLC the good stuff....hopefully it will not go that way...
 
techically a dlc could be the size of a entire expansion, if would infact be a expansion that you can download without going to the store

and dont complain about dragon age, there was plenty of game without any dlc and was great all the way trough

what i wouldnt mind as pollution tough, would be achievements
wouldnt be that hard
win as certain civ
win a certain way
win before a certain year
get a unit to max rank
keep your first warrior alive to the last turn
 
I guess you people don't get it. Unprecedented modding tools = No DLC.

Firaxis simply can't even compete with the modding community so it would be futile to even try.

Warlords and BTS say you're wrong.

See my post on this in the "What Civs Are In" thread. I think DLC is a good thing and I hope they do some of it.

How many of us begged for Poland as a Firaxis-released civ? If it had been available as a $1.99 purchase, I would have bought it. Same for Dai-Viet. etc
 
Let's see, for civ4, they would have needed to release the graphics, the diplo music, a text file (so far we're self contained); they would also need a special version of AudioDefines, Audio2DScripts, Civ4BuildingInfos, Civ4UnitInfos, Civ4CivilizationInfos, Civ4LeaderHeadInfos, and Civ4DiplomacyInfos. Not self contained at all. Plus updating for expansions(s) (if released before Warlords/BtS). And what if a mod wanted to use Poland? Imagine the legal issues there.
 
In Civ4, most of what is needed for a civ (if not all) can be handled via the new modular XML system together with adding new files to assets.

Making it really easy to add the civ to the game is ... not that hard.

Copying and distributing poland would probably be "no go", but having a "fallback" poland in the mod shouldn't be hard (ie, missing leaderhead, etc).
 
Of course, that assumes that the CivV engine will be truly modular and not bastardized-modular like cIV was.

If I was designing CivV, I'd *predesign* it so that all the civs were in cute, self-loadable subdirectories. Modules was a great idea, just poorly implemented in cIV
 
I don't care if SecuROM claims DLC is The Next Big Thing, I won't be buying it.

Put the content in an expansion pack or make it a free bonus. Otherwise count me out.
 
@Duuk.

civ saga is different than most games. because if you examine the personalities of civ saga fans, you would see that it is a little bit different than other gamers'. as civ saga has been going on for years, some issues have been traditional for the game and within the fans. you can call such communities as hardcore fans. hardcore fans of civsaga don't include only CFC posters. i know many guys in Turkey that will pay for the game but not having time to post in CFC.
some actions are reacted most hatedly within such hardcore communities. as a releasing company, you cannot release the game as you like, you have to care more about what fans think.
this is just like metallica releasing the album load/reload etc. Metallica lost most of its fans with this album. The issue is similar.

Let's assume SM & firaxis did that, a 2$ per additional civ as DLC. And core fans like CFC posters boycotted (which is hard to see), this would effect sales much more than %2. The action would be published in all gamer maganizes & newspapers and it would spread great dislike for Firaxis and Mr. Meier would lose prestige dramatically as well, assuming if they really did a 2/4$ per additional civ type of action.

"money gets afraid so easily". this is a translation of a "modo-di-dire" in Turkish. which means, and specifically for this issue, when you spread dislike within core fans and make them disappointed, sure a rival company would benefit this. someone would release a counter-game, and sell mio of copies to the ex-fans of the old game. don't tell me that laws don't let this, because always a solution there is.
civ5 can't bring such a thing. call to power or any other rival team would get used of it very well. they would gain most of the fans to their side.

just examine football history a little bit. you can see how new clubs are founded, by the ones seperated from the old club.

But actually, you are right about Warlords and BTS that it is actually a type of DLC. Because, it didn't bring much changes. it is a critical balance. if fans feel that EPs are nothing but money-trap, it would be udnerstood as a DLC. firaxis has to find a good-balance between having much profit and not upsetting gamers.
 
Warlords and BTS say you're wrong.

Not really.
The debatte here is DLC vs. Addons.
DLC = small pieces of content.
Addons = big pieces of content.

To create a whole addon in this way, the modding community would need to much time.
A single civ for example would not need that much time.
Modders vs DLC : Modders win.
Modders vs. Addons: Addons win.

