Civilization 5 vs Europa Universalis 4

EU and Civ are very different games. EU3 is meant to be somewhat historical for the 1399-1821 period - which is why you cannot conquer the world as the Inca. Civ is meant for you to play your own version of 4000bc to 2050 on your own unique world. I like and play both games and want them to maintain their differences.

In truth EU3 can get quite tiresome as you are playing the same map time and time again.
 
I agree that Civ shouldn´t be as super-geeky complex and detailed as Europa Universalis and Hearts of Iron. But I think Firaxis should glance at some aspects of what Paradox is doing, for example military doctrines, morale and supply. Also, military tactics such as flanking and envelopment must be included.
 
HOI I found more interesting but again , it did not nearly have the re playability of Civ. And while you can play almost every country in the world and on paper yea, that sounds great, in reality there's very few options with those small, production-poor countries so de facto it really isn't worth your time to play anyone but the main protagonists IMO.

I'll show my age here but one old game I loved was "American Civil War" by Interactive Magic. It was a simple game with a basic interface but I loved the ability to assign/promote/demote generals to my divisions and when a battle commenced the game gave you the ability to make general strategic decisions (From "Skirmish" to "All Out") but it was your general's job to execute the orders as best he could. Immediately afterwards you'd see the battle aftermath: casualties lost on either side, unit morale, experience and battle outcome. You could also plunder cities if you choose for short term strategic gain but it would hurt your reputation and cause greater resistance in nearby enemy cities as word spread of your cruelty.

I also loved the fact that the generals ability could be historical or random (so Robert E Lee could be the awesome general that he was or a "bum" that costs you the war)

The hiring/firing of generals and senior military commanders is a feature I'd love to see somehow implemented in the Civ franchise and it's one of those simple things that would really give you the feel of being a head of state.
 
In summation I found Rhye's RFC:BTS (and RFC:Europe) to be the best strategy game I have ever played. While it is somewhat limited due to the mechanics of Civ IV as the OP noted, I also believe it maintains a solid balance between the anachronism of vanilla civ and the (at times boring IMO) determinism of EU, while still being loosely historical and entertaining enough for mainstream appeal.
 
Attrition works in EU because it has very few provinces compared to how many hexagons Civ5 maps will have, it wouldn't fix the issue here.

The main reason why, overall, there are fewer EU provinces than Civ 4 tiles (and, probably, Civ 5 hexes) is because EU’s sea provinces are much bigger than Civ’s sea tiles. But if we only look at land provinces vs. usable land tiles, there isn’t that much of a difference. For example, in EU’s standard map, the Iberian peninsula has about 30 land provinces. In Rhye’s world map, that region compasses about the same number of land tiles (36 in total, 5 of which are junk peak tiles).

Anyway, I don’t think that EU’s attrition model must rely on province-based maps having comparitevely fewer provinces. Attrition is perfectly applicable to hexes too, as long as the effect is properly scaled according to map size (with less attrition per hex on larger maps). For example, friendly towns should cause little or no attrition, whereas, say, desert hexes in enemy land should cause lot of attrition, significantly reducing the strength of large armies that pass through them. (Again, Rhye’s mod has got something resembling that idea with Russia’s unique power of the “general winter”).
 
I also loved the fact that the generals ability could be historical or random (so Robert E Lee could be the awesome general that he was or a "bum" that costs you the war)

The hiring/firing of generals and senior military commanders is a feature I'd love to see somehow implemented in the Civ franchise and it's one of those simple things that would really give you the feel of being a head of state.

YES!!

A basic command structure would be excellent. Not as deep and detailed as in HoI of course, but a few historical generalds/field marshals that can be assigned to unit-groups and that have different traits and that can gain XP would be great!
 
The main reason why, overall, there are fewer EU provinces than Civ 4 tiles (and, probably, Civ 5 hexes) is because EU’s sea provinces are much bigger than Civ’s sea tiles. But if we only look at land provinces vs. usable land tiles, there isn’t that much of a difference.

