SLYNES - Swirly Lights Yonder, a Never Ending Story

I've switched from H/E-B to H/E-R. This is very similar to the distance jumped from Thaej to Krull... does that seem reasonable to you Bil?
 
Yup, that's fine. I'll change it tomorrow! :)

By the way, I ended up going to a movie with my lady instead of working on the update. However, I've also realized that I'm a lot closer to being done than I originally thought, so it should be done fairly early tomorrow afternoon (my time). I need to figure out something to do with all these NPCs, which is getting tedious. Internal strife looks like it's winning out for a few of them.
 
UPDATE TWELVE



The Aiweh settle a new colony, utilizing the latest in genetic engineering and cloning research to provide well-adapted workers for the new settlement. Exploration continues, though it would appear that the luck of previous years has begun to run thin, as only a few moderately useful worlds are located on the frontiers.

The Amoebas achieve a moment of great satisfaction as their home world becomes stable, harboring wonderful new life forms. Unfortunately, this blessing turns quickly into a curse, as one of their progeny adapts to feeding on colonial bodies (as well as just about any other organic material they have access to), and in short order the Amoebas find their numbers dwindling and their capacity to control the world around them fading. Effectively, the Amoebas are extinct from this point forward, as they cease to exist in truly intelligent collections and now serve simply as a mindless source of food for their successors.

The Bako Tellians experience a massive migration from the home world into the colony of Obra, greatly increasing the productive power of that world. New fleets are built, and the military forces of the Tellians continue to prepare themselves for a counter-attack against the alien invaders that had captured Tounis. Support for this endeavor strengthens the resolve and unity of Tellians everywhere.

The Capricocials hold their fleets steady, ceasing exploration to embark on a journey of scientific study in orbit of the Wulgurdler home world, as well as a diplomatic effort toward the Myzokans. Having cracked the basic principals of communication using the increasingly ambient radio chatter of the Myzokan fleet and colony, the Capricocial exploration fleet in the newly-settled Myzokan system of Sarford breaks its silence at last, offering friendly interactions and profitable cooperation, as well as apologies for the delay in communication.

The great Distopteran Hive Ship finally reaches Thaej, the home world of the Hletho. The pervasiveness of civilization all across this busy system would likely appear quite bizarre to the Hive, and curiosity about just how powerful the Hlethan hive mind must be grows within the Distopteran collective consciousness. Meanwhile, the Nekopterans achieve a point in which they are finally utilizing the full economic potential of their little colony world, as well as achieving a new level of technical understanding that leads them to consider venturing back out into the void. Though no active plans exist for this task just yet, the inevitability of this effort is obvious to them.

At the planet of Ges, the rebellious forces annihilate the defending loyalist fleet, turning their guns on major military targets around the system as well as on their home world. As rebel ground forces land at strategic points around the great cities of the Geskani, the Singularity government finally begins to crumble, leaving much of the planet--as well as the whole of Geskani civilization--in great disarray. Without the influence of controlling drugs, the populace feels riled all across Geskani space, leaving many of the colonies and fleets in substantial disorder. Though no immediate problems have occurred as a result, they are inevitable if not curbed pre-emptively.

The realm of the Hletho grows rapidly, as three new colonies are rushed and settled in the local galaxy. A new military fleet is deployed into its testing phases mere weeks before the arrival of the Distopteran Hive Ship, bringing slight ease to the more nervous clades that might have seen the immense alien vessel as some kind of threat. Several non-aligned clades migrate away from Thaej, disinterested in the growing control the Alliance has over the home world; they seek out new homes in the colonies, where cooperation with other clades is easier to avoid, though this also brings a bit of unease to the Alliance-linked clades already settled there. Hlethan exploration continues, bringing about the awareness of two new alien species. On the "southern" side of the galactic core, the Tharaez locates what appears to be a colony world is located, and surely contact efforts will result immediately. On the "northern" side of the core, the Rhetho discovers a system bearing primitive alien beings on a surprisingly hostile world. This planet is extremely volcanic, rendering vast regions completely uninhabitable, while other regions appear comparitively temperate and riddled with thermal vents and hot springs. The native life forms appear to be amongst the hardiest beings yet encountered, including the native sentients. Though lacking anything beyond the most basic of tools, they appear to be somewhat insectoid, segmented in body, six legs and two arms, large eyes, four massive wings, and numerous body flaps seemingly designed to catch thermal currents while aloft. It would appear that the large number of thermal vents are employed regularly to achieve lift, allowing the native sentients to fly and glide around their immediate environs while searching for food. Elsewhere, the military fleet centered around the vessel Hrkan departs from the second contact event with the Orindi, and locates a far less interesting system, barely worth settling.