Also an addon brings the whole game standard to a single new level, which can't be achieved by DLC.

Let's see, for civ4, they would have needed to release the graphics, the diplo music, a text file (so far we're self contained); they would also need a special version of AudioDefines, Audio2DScripts, Civ4BuildingInfos, Civ4UnitInfos, Civ4CivilizationInfos, Civ4LeaderHeadInfos, and Civ4DiplomacyInfos. Not self contained at all.

A technical issue, which Civ 5 will sure not have.
 
Not really.
The debatte here is DLC vs. Addons.
DLC = small pieces of content.
Addons = big pieces of content.

To create a whole addon in this way, the modding community would need to much time.
A single civ for example would not need that much time.
Modders vs DLC : Modders win.
Modders vs. Addons: Addons win.

Also an addon brings the whole game standard to a single new level, which can't be achieved by DLC.

...so you're Ok with a $30 bit of DLC, but a $3 one you don't like. I guess I don't understand that logic.
 
But actually, you are right about Warlords and BTS that it is actually a type of DLC. Because, it didn't bring much changes. it is a critical balance. if fans feel that EPs are nothing but money-trap, it would be udnerstood as a DLC. firaxis has to find a good-balance between having much profit and not upsetting gamers.
DLC = small pieces of content.
Addons = big pieces of content.

To create a whole addon in this way, the modding community would need to much time.
A single civ for example would not need that much time.
Modders vs DLC : Modders win.
Modders vs. Addons: Addons win.

Also an addon brings the whole game standard to a single new level, which can't be achieved by DLC.
...so you're Ok with a $30 bit of DLC, but a $3 one you don't like. I guess I don't understand that logic.
First of all, I wanto to say that I think there is quite good discussion in this thread really. Useful as well.

CIV4 EPs: I still believe Civ4 EPs satisfied me though I generally expect more from an EPs. I liked The-J's classification approach. I can say that, Warlords and BTS were sth between DLC and add-on. So, I believe there was still a reason to pay extra money for such EPs. There was soem add-ons in them like GGs, corps, UBs etc. If they didn't have those nice additions, at least half of the guys in this forum would only talk about civ4 vanilla.

So, I believe including GGs, corps and UBs were important than including guys like Justinian, Joao, Pacal. Modders could also do that for free. If Firaxis published a civ4 EP which had only new leaders, mods, sceneries and maps, then it wouldn't sell much. 1guy would purchase the EP and his friends would easily copy those files to their PC.


CIV5 EPs and conclusion: So there are 2 possibilities for civ5 EPs.

1) each EP for civ saga must bring some add-ons. otherwise, it won't sell much
2) civ5 source codes are made non-moddable, so more people would have to pay for EPs even if it doesn't bring any new add-on.

I don't think Firaxis would choose the 2nd approach which would disappoint many modders.
 
...so you're Ok with a $30 bit of DLC, but a $3 one you don't like. I guess I don't understand that logic.

That's nearly right. I also don't want to download it.

Like said: Small pieces of work can we modders do alone. If Firaxis does the same, i will not pay for it, i'll make it on my own.
Big work can be less likely be done by the modders, especially at the beginning, and not in the same time. If i can't do it alone, i'll buy it.
 
Of course, that assumes that the CivV engine will be truly modular and not bastardized-modular like cIV was.
Civ4 modularity was being added about the same time as Civ5 was being written (based on standard game cycles).

They'd be fools not to be borrowing code from one to use on the other. Ie, I suspect that much of the Civ4 updates that where "surprisingly late" consisted of testing of the Civ5 engine in "the wild" by pushing the techniques as Civ4 patches.

With what is currently in Civ4, you can ship a civilisation as a "self contained" set of directories, right now, that can be drag-and-dropped into another modular mod and appear in the game.

As it happens, some things won't work -- if the mod is sufficiently different, the UUs won't work, because the connection of the UU to the technology that it requires will break.

My personal mod is currently written in roughly that way -- I have unit modifications and the like that I have in stand-alone "modularly loaded" directories that I just drop adjacent to BetterAI's mod asset directory.
 
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