I believe the difference is quite big. Well.. if you play on medium sized maps it may be true... but huge maps are a lot bigger, and I believe Civ5 maps will be a little bigger than Civ4 ones (otherwise the scale would really be a mess with units moving 2 tiles and archers shooting a tile away)

Anyway... even if you add attrition and other balance changes.. it would still remain a brainless system where no skill is needed, not fun. Yes it worked and we are used to it, but a deeper more detailed system where you have to carefully place and manage your units, where skill can make a difference, can only be better (if the Ai can handle it). It probably couldn't work in a game like EU but in Civ it can work.
 
You know, I'm going to make a wild stab in the dark & point out the fact that I haven't seen Rhye on any of the C&C forums for CivIV lately!! This leads me to suspect that he is one of the people working with Firaxis on CivV. This has got to be a good thing given how brilliant RFC is for CivIV. Who knows, maybe if this is true, then we *will* have empire splits this time around! Perhaps its one of those BIG THINGS-along with Social Policies-that they're deliberately keeping us in the dark over.
I loved the EU series, but I sometimes found it much to complex in some ways, & much too simplistic in others. No matter how much I try all the other games, it always seems to be Civ that I return to!

Aussie.
I love speculation like this :goodjob:

That would be awesome!
 
Yes, go out and buy EU3 and download the Magna Mundi mod. :goodjob:

People say the mod is "harder" than vanilla, but that's just because vanilla is insanely gameable. There are features in vanilla (infamy, or in earlier versions, badboy/reputation), that are supposed to prevent you from just exponentially exapnding with nothing to stop you. Except... it doesn't. In fact, it causes other nations to DOW (Declaration of War) you, so you don't even have to suffer any penalties from DoWing OTHER countries. If you know what you are doing you can conquer Europe in about 50 years (and I don't mean starting as France. That would be too easy.), and a World Conquest within 100 years is not unheard of.


*shameless plug*
Oh, and buy Magna Mundi (the game) when it comes out next year. Warfare is going to be completely revamped from EU3, and rebellions are also going to be changed, among many other awesome things.
*/shameless plug*
 
I think you have to consider the scale here...

The Civilization series covers 6,000 years of history while Europe Universalis only covers about 300. So for EU you're essentially covering one time period, where all the gameplay mechanics can be custom made to fit that particular era history. However, CIV covers all eras of human history, and in order to make an exceedingly complex and accurate game each era would have to have unique gameplay elements tailor made to that era.

Doable, yes, but it would be like making an individual game to cover each era.
 
Comparing EU to Civ is like apples to oranges in my opinion. I think that they model very different mechanations of history. EU studies the ways how history on Earth could have turned out differently, while Civ studies how an individual civilization might respond to a hypothetical environment. You can play Civ on an Earth map, but what really sets it apart from EU is when you play on a random map. You are faced with a totally different kind of challenge.

I like both series but I do prefer Civ for it's open endedness.
 
Comparing EU to Civ is like apples to oranges in my opinion. I think that they model very different mechanations of history. EU studies the ways how history on Earth could have turned out differently, while Civ studies how an individual civilization might respond to a hypothetical environment. You can play Civ on an Earth map, but what really sets it apart from EU is when you play on a random map. You are faced with a totally different kind of challenge.

I like both series but I do prefer Civ for it's open endedness.

Still, that doesn´t quite justify the simplification of everything. If news civs emerged along the way, and others splitted up into new ones by unrest and civil wars it might look better.

However, the simplified tech tree system makes any new civ emerging a sitting duck. In real life, history was never that deterministic. Japan was a medieval society until they made contact with the west but managed to transform into a modern industrialised society in a few decades.
 
Still, that doesn´t quite justify the simplification of everything. If news civs emerged along the way, and others splitted up into new ones by unrest and civil wars it might look better.

However, the simplified tech tree system makes any new civ emerging a sitting duck. In real life, history was never that deterministic. Japan was a medieval society until they made contact with the west but managed to transform into a modern industrialised society in a few decades.

In previous versions of Civ if you conquered someones capital, they would split up into two civs with all the tech of the parent civ and it was kinda fun. Civ4's totally broken vassal system was a bad example of spawning new civs.
 
I think we should of had atleast 25 or 30 Civs this time around.I guess I can wait for the Ex packs,but it better raise the amount of Civs allowed to play on the map.
 
