SLYNES - Swirly Lights Yonder, a Never Ending Story

Aiweh (Seon)
Amoebas (Vertinari118) {about to be permanently NPC'd}
Bako Tellians (Thedreadedlock)
Capricocials (Thlayli) {close enough, anyway}
Distopterans (Anonymoose)
Geskani (TaylorFlame)
Hletho (Lord_Iggy)
Iokolu (tuxedohamm) {Given up?}
Ivkings (bestshot9)
Myzokans (Frozen in Ice)
Pohm (North King)
Raer (Haseri)
Satellians (Daftpanzer)
Ulmans Kungs (At the edge)

11/14


And I'm feeling up to about 80% functionality today, so the update shall begin immediately. I will accept new orders until further notice, as well, so if you haven't sent them yet, do so!
 
I hope I can get the FC story done before the update at least.

Spoiler Orders :
ECONOMY: 3.5e (+4e/turn)
TECHNOLOGY: 3
STABILITY: 8
FLEETS: 2 (-1.0e/turn)
Fleet 1 'Crystal Tide' - (D/I-B) - Strength: 100%
Fleet 2 'The Abyss Above' - (F/I-B) - Strength: 100%
MILITARY: 2 (-1.0e/turn)
Army 1 - (E/I-R) - Strength: 100%
Army 2 - (E/I-R) - Strength: 100%

"Yalir" (E/I-B) : +0.5e/turn (value = 2.5e)

1.5e to build a Fleet and istantly send it to colonise F/I-B
2e to expand the Yalir colony.
 
Progress Report!

Stats: 90% complete
Map: 70% complete
Narrative: 0% complete


I'm going to stop for the day and pick it back up tomorrow, as my focus is fading. I will definitely be done tomorrow, so do not fear!

Also, I'm thinking about a map overhaul (certain races like to crowd certain quadrants of the galaxy with ships :p). It definitely needs to be a little roomier in some fashion, but I don't know if simply changing the scaling would be a good idea. I don't want the image to be too large, but I also don't want the sprites to be too small. Maybe a little bit of both would make up the difference? Anyway, suggestions are welcomed and greatly appreciated! I don't know if it will come into affect for this update, but probably for the next one.
 
Looking forward to it Bil. Oh and I'm glad your feeling better too :)

Personally, I'd be happy with like abstract triangles or something to represent fleets on the map. And like there's nothing to stop people lord_iggy adding extra epicness to the maps themselves if they want.

@North King looks like you need someone to trade with over there!
 
It would be awesome if you used a larger map. There are lots of really cool images of the Milky Way. You could just have the map gradually expand as we discover new systems within our own regions. You could maintain more continuity by having old races travel much larger distances (like we do now, about 1000 light years/year), while younger races might travel more local distances.

I've also
showthread.php
with drawing some of my own space maps, as many of you may recall.
 
I am opposed to large file sizes in general!

BTW, are humans in this galaxy? I believe Bil hinted at this at the beginning.
 
Either humans are a precursor, or not here yet, or the Pohm or Raer are going to stumble across them soon.
 
Yep- if my guess is correct, it's within one jump of ships from both species right now- unless earth is some non-planet in this scenario, or one of the dots that has not yet appeared on the map.
 
I am probably to late but if you can squeeze it in I would like to start a colony at c,j.
No story anytime soon I have to help someone move.
 
Looking forward to it Bil. Oh and I'm glad your feeling better too :)

Personally, I'd be happy with like abstract triangles or something to represent fleets on the map. And like there's nothing to stop people lord_iggy adding extra epicness to the maps themselves if they want.

Thanks! Yeah, I was considering just making it more generalist like that. Certainly an option, unless there are objects or more favorable ideas.

It would be awesome if you used a larger map. There are lots of really cool images of the Milky Way. You could just have the map gradually expand as we discover new systems within our own regions. You could maintain more continuity by having old races travel much larger distances (like we do now, about 1000 light years/year), while younger races might travel more local distances.

I've also
showthread.php
with drawing some of my own space maps, as many of you may recall.

I was actually considering just cutting the map up into pieces to make a large total image that isn't going to be painful to load (for those that might not have good connections and the like). I just worry that this might be more of a pain in the ass than it's worth.

I like your map, though :)

I am opposed to large file sizes in general!

BTW, are humans in this galaxy? I believe Bil hinted at this at the beginning.

Nope, no humans here.

Either humans are a precursor, or not here yet, or the Pohm or Raer are going to stumble across them soon.

Or the Pohm and the Raer, once genetically spliced together, turn out to be humans!! :p

Yep- if my guess is correct, it's within one jump of ships from both species right now- unless earth is some non-planet in this scenario, or one of the dots that has not yet appeared on the map.

Or maybe it moved, and it's a dot somewhere else, that also isn't on the map, and is also a non-planet! :p

I am probably to late but if you can squeeze it in I would like to start a colony at c,j.
No story anytime soon I have to help someone move.

No problem, I'll take care of that tomorrow.
 
Very quick story:

On Rau there is a game. You tie a shellfish to a bit of string (or the intestine of an animal, as it was back in the old days), leave it on the beach somewhere, and go behind a rock, string in hand. When a wiall, a kind of four-legged bird with bat wings, came along to investigate, you'd pull the string closer to you. When the wiall got close enough, you'd jump out and scare it, or hit it over the head. Apparently, this taught children valuable hunting skills, as that is how their ancestors hunted for things in the water, by tying bait to rope, twirling it around and then cutting any animal that comes along, or just kill it and take it back to the village to eat later.

This is what came to mind with the head diplomat for the exploratory fleet 'Crystal Tide'. They had found their first instance of alien life, which got everyone excited. All the captains and diplomats got out their ceremonial clothes, packed 'just in case', and marched out to meet some of the slug-like things that inhabited this planet. Imagine their frustration when they ran away. Well, not ran. More sort of inched away quickly.

After the sixth or seventh time, they gave up trying to make contact. They assumed that the slug-things knew they were here, they just didn't want to talk. Instead they contacted home, to ask Erfhe what they should do. He would know.
 