Iokolu explorers in the Oluko-Ilume turn back from their exploration to assist in the settlement of a new world, utilizing their vessels for transport duties while the colony becomes better established. The explorers in the Oluko-Ilomo, however, press on their work in mapping the galaxy. What they find, first, is fairly useful system that might warrant future settlement. Secondly, a few weeks into their survey work, a fleet of alien vessels appears in the outskirts of the system. What will come of this is unknown, of course, though it will likely be a fairly peaceful exchange.

The Ivkings barely manage to keep things in order along the southern frontier of Halvalla, withdrawing much of their military and civilian populations northward to escape the aftermath of the Southern Barbarians' nuclear barrage. Attention is focused northward again, and though no great assault has been launched, the end of the war can be seen on the horizon at last, leading to a long-awaited rise in social stability and economic projects across the Conferation. Strange objects descend from the sky, at first believed to be some kind of strange, last-minute attack by the few remaining Southern Barbarians, though upon being shot down and studied by Confederate scientists, it is discovered that their origin lies not with the Ivkings, but rather, some unknown alien intelligence. While the few remaining observatories fail to locate anything in orbit or beyond, the alien objects are closely studied by the Confederate scientists that can be spared for the task, a number that is steadily rising.

Kant society fractures as the refugee populations fleeing Sanctum and Parun split apart, traveling their own separate ways to find new homes among the stars, hoping to fly far enough out of the way to avoid the Phleghesh ever finding them again. Meanwhile, work on Okum continues, including the stabilizing efforts of several public figures that ease the population despite the growing danger they are in. The Red Fleet is dispatched to lure away one of the Phleghesh command carriers, engaging in a brief hit-and-run attack, escaping to an uncharted system and hopefully drawing their attention away from the direction of Okum. Elsewhere, the Kant formerly living on Parun locate a planet inhabited by strange, primitive aliens that appear to have willfully achieved a level of progressive stagnation, not appearing to be working toward any more advanced future than what they already have. After careful study, it would appear that these aliens, massive and imposing though they may be, are actually quite artistic and thoughtful. Their great size and strength seems to have been employed, along with fairly simplistic tools, in sculpting the land itself in many places to create great artworks out of the very landscapes they live on. These creatures support themselves on four extremely long, powerful legs extending down from their bulky, tubular bodies. On their undersides are six arms, each bearing four extremely dextrous fingers. Their bodies appear to be covered in various sensory organs, many of which are very powerful, likely granting them a vast understanding of the world around them simply by existing within it. It is believed that much of their artwork lies outside of the realm of natural interpretation for the Kant, as their senses are far less developed.

Elements of numerous Kekeji insurgent forces coordinate to bomb a military facility on the home world, doing considerable damage to both the military units stationed within and the stability of the society those military units protect. Despite this rising unrest, Kekeji scientists engage in completing a leap forward for scientific understanding of the universe. The two Kekeji combat-oriented fleets take up positions, on in the system where "One" was encountered, the other traveling to the Murgler home world to observe the natives and guard them against possible alien attack. Meanwhile, the two exploration fleets return to the home world for retrofitting and repairs.

The Lelinthian Fleet Warden Kelethletel finally leaves Sneed behind, ultimately deciding to not involve herself in the complex affairs of the system. Instead, she ventures "northward" to explore the galaxy further. Meanwhile, Lotholitel does likewise, turning away from what is likely to be more Hlethan colonies and venturing out to the very edge of the galaxy. There, she and her fleet encounter the home world of the Nhroaat SsKraed, a species apparently actively producing substantial military equipment in orbit. Though she does not immediately feel threatened, the fleet is placed on alert at the edge of the system while she attempts to achieve communication.

Myzokan colonists settle the Sarford system, while the exploration fleet in orbit of the star continues to attempt to contact the strange alien fleet. Finally, communication is made by the aliens in an oddly accurate attempt at the Myzokan common language. The aliens offer friendship and profitable exchange, though the details are as yet quite lacking. Elsewhere, a new exploration fleet is built in system (C/E-B) to carry on the work of exploring the local galaxy.