I believe the difference is quite big. Well.. if you play on medium sized maps it may be true... but huge maps are a lot bigger, and I believe Civ5 maps will be a little bigger than Civ4 ones

I think you are overestimating the difference in size between EU and Civ’s maps. On the standard EU3 map there are 1,700 land and sea provinces (and even more on modded maps). Now it is true that on Rhye’s world map (here I am choosing deliberately a huge map) there are almost five times more tiles (8,432), but most of those are either ocean or junk tiles such as impassable ice and peaks. Now, I haven’t actually counted them, but I wouldn’t be surprised if the number of European provinces in EU’s map actually turns out be greater than the number of usable land tiles that make up Europe on Rhye’s map.

It is true, however, there are many more sea plots in Civ than there are sea provinces in EU. In EU, seas being very large, the attrition that affects naval units is quite high, and for armies loaded on transport this is often higher than land attrition. By contrast, for Civ’s maps, consideration of scale suggest that attrition at sea shouldn’t be significantly higher than land attrition.

Anyway... even if you add attrition and other balance changes.. it would still remain a brainless system where no skill is needed, not fun.

I don’t see why you think that attrition is a “brainless” system. If anything, it forces the player to make interesting choices: do you consolidate your regiments into one stronger army, thus making it more vulnerable to attrition, or do you spread many weaker armies across the land to reduce the attrition damages? Neither SoDs nor the one-unit-per-tile rule allow for that kind of strategic dilemma. Also, attrition could be expanded to further game mechanics for logistic, reinforcements and supply lines, which would make warfare even more interesting.

I think that those who regard EU’s warfare as boring and brainless have been put off by its tedious siege mechanics, which is usually a matter of just parking your army and waiting for the garrison to surrender. Now, this is definitely not something I would want to see in Civ5. But other elements of EU, such as the attrition mechanics, are workable ideas and it would be good if the developers at Firaxis took inspiration from them.

I think you have to consider the scale here... The Civilization series covers 6,000 years of history while Europe Universalis only covers about 300.

EU3, together with the latest expansion pack, covers more than 400 years (from 1399 to 1820), plus there's a standalone game based on the same engine (Europa Universalis: Rome) which covers the ancient era from 280 BC to 27 AD. This is still less that Civ’s time span, but many of EU’s ideas, such as the dynastic model, are applicable to Civ as well.

The main problem is that if Civ had a fine-grained temporal scale which allowed for more sophistication and details, such as changing leaders and generals, then games would have to last many more turns. With an average time scale of one-turn-per-year, we’d have more than 3,000 turns! Now, EU is real-time, not turn-based, so EU’s solution to the problem of the “endless game” is to allow the player to pause/speed up the flow of time. Civ, of course, is not real-time but it could still adopt a sort of similar solution: just let the player skim through (or even skip/auto-play) those turns he doesn’t want/need to micromanage. (A well-implemented advanced start option would help as well).

I like both series but I do prefer Civ for it's open endedness.

In many way, EU is more open-ended that Civ. EU doesn’t even have victory conditions, so that players are entirely free to role-play and pursue their own goals.
 
EU is hardly even a game. It's more of just a simulation, the stuff it does is much easier to do with the game's setup than Civ's, and Civ will never have that sort of depth because it needs a broader appeal.

Making it as "deep" (to me, complicated and offputting) as EU just dooms their sales and user interest aside from a few people. To me, and the general public, EU is about as interesting as "City Bus Transit Simulator 2010" -- it's just a game of menus and maps, not a game of gameplay and fun. Please keep this sort of idea out of Civilization.

I might be more sympathetic with your plight had you mentioned Hearts of Iron, but as far as EU goes.. it feels more like a job than a video game.

You're joking right? Play EU3 with all its expansions and you'll see the game in a whole new light. If you've merely played EU1 or 2 you are missing out on something special.

I remember rising Benin to a West African power and actually defeating the Portuguese navy in a battle or battling against Novgorod as distant Sibir. Colonizing the new world as Norway and holding off an ambitious Denmark and Sweden was super fun. Playing Japan and trying to keep the country together with rebellion after rebellion while allying with the Manchus to keep mighty China under control. There are literally endless ways to play and something literally for everyone.

I think the Civ series and the EU series are both great. I do think they could learn from each other certainly. :)
 
If only someone could somehow combine the best elements of Total War, Anno, HoI, EU, and Civ... hmm...

I think I just imagined heaven.
 
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