Understanding

The Honourable Captain Aihannue Saam- as was his name in the presence of the aliens, who had been his only direct sentient contacts for the previous several sun-cycles- sat on his elevated platform in the base’s laboratory, investigating a magnified diagram of an alien creature’s cellular structure. One of his arms held a small coil of Thotha, his tongues occasionally flicking out to pull off a piece.

While he wondered at the extreme differences in structure between the life of different planets, he was struck just the same by the degree of similarity they exhibited... curious.

Saam was troubled. Recently, much of his time had been spent alone, studying the works of the Jahahunoun and tending to the small bed of Thotha growing throughout the small room. The death of Huraa had been in the emptiness of space, and his work was finished. His mind was forever gone, all of his thoughts and secrets lost to nothingness... and the Jahahunoun did not consider this to be particularly alarming.

It was strange. The beings were jocular and well-mannered... but terribly insular. They did not share minds, over his long stay the Hletho visitor had come to understand that while they communicated, the spoken ideas did not embed themselves in their minds- they could choose to ignore them, distort them, have them entirely exit their minds. No one could know that they had been understood by another, no one could ever truly communicate. It must be a terribly lonely existence, albeit one to which they were accustomed.

But the response to the death of the venerable Huraa... was strange. Jahahunoun lived orders of magnitude longer than the Hletho, the idea that their accumulated thoughts were almost nonchalantly lost was deeply disconcerting. For a moment, he played out the scenario following his death- Jemaa had been describing what ‘imagination’ had been to him some time earlier, and he wondered if such thoughts were influenced by her words. However, he quickly shifted away from the idea- the Hletho’s records were constantly being transmitted back to Thaej, and his brother continued the travels of the Rhetho.

It was just... troubling. It was not that he felt fear or dislike towards the aliens. He felt quite secure with them, and considered them to be close friends. At many levels, he felt that the two species could relate very well- but at others, they did not even begin to comprehend each other. Saam felt confusion, and laughed quietly. It was a matter of dealing with aliens- sometimes they do things which defy reason, or at least flaunt the reasonable edges thereof. It was a misdirected idea to attempt to apply Hlethan understanding of consciousness to the Jahahunoun. They remained impressed by his powers of memorization and confused by his basic motivations in life. Similarly, he still failed to comprehend many different forms of thought which the Jahahunoun took for granted, like the integral, directing and immaterial ‘spirit’ and the aforementioned rogue mental synthesis called ‘imagination’, among several others.

Saam did not feel confused. He simply desired to accomplish, serve his duties to the best of his abilities, and ensure the wellness of his Clade. At some point he would like to settle, and father children. Perhaps he would be able to meet Lico Daeja and Habeb Jahn in the future... or some others entirely.

And that was an interesting thought. The Governing Council had decided, on the advice of Saam and several others, to establish a small research colony on Hulan. Aihannue Saam had suggested to the Jahahunoun that this may be the case for some time, but it was only now that the contract was signed, and the actions were formalized. He would speak to Gelunn about the placement of a new colony shortly.

Until then... Saam played with another piece of Thotha in his mouth, before engulfing it, it’s life as usual.
 
Update Eleven


Aiweh explorers discover a new habitable system to the Galactic West of their home world, while scientists continue to enjoy the focused resources of Aiweh civilization. Though no truly groundbreaking advancements are made, improvements are made on previous research, enabling workers to achieve higher efficiency levels through greater workload endurance. A new colony is founded on a recently discovered, lush world teeming with life and untouched resources.

The Amoebas continue their endless work in repairing the damage done by the recently deceased entity known as "One", and though great strides are being made, it is understood by the many colonial entities on the Amoeba home world that it will be many years until their work is complete.

The redirection of industry from civilian products into greater military output has an impact on the Bako Tellian population, and though morale dips as a result of this and the recent loss of the Tounis colony, the populace seems begrudgingly ready for war. Though no counter-offensive action has been taken yet, the Tellian military prepares for the imminent conflict with haste and determination.

A new colony is founded by the Capricocials, while an existing colony is expanded. Ill-defined political turmoils spread across the home world, causing unrest amongst the populace, despite the fact that most of them don't seem to actually know what's going on. Exploratory efforts lift the veil on the mysteries of alien life, presenting the Capricocials with not one, but two alien species. To the Galactic South of the home world, a planet is discovered bearing primitive aliens, at first believed to be unintelligent, though upon closer study, the technology-less beings did indeed seem to be capable of advanced modes of thought. Generic tool use was observed, though nothing permanent seemed to exist in their society, including any form of complex social groupings; these aliens appeared to be fairly isolationist, keeping to their own lonesome wanderings, hunting prey and chasing off competitors of their own species. Even mating appears to be a fairly hostile endeavor, as one member of the species would chase down, wrestle, and seemingly rape another in order to achieve impregnation. No direct contact has been made yet by the exploration teams, as the point of doing so is lost on them. Elsewhere, to the Galactic North of the home world, a meeting of exploration fleets has occured at system (D/E-B) between the Capricocials and the Myzokans. No moves have been made yet, each side cautious about the other.

The Distopteran Hive Ship ventures forth, attempting to find its way to the Hlethan home world of Thaej. Embarking on yet another lengthy journey, the hive nestles into sleep and awaits its arrival there. Meanwhile, the Nekopterans begin to try consolidating power and authority between the mini-hives, trying to work out some form of unifying society to encompass the whole colony. Being new to this whole thing, it naturally takes quite a bit of effort and barely meets with any initial success, but the ball is now rolling. Also, new ways to use machinery are accidently discovered, enabling greater mining and processing efficiency.

New Geskani fleets roll out of the shipyards, including one that was rushed through the testing phase to be operable in time to join the blockade breaking efforts in the colonies. Two armadas of two fleets each venture forth, surprising the Satellian blockaders despite their preparedness for this event. Not wishing to fight, the Satellians pull back to Sneed, leaving the Geskani Loyalists still champing at the bit for a fight they won't get to have. Meanwhile, new efforts have been made to replace a lot of the civilian workforce with robotic workers, removing the wavering loyalty of the populace as a hinderance. Some weeks after the departure of the Loyalist armadas, the Rebel Fleets arrive under new command, freshly repaired by teams of engineers and scientists having worked under considerable pressure and time constraints to get the work done. The tension in the proximity of Ges thickens...

Hlethan traders set out for Sneed, following the reports issued by Wahano Mo of the Rhetho, taking advantage of the Snuds' willingness to exchange goods with anyone they ever meet. The Rhetho itself ventures to the Geskani home system, deterred by the Satellian blockade efforts in the colonies. Seeking contact yet again, the Hlethan explorers now encounter an entire star system geared up for war, riddled with unrest, and a few days after their arrival in the outer system, the confrontation of Loyalist and Rebel fleets. How the Rhetho will be involved in all this is yet to be determined. Elsewhere, the Tharaez reaches the Distopteran home world, finding a planet largely stripped of resources and devoid of all but fairly basic forms of life in the aftermath of the Distopteran exodus. Huge caverns riddle the planet, carved with efficiency and calculated order, though severely weakening the stability of a lot of the upper planetary crust. Many places have collapsed violently, likely due to lack of maintenance, causing considerable ecological and geological damage to the planet. Finally, the military fleet centered around the warship Hrkan arrives in the Orindi home system, attempting to conduct diplomacy yet again, though this time vastly more prepared for any type of hostile action. The natives in their city-ships seem alarmed, as many smaller vessels are sent out to meet the Hletho, keeping their distance but also attempting to prevent the alien ships from traveling further into the heart of the system. In additional Hlethan news, a number of new colonial projects are begun, including the expansion of the Haefar colony, and the establishment of a research base on a world called Hulan, which also bears a similar establishment made by the Satellians. The influx of alien goods has brought a number of odd curiosities and comforts to the Hlethan people.

Iokolu colonists arrive at the lush world in (F/D-R), expanding the colony there, enjoying the stark contrast to their home world. Additionally, Iokolu explorers carry on their efforts to understand this oddly barren galaxy.

The Great War of Halvalla takes an unfortunate turn, as the last remnants of the Southern Barbarians launch what nuclear weapons they have in their possession in an attempt to obliterate the vast armies of the Confederacy and deal a "mercy blow" to their own cities living in occupied territory. Though the attack is devastating, it is not enough to stop the Confederate troops from securing a victory in the southern hemisphere. Now, with only the Northern Barbarians left to deal with, the Confederacy prepares to draw this war to a close. The Ivking people grew tense and anxious, unsure of what they will do once it is all over.

The Kant, aware that they are losing the war, abandon the colony of Parun and their home world, Sanctum, leaving behind volunteers to appear as though the planets remain inhabited to fool any Phleghesh attacks. Unfortunately, the colony of Ren is unable to do likewise, as the Phleghesh arrive before they managed to leave, and the entire population was eradicated. Shortly following this, Sanctum was attacked, the false population wiped out, while the bulk of the Kant escape toward the colony of Okum. Meanwhile, seeking allies and assylum, the Red Fleet discovers a world inhabited by strange, brutal primitives that seem to want nothing but to war with each other with strange, over-the-top explosive weapons. A new fleet is built at Okum in the hopes of protecting the colony, should their exodus be compromised.

Kekeji explorers study parts of the galactic rim, but otherwise the Kekeji civilization remains quiet and contemplative, still trying to come to terms with the unnatural behavior of their previously lost exploration fleet and the encounters with the alien vessel.

New industry arrives at the Lelinthian mining outposts in system J/D-R, while the fleet warden Lotholitel carries on her exploratory duties, discovering a Hlethan colony, which she takes little interest in. Kululuthul continues his efforts in directing the occupation of the primitive Vurdu people. Kelethletel remains in the Snuddian home system, keeping to herself, not yet willing to risk contact with the natives, despite their curiosity and interest. Mostly, she seems interested in the massive amounts of Satellian activity going on in the system, as well as the interesting new Satellian weapons systems. Back on Lolan, a new sickness begins to spread among the Culud, likely the results of strange mutations of old diseases after having been exposed to alien life forms and environments. Though no significant damage has been done yet, the Culud begin to worry, and their Lelinthian masters puzzles over the problem.

The Myzokans establish their first extrasolar colony, and coupled with a new wave of technological breakthroughs, morale skyrockets. Additionally, in continuing to explore the local regions of the galaxy, they encounter an alien vessel in system (D/E-B). What will come of this encounter, especially the repurcussions of making contact so soon after their first galactic jaunts, is as yet unknown.

The Nhroaat SsKraed rush their shipyards in orbit of the colony "Krensht" in order to attempt to deal with the mysterious, malign entity in orbit of their world. Throwing an armada of four fresh fleets at the object, the battle rages of hours and hours and hours. While there is no obvious weapons fire coming from the alien entity, the Nhroaat vessels periodically, and quite suddenly, cease functioning. With both their crews and their reactors suddenly dying as the crystaline object ominously glows despite the horrible weapons fire raining in on it, the Nhroaat begin to fear for the worst. Several times, the object flickers for reasons unknown, but this does not seem to have any detrimental affect on it. Inevitably, all four fleets find themselves hurtling out of control into the planet's atmosphere or into the outer system, devoid of life and power. The colony, once again, suffers a sudden and horrific loss of life.

Orindi engineers develop numerous new pieces of mining, processing and manufacturing machines, enabling mining operations and payload lifting efforts across the outer system to reach new levels of efficiency previously only ever dreamed of. Unfortunately, as the bizarre aliens return with many more ships than before, the cityship-dwellers grow uneasy, fearing that their efforts to protect the primitive world-dwellers might have lead to an attack. Though little comes of the initial encounter, things might drastically change once diplomacy is actually attempted again between the two species.

Phleghesh repair crews fix up the Nhuuff fleet, incorporating the latest advancements from technical research, also making these refits in the other existing fleets. A large expedition is launched to attack the Kant on multiple fronts, feeling emboldened by the lack of further Kant attacks on the home world. The Kant colony of Ren is wiped out, as well as the home world of Sanctum, though the attacking fleets there report that resistance was minimal and targets were fewer than anticipated, leading many to believe that much of the populace might have escaped beforehand. A separate fleet is sent to the colony of Hutthh to remove the threat of the Raer fleet in orbit. Immediately engaging the surprised aliens, the Phleghesh fighter swarms envelope the alien fleet, cutting off escape paths, though otherwise the Phleghesh don't fare so well this time around. Despite their new technical improvements, many of the hastily implemented pieces of equipment fail to perform as expected (a problem noted around the home world and colonies, as well, leading to some moderate industrial problems). The Raer barely manage to defeat the Phleghesh, though defeat them they did. Much of the population on the colony retreats to underground caverns and bunkers, fearing reprisal.

The nations of the Pohm continue to compete with each other in space exploration and colonization, with the Betik landing their old exploration fleet to found the colony of Kukukik in system (G/G-R), while the colony of Denim receives resource support from the home world (though no true upgrade to the colony's facilities are made, the resources certainly make life a little easier for the settlers). A new fleet is built by the Thun nation, while the disorganized multinational efforts dissolve in the face of Kekim domination of exploration in that region of the galaxy. Political tensions grow on the home world, as the various nations compete for resources at home and abroad.

Raer colonists rush in brand new colony ships, darting off to system (F/I-B) to settle the planet with the strange alien ruins. The Yalir colony (E/I-B) is expanded, as well. At the alien colony in system (D/I-B), the aliens bring in a large vessel carrying hundreds of smaller ships, attempting to attack and remove the Raer fleet from the system. Fighting for their lives, the Raer valiently fend off the attack, though only barely making it through the fight. The aliens appear moderately more advanced than the Raer, and obviously quite aggressive. The inhabitants of the colony seem to have ceased all activity on the surface during the battle, taking shelter underground.

Satellian blockade forces break in the face of Geskani counter-attack, only taking minimal damage before escaping to Sneed, where they join the High Energy Weapon and Mass Missile System fleetsin orbit of the Snuddian home world, prepared against possible further attacks by the Geskani. On the surface of Sneed, the Surface Battle Kinship is dissolved, many of them choosing to remain among the Snud for the time being, selling off their old equipment to establish themselves in the Snuddian financial system; many find jobs in construction and deep-space engineering fields, as well as some security jobs. Three new fleets are assembled in the shipyards of Mar Aih, including a new combat fleet, a new exploration fleet, and a massive diplomatic ship with accompanying support ships and transports. The colony world of Mmaru-Mu (I/B-O) is expanded with new resources, settlers and equipment. Exploration Fleet #1 reaches the Ivking home system just days before the nuclear attacks on the Confederate front lines by the desperate Southern Barbarians, putting on a brilliant spectacle for the bewildered Satellian explorers. Whether this will give them pause in making contact or not is yet undetermined.

Seipas Yag colonies are expanded, while the exploration fleet returns to the home world for some much-needed repairs and refits due to years of extended wear and usage. Population tensions on the home world have finally eased, increasing stability and workforce efficiency.

The Skul'agran military, concerned with the occupation on Nu'halas (Tounis), refrains from further attacks against the Bako Tellians in order to shore up their ground and space forces, as well as funneling resources into pacifying the unrest on the occupied colony.

Snuddian traders follow Hlethan transports back to their port of origin, establishing a solid route between the two races, forming up what is very close to being a triangle of trade between the Snud, the Hletho and the Satellians. Snuddian researchers funnel resources into the robotics systems research, and though no new breakthroughs have been made, the progress is notable as the first proxies step into regular service in the home system.

The Ulmans Kungs land their first colony, while their explorers press on to system (B/I-B), discovering the ruins of an alien colony, apparently destroyed from orbit by another alien race, causing concern to grow ever more deeply for the state of affairs in the unknown galaxy.

The Undroth do very little, content with their colonial expansion for now. They turn their attentions to technology, improving general systems quite substantially. Otherwise, all is quiet in the Undroth realm.
 
Spoiler AIWEH (Seon) :
ECONOMY: 3.5e (+4e/turn)
TECHNOLOGY: 2 [2/3]
STABILITY: 8
FLEETS: 2 (-1.0e/turn)
Spoiler :
Fleet 1 - (H/J-L) - Strength: 100%
Fleet 2 - (F/J-R) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/J-T) - Strength: 100%

Spoiler COLONIES :
"?" (G/J-L) : +0.5e/turn (value = 2e)
"?" (H/J-L) : +0.5e/turn (value = 3.5e)


[establish colony at (H/J-L); -2e]
[invest 2e into research]

[income earned = +3e]

[income increases by +0.5e/turn due to new colony]
[latest cloning breakthroughs produce more efficient workers; +0.5e/turn]



Spoiler AMOEBAS (Vertinari118) :
Homeworld:
ECONOMY: 1.5e (+2e/turn) [1e invested]
TECHNOLOGY: 1
STABILITY: 5
FLEETS: 0
MILITARY: 0

[0.5e completes level of restoration efforts]
[1e invested into next degree of restoration efforts]

[income earned = +1.5e]

[income increases by +0.5e/turn due to expanded ecology]



Spoiler BAKO TELLIANS (Thedreadedlock) :
ECONOMY: 6e (+2.5e/turn)
TECHNOLOGY: 4
STABILITY: 5
FLEETS: 4 (-2e/turn)
Spoiler :
Fleet 2 - (I/H-R) - Strength: 100%
Fleet 3 - (I/H-L) - Strength: 100%
Fleet 4 - (I/H-L) - Strength: 100%
Fleet 5 - (I/H-R) - Strength: 100%

MILITARY: 5 (-2.5e/turn)
Spoiler :
Army 1 - (I/H-T) - Strength: 100%
Army 2 - (I/H-T) - Strength: 100%
Army 3 - (I/H-L) - Strength: 100%
Army 4 - (I/H-T) - Strength: 100%
Army 5 - (I/H-L) - Strength: 100%

Spoiler COLONIES :
"Obra" (I/H-L) : +2e/turn (value = 3.5e)
"Tounis" (H/H-R) : +1.5e/turn (value = 1.5e)


[2 fleets constructed in orbit of colony "Obra"; -2e]
[1 fleet constructed in orbit of home world "Bako"; -1e]
[1 army assembled on colony "Obra"; -1e]
[1 army assembled on home world "Bako"; -1e]

[income earned = +4.5e]

[income decreases by -2.5e/turn due to added maintenance]
[redirection of resources to war effort reduces ready amounts of civilian goods; -1 stability]



Spoiler CAPRICOCIAL (Thlayli) :
ECONOMY: 4e (+5e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 2 (-1e/turn)
Spoiler :
Fleet 1 - (D/E-B) - Strength: 100%
Fleet 2 - (D/G-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/F-B) - Strength: 100%

Spoiler COLONIES :
"?" (D/F-M) : +1e/turn (value = 3.5e)


[expand colony (D/F-M); -2e]
[establish new colony (D/F-T); -2e]

[income earned = +4e]

[income increases by +1e/turn due to colonial developments]
[political turmoil oh noes!!! -1 stability]



Spoiler DISTOPTERANS (Anonymoose) :
Hive Ship:
FUEL: 6
TECHNOLOGY: 1
STABILITY: 10
FLEETS: 5
CARGO: 1 army, 4e
HEALTH: 100%
POSITION: Deep Space!
HIBERNATING: Yes

[hibernate!]
[5 fuel spent]


Nekopterans:
ECONOMY: 2.5e (+3e/turn)
DEVELOPMENT: 1e out of 1.5e [1.5e invested]
TECHNOLOGY: 2 [2/3]
STABILITY: 5
FLEETS: 0 (-0e/turn)
MILITARY: 0 (-0e/turn)

[efforts to solidify Nekopteran society; -2e, +1 stability]

[income earned = +2.5e]

[new heavy machinery comes into use; +0.5e/turn]



Spoiler GESKANI (TaylorFlame) :
ECONOMY: 2.5e (+2e/turn)
TECHNOLOGY: 3
STABILITY: 4
FLEETS: 5 (-1.5e/turn)
Spoiler :
Loyalist Fleet #1 - (H/B-B) - Strength: 100%
Loyalist Fleet #2 - (H/B-B) - Strength: 100%
Loyalist Fleet #3 - (G/C-T) - Strength: 100%
Loyalist Fleet #4 - (G/C-T) - Strength: 100%
Loyalist Fleet #5 - (G/B-B) - Strength: 100%

MILITARY: 2 (-1e/turn)
Spoiler :
Army 1 - (G/B-B) - Strength: 100%
Army 2 - (G/B-B) - Strength: 100%

ARTIFACT: 0/50e
Spoiler COLONIES :
"Bactri" (F/B-R) : +0.5e/turn (value = 2.5e)
"Bu" (G/B-T) : +0.5e/turn (value = 0.5e)
"?" (G/C-T) : +0.5e/turn (value = 0.5e)
"Benovo" (H/B-B) : +0.5e/turn (value = 1.5e)


[build one fleet at Ges, rushed!; -1.5e]
[build one fleet at Ges; -1e]

[colony "Benovo" (H/B-B) free from blockade; +0.5e/turn]
[colony (G/C-T) free from blockade; +0.5e/turn]

[income earned = +2.5e]

[income decreases by -1e/turn due to added maintenance]
[robotic workers replace unstable workers; +0.5e/turn]


Rebel Forces:
FUEL: 0
Spoiler :
Rebel Fleet #1 - (G/B-B) - Strength: 100%
Rebel Fleet #3 - (G/B-B) - Strength: 100%


[repair both fleets; -8 fuel]



Spoiler HLETHO (Lord_Iggy) :
ECONOMY: 5.5e (+7.5e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 3 (-1.5e/turn)
Spoiler :
Rhetho - (G/B-B) - Strength: 100%
Tharaez - (G/F-O) - Strength: 100%
Hrkan - (I/F-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (I/E-R) - Strength: 100%

ARTIFACT: 1/50e
Spoiler COLONIES :
"Haefar/Jolat" (I/D-R) : +1e/turn (value = 3e)
"Jiloh" (I/E-T) : +0.5e/turn (value = 2.5e)
"Vanaraej" (J/E-B) : +0.5e/turn (value = 2.5e)
"Taikhad" (H/E-T) : +0.5e/turn (value = 3.5e)
"Hulan" (I/C-B) : +0.5e/turn (value = 3.5e) {0.5e owned by Satellians}

TRADE: Satellians, Snud [+2e/turn]

[trade route established with Snud; -1e]
[expand colony "Haefar" (I/D-R); -2e]
[establish colony on "Hulan" (I/C-B); -2e]
[invest 0.5e into artifact study]

[income earned = +5.5e]

[income increases by +1e/turn due to colonial expansion]
[income increases by +1e/turn due to new trade route]
[interspecies trade brings curious comforts to the populace; +1 stability]



Spoiler IOKOLU (tuxedohamm) :
ECONOMY: 3.5e (+2.5e/turn)
TECHNOLOGY: 1
STABILITY: 8
FLEETS: 2 (-1e/turn)
Spoiler :
Oluko-Ilume - (E/D-T) - Strength: 100%
Oluko-Ilomo - (G/D-R) - Strength: 100%

MILITARY: 0
Spoiler COLONIES :
"Milui" (F/D-T) : +0.5e/turn (value = 0.5e)
"?" (F/D-R) : +1e/turn (value = 3.5e)
"?" (F/D-L) : +0.5e/turn (value = 2.5e)


[expand colony (F/D-R); -2e]

[income earned = +2e]

[income increases by +0.5e/turn due to colonial developments]



Spoiler IVKINGS (bestshot9) :
ECONOMY: 0.5e (+0e/turn)
TECHNOLOGY: 1
STABILITY: 1
FLEETS: 0
MILITARY: 2 (-1e/turn)
Spoiler :
Army strength indeterminate due to civil war!


[no change]



Spoiler KANT (Shadowbound) :
ECONOMY: 2.5e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 2 (-1e/turn)
Spoiler :
Red Fleet - (B/G-R) - Strength: 70%
White Fleet - (B/F-L) - Strength: 100%

MILITARY: 0
ARTIFACT: 2.5/50e
Spoiler COLONIES :
"Parun" (A/H) : +0.5e/turn (value = 1e)
"Ren" (B/I-T) : +0.5e/turn (value = 2.5e)
"Okum" (B/F-L) : +0.5e/turn (value = 2.5e)


[colony "Parun" (A/H-O) abandoned; -0.5e]
[home world "Sanctum (B/H-O) abandoned; -1e]
[build 1 fleet at "Okum" (B/F-L); -1e]

[colony "Ren" destroyed!]

[income earned = +2.5e]

[income decreases by -2e/turn due to lost colonies]
[income decreases by -0.5e/turn due to added maintenance]
[abandonment/loss of worlds is an obvious morale hit; -2 stability]



Spoiler KEKEJI (NPC) :
ECONOMY: 3e (+1.5e/turn)
TECHNOLOGY: 2
STABILITY: 7
FLEETS: 4 (-2e/turn)
Spoiler :
Exploration Fleet #1 - (B/C-T) - Strength: 18%
Exploration Fleet #2 - (B/B-O) - Strength: 100%
Combat Fleet #1 - (B/C-T) - Strength: 91%
Combat Fleet #2 - (B/C-T) - Strength: 64%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (C/C-T) - Strength: 100%

Spoiler COLONIES :
"Gudiluha" (C/C-B) : +1.5e/turn (value = 1.5e)


[income earned = +1.5e]



Spoiler LELINTHIANS (NPC) :
ECONOMY: 1e (+1.5e/turn)
TECHNOLOGY: 3
STABILITY: 6
FLEETS: 3 (-1.5e/turn)
Spoiler :
Kelethletel - (H/C-T) - Strength: 100%
Lotholitel - (J/E-B) - Strength: 100%
Kululuthul - (J/C-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Culud Invasion Force #1 - (J/C-T) - Strength: 100%
Culud Invasion Force #2 - (J/D-T) - Strength: 100%

Spoiler COLONIES :
"Extrasolar Labor Site #1" (J/C-B) : +0.5e/turn (value = 0.5e)
"Extrasolar Labor Site #2" (J/D-R) : +1e/turn (value = 2.5e)

OCCUPATIONS: Vurdu (J/C-T) [-1e/turn : 9 Unrest]

[expand colony "Extrasolar Labor Site #2" (J/D-R); -2e]

[income earned = +1e]

[income increases by +0.5e/turn]
[new sickness spreads among the Culud; -1 stability]



Spoiler MURGLERS (NPC) :
ECONOMY: 2e (+0e/turn)
TECHNOLOGY: 0
STABILITY: 3
FLEETS: 0
MILITARY: 0

[nothin']



Spoiler MYZOKANS (Frozen In Ice) :
ECONOMY: 3e (+3.5e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 1 (-0.5e/turn)
Spoiler :
Visi Dyforn - (D/E-B) - Strength: 100%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (C/E-T) - Strength: 100%


[establish colony in (C/E-B); -2e]
[research Tech Level 2; -2e]

[income earned = +2e]

[income increased by +0.5e/turn due to new colony]
[income increased by +0.5e/turn due to technical improvements]
[new asteroid mining techniques pay off; +0.5e/turn]



Spoiler NHROAAT SSKRAED (NPC) :
ECONOMY: 4.5e (+3.5e/turn)
TECHNOLOGY: 2
STABILITY: 4
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (K/G-T) - Strength: 100%
Fleet 2 - (K/F-O) - Strength: 100%
Fleet 3 - (K/F-O) - Strength: 100%
Fleet 4 - (K/F-O) - Strength: 100%
Fleet 5 - (K/F-O) - Strength: 100%

MILITARY: 2 (-1e/turn)
Spoiler COLONIES :
"Krensht" (K/F) : +0.5e/turn (value = 1.5e)
"?" (K/G-T) : +1.5e/turn (value = 1.5e)
"?" (K/G-B) : +0.5e/turn (value = 1.5e)


[build 4 rushed fleets at "Krensht" (K/F-O); -6e]

[4 fleets destroyed at "Krensht"!]
["Krensht" blockaded; -1e/turn]
["Krensht" attacked! Colony loses 0.5e development!]

[income earned = +4.5e]



Spoiler ORINDI (NPC) :
ECONOMY: 3e (+3e/turn)
TECHNOLOGY: 2
STABILITY: 7
FLEETS: 4 (-2e/turn)
Spoiler :
Norisia City - (I/F-T) - Strength: 100%
Ulusia City - (I/F-T) - Strength 100%
Yoros City - (I/F-T) - Strength 100%
Latasia City - (I/F-T) - Strength 100%

MILITARY: 0

[invest into home system mining operations; -2e]

[income earned = +2.5e]

[income increases by +0.5e/turn due to home world improvements]
[new payload lift methods in outer home system mines; +0.5e/turn]
[return of aliens, now armed and numerous, spooks city-dwellers; -1 stability]



Spoiler PHLEGHESH (NPC) :
ECONOMY: 5.5e (+5.5e/turn)
TECHNOLOGY: 4
STABILITY: 7
FLEETS: 4 (-2e/turn)
Spoiler :
Nhuuff - (B/I-T) - Strength: 100%
Hhhhuu - (D/I-B) - Strength: 100%
Shuuush - (B/H-O) - Strength: 100%
Nhaaash - (C/H-B) - Strength: 100%
Sllhuuuhh - (B/H-O) - Strength: 100%

MILITARY: 0 (-0e/turn)
Spoiler COLONIES :
"Ollethurr" (C/H-R) : +1.5e/turn (value = 3.5e)
"Gllth" (C/H-B) : +0.5e/turn (value = 1.5e)
"Hutthh" (D/I-B) : +0.5e/turn (value = 2.5e)


[fleet Nhuuff repaired; -0.5e]
[research Tech Level 4; -4e]

[fleet Hhhhuu destroyed at (D/I-B)!]

[income earned = +5e]

[income increases by +0.5e/turn due to lessened maintenance]
[income increases by +0.5e/turn due to technical improvements]
[income decreases by -0.5e/turn due to inefficient implementation of new technology]

{these guys need to be stopped!}



Spoiler POHM (North King) :
ECONOMY: 2.5e (+3e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 2 (-1e/turn)
Spoiler :
Betik Fleet - (G/G-B) - Strength: 100%
Kekim Fleet - (G/I-T) - Strength: 100%
Thun Fleet - (G/H-L) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/H-L) - Strength: 100%

Spoiler COLONIES :
"Denim" (G/H-T) : +0.5e/turn (value = 3e) [1e invested]
"Ukupu" (F/H-R) : +0.5e/turn (value = 3.5e)
"Kukukik (G/G-R) : +0.5e/turn (value = 3e)


[Thun nation builds a fleet; -1e]
[invest 1e into colony "Denim" (G/H-T)]
[convert "Betik Fleet" into colony "Kukukik" at (G/G-R)]

[income earned = +2.5e]

[income decreases by -0.5e/turn due to added maintenance]
[income increases by +0.5e/turn due to lessened maintenance]
[income increases by +0.5e/turn due to new colony]
[political tensions on the rise!; -1 stability]



Spoiler RAER (Haseri) :
ECONOMY: 3.5e (+4e/turn)
TECHNOLOGY: 3
STABILITY: 8
FLEETS: 2 (-1.0e/turn)
Spoiler :
Fleet 1 - (D/I-B) - Strength: 8%
Fleet 2 - (F/I-B) - Strength: 100%

MILITARY: 2 (-1.0e/turn)
Spoiler :
Army 1 - (E/I-R) - Strength: 100%
Army 2 - (E/I-R) - Strength: 100%

Spoiler COLONIES :
"Yalir" (E/I-B) : +0.5e/turn (value = 2.5e)
"?" (F/I-B) : +0.5e/turn (value = 3.5e)

ARTIFACT: 0/50e

[1 fleet quickly built; -1.5e]
[new fleet immediately sent to found colony at F/I-B]
---ARTIFACT GET!---
[colony "Yalir" (E/I-B) expanded; -2e]

[income earned = +4e]

[income increases by +1e/turn due to colony improvements]



Spoiler SATELLIANS (Daftpanzer) :
ECONOMY: 5e (+4.5e/turn) [0.5e invested]
TECHNOLOGY: 3
STABILITY: 7
FLEETS: 8 (-4e/turn)
Spoiler :
Exploration Fleet #1 - (G/E-O) - Strength: 100%
Combat Fleet #1 - (H/C-T) - Strength: 36%
Combat Fleet #3 - (H/C-T) - Strength: 73%
High Energy Weapon - (H/C-T) - Strength: 100%
Mass Missile System - (H/C-T) - Strength: 100%
Combat Fleet #4 - (I/C-T) - Strength: 100%
Exploration Fleet #2 - (I/C-T) - Strength: 100%
Diplomatic Fleet - (I/C-T) - Strength: 100%

MILITARY: 0 (-0e/turn)
Spoiler :
Surface Battle Kinship - (H/C-T) - Strength: 100%

ARTIFACT: 0/50e
TRADE: Hletho, Snud [+2e/turn]
Spoiler COLONIES :
"Ulumm-Bukk" (I/C-R) : +1.5e/turn (value = 1.5e)
"Ulann" (I/C-B) : +0.5e/turn (value = 3.5e)
"Mmaru-Mu" (I/B-O) : +1e/turn (value = 3e)


[build 3 fleets at (I/C-T); -3e]
[colony "Mmaru-Mu" (I/B-O) is expanded; -2e]
[army "Surface Battle Kinship" dissolved]

[income earned = +5e]

[income decreases by -1.5e/turn due to added maintenance]
[income increases by +0.5e/turn due to colonial expansion]
[income increases by +0.5e/turn due to lessened maintenance]



Spoiler SEIPAS YAG (NPC) :
ECONOMY: 2.5e (+4e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (D/B-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/B-T) - Strength: 100%

Spoiler COLONIES :
"?" (D/B-B) : +0.5e/turn (value = 1.5e)
"Umbar" (D/B-L) : +0.5e/turn (value = 1.5e)


[expand colony (D/B-B); -2e]
[expand colony "Umbar" (D/B-L); -2e]

[income earned = +2.5e]

[income increases by +1e/turn due to colonial improvements]
[population tensions ease, work efficiency improves; +1 stability, +0.5e/turn]



Spoiler SKUL'AGRA (NPC) :
ECONOMY: 3.5e (+2e/turn)
TECHNOLOGY: 3
STABILITY: 9
FLEETS: 7 (-3.5e/turn)
Spoiler :
Yun'thoth - (H/H-B) - Strength: 100%
Sha'lanak - (H/H-B) - Strength: 55%
Noth'hohth - (H/H-B) - Strength: 100%
Unth'haath - (H/H-B) - Strength: 100%
Neth'nethel - (I/H-B) - Strength: 100%
Yun'hortha - (I/H-B) - Strength: 100%
Ho'lahn - (I/I-T) - Strength: 100%

MILITARY: 4 (-2e/turn)
Spoiler :
Frontier Assault Forces #1 - (H/H-B) - Strength: 36%
Nu'halas Occupation Forces - (H/H-B) - Strength: 100%
Shor'ath Guard - (I/H-B) - Strength: 100%
Homeworld Guard - (I/I-T) - Strength: 100%

Spoiler COLONIES :
"Nah'shahan" (I/I-B) : +0.5e/turn (value = 0.5e)
"Shor'ath" (I/H-B) : +2.0e/turn (value = 3.5e)
"Yush'hasahn" (J/I-O) : +1.5e/turn (value = 1.5e)
"Nograth Nava'haron" (H/I-R) : +0.5e/turn (value = 1.5e)
"Shodog" (H/I-L) : +1e/turn (value = N/A)

OCCUPATIONS: "Nu'halas (Tounis)" (H/H-B) : -1e/turn [5 unrest]

[assemble 1 army at (I/I-T); -1e]
[build 1 fleet at (I/H-B); -1e]
[build 1 fleet at (I/I-T); -1e]
[suppress unrest at "Nu'halas (Tounis)" (H/H-B); -2e, -4 unrest]

[income earned = +3.5e]

[income decreases by -1.5e/turn due to added maintenance]



Spoiler SNUD (NPC) :
ECONOMY: 3.5e (+5e/turn)
TECHNOLOGY: 4 [3/5]
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
"Orbital Defense Array" - (H/C-T) - Strength: 100%

MILITARY: 0
TRADE: Satellians, Hletho [+2e/turn]

[establish trade route with Hletho; -1e]
[invest into Tech Level 5; -3e]

[income earned = +3.5e]

[income increases by +1e/turn due to new trade route]
[improvements to robotics further expand local industrial efforts; +0.5e/turn]



Spoiler ULMANS KUNGS (At the edge) :
ECONOMY: 5.5e (+3.5e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (B/I-B) - Strength: 100%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/K-O) - Strength: 100%

Spoiler COLONIES :
"?" (C/J-O) : +0.5e/turn (value = 0.5e)


[establish colony on (C/J-O); -2e]

[income earned = +3e]

[income increases by +0.5e/turn due to new colony]



Spoiler UNDROTH (NPC) :
ECONOMY: 5.5e (+4e/turn)
TECHNOLOGY: 2
STABILITY: 10
FLEETS: 3 (-1.5e/turn)
Spoiler :
Ux Fleet - (D/C-B) - Strength: 100%
Grut Fleet - (D/C-T) - Strength: 100%
Hunf Fleet - (D/C-L) - Strength: 100%

MILITARY: 3 (-1.5e/turn)
Spoiler :
Army of Ux - (D/C-L) - Strength: 100%
Army of Grut - (D/C-T) - Strength: 100%
Army of Hunf - (D/C-B) - Strength: 100%

Spoiler COLONIES :
"Grut" (D/C-T) : +2.5e/turn (value = 2.5e)
"Hunf" (D/C-B) : +1.5e/turn (value = 1.5e)


[research Tech Level 2; -2e]

[income earned = +3.5e]

[income increases by +0.5e/turn due to technical improvements]




Spoiler GALACTIC MAP :
milkyway2.png
 
Spoiler EXPLORATION RESULTS :
Aiweh

F/J-L : "Favorably Habitable, Highly Productive" : 3.5e value


Capricocials

D/E-B : "Slightly Habitable, Moderately Productive" : 2.5e value
{First contact with the Myzokans}

D/G-T : Home to a Primative Alien Race!


Iokolu

E/D-T : "Uninhabitable, Moderately Productive" : +1.5e value

G/D-R : "Uninhabitable, Slightly Productive" : +0.5e value


Kant

B/G-R : Home to a Primative Alien Race!


Kekeji

B/B-O : "Barely Habitable, Somewhat Productive" : 1.5e value


Myzokans

D/E-B : "Slightly Habitable, Moderately Productive" : 2.5e value
{First contact with the Capricocials}


Pohm

G/I-T : "Favorably Habitable, Moderately Productive" : 3e value


Ulmans Kungs

B/I-B : "Favorably Habitable, Highly Productive" : 3.5e value
{Signs of battle, as well as bombardment of the main planet}
{Scarce ruins, almost entirely destroyed, very few alien remains}



Spoiler NAVIGATION MAP :
navmap.png



If there are any problems at all, let me know! I hope this update was satisfactory! :) Any suggestions for a new map style would be appreciated, also.
 
The Return to Senkhad

Around the Startraveler Hraef, the mood was reservedly optimistic. Around them, a dense starscape was visible, with the single bright star of Senkhad shining brightly in the distance, some four light-hours away. The local species was evidently aware of their presence.

Captain Hadek Kah slowly rolled his way around the command nexus of his ship, listening to the periodic reports from the translators.

“They seem to be quite excited by our arrival.” Noted one crewmember, not removing her gaze from the console in front of her as she slowly directed the ship fowards.

“Indeed.”

The Horindi had sent a wide variety of small, apparently unarmed ships charging towards them, only to peel off and retreat just inside visual range. Undeterred, the Hraef had continued its advance.

“They’re sending all sorts of messages between each other, quite possibly because of our arrival. It’s great material for the translation engine, at any rate.”

“Do we have enough to send a message?”

“After the time we spent passively observing from the system outskirts, coupled what we’ve picked up deeper into the system? I would be confident to attempt formulating a message now.”

“Excellent. Prepare to transmit a wide-range audio message.”

Greetings Horindi. You may recognize this startraveler. It has been here before. During our previous encounter, you assaulted our probes and drones, destroying the majority of our attempts to contact and gain an understanding about yourselves. We exited the system in order to avoid harm to ourselves, and because it was evidently your wish, as the residents of this region, to not have us present. However, we have now returned, in a manner capable of defending ourselves, and wish to once again attempt contact, to gain an understanding of the motivations for your actions.

We are the Hletho, members of a growing, peaceful galactic community. We travel the stars to explore, learn, and engage in mutual interactions with other species. We hope that we may share our knowledge with you, and that you may do the same with us.
 
Nice update, but the only problem I had with the Ivking part was that the Confederacy didn't instigate the nuclear attack, the South launched their nukes against the Confederacy and their own cities as a last ditch effort to kill as many Feds as possible and as a mercy killing for their own people, as they knew the conquerors wouldn't treat them very nicely at all. There was no time for the Feds to launch a retaliatory strike and they wouldn't have, because their armies were right on the barb's footsteps and they would have liked to take as much unradiated land as possible. They might have launched a couple of SAMs to take out a few nukes but that's bout it.

Sorry if my story wasn't clear enough. :(.

But I'm sure it was still a good show for the Satellians!
 
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