Nhroaat SsKraed military forces engage the bizarre crystalline object in orbit of Krensht one last time, the exploration fleet joining the newly-rushed combat fleet in its attack on the entity. Again failing to disrupt its activities, the two fleets find themselves lifeless like those that tried before them, and soon after, the planet experiences the same fate. As contact is lost with the Krensht colony, the Nhroaat home world begins mass-producing warships for future engagements, though a snag in their plans occurs: another alien species arrives, this time in space-faring vessels instead of giant crystalline structures. Slightly put at ease that it is not the crystal entity, though still put off at aliens suddenly arriving in the home system, the fleets go on alert despite their unready status. Nothing has occurred with this contact just yet, though the Nhroaat grow anxious by the minute.

Orindi scientists, driven by successful contact with the Hletho and the knowledge that many other alien species exist in the galaxy, further their pursuits of technological progress. Though no efforts have been made to venture beyond their home system, many among the city-ships begin to debate the wisdom of doing so.

Phleghesh command carriers hunt out the Kant, finding little success. In orbit of the former Kant colony of Parun, the Phleghesh discover a primitive species of sentient beings that seem to have once lived under the Kant, confirming numerous theories about how threatening the Kant truly were. To the Phleghesh, it was obvious that the Parun were slaves, and the Kant had ruined their world for reasons unknown. Deeming them still a threat and suffering in the aftermath of Kant conquest, the Parun were euthanized as a species, rendered extinct. One Phleghesh command carrier returns to a system that had previously been explored by the Phleghesh encounters a Kant raiding party, hitting and running off; the Phleghesh will likely pursue. An expedition of two fully-stocked command carriers is sent to the Hutthh colony to fend off the last remaining alien vessels, only to find that they had already retreated. Tensions continue to rise, despite this fact, as the Phleghesh realize that another trying war is likely ahead of them.

Pohm explorers press on, the Thun nation locating a wretched, smog-choked world bearing few, but very hardy, species of native life. The local intelligent species appears highly industrialized, every vast settlement teeming with exhaust towers pumping toxins out at a constant. The natives are squat lumps of dense flesh, ringed with arms and eyestalks. Though they are incredibly slow (only able to propel themselves by effort of their arms), they seem highly productive and very happy, over all, to be alive. Elsewhere, the Kekim nation establishes a new colony, and one of the existing colonies is paid a visit by Hlethan explorers. Independent research efforts uncover amazing breakthroughs, and quite by accident, leading the the wide-spread usage of amazing new, inexpensive industrial materials.

Raer explorers encounter what may, in fact, be the exact opposite of their previous discovery, locating a system of very little economic value. A new colony is founded, while propaganda is spread by the ruling AI to further stabilize the population of the Raer domain. The exploration fleet on the "western" frontier pulls back for repairs following alien attack.

Satellian engineers continue to mass-produce space-faring vessels, including a fleet of hybrid vessels, built on a Combat Ship hull though trading firepower for speed and range, ending up with a breed of exploration ship capable of withstanding considerable punishment while exploring dangerous regions of space. A fleet of experimental warships are created, bearing non-standard weaponry, including various electronic warfare devices intent on scrambling hostile targeting and guidance systems, as well as possibly directly interfering with hostile computer systems. Additionally, another standard combat fleet is produced. The colony on the lush jungle world of Ulann is expanded gently, while elsewhere in that same system the industrial and mining efforts are expanded considerably, thus leaving the natural balance intact on the surface of Ulann itself. Satellian ecologists keep an eye on the small Hlethan outpost on the planet, wary of too much interference with the natural ecosystem. One of the more damaged combat fleets is utilized elsewhere, founding an outpost in system H/C-B to act as the forward military post for any possible future interactions between the Satellians and the Geskani, taking some military pressure off of Sneed. Explorers, put off slightly by the hostility of the Ivkings, venture forth into yet another contact scenario with a previously unknown species called the Iokolu, while other exploratory efforts go toward understanding and mapping the galactic rim. The immense and impressive Diplomatic Ship takes its first interstellar voyage, arriving with considerable fanfare at Sneed, where vast, mind-obliterating parties are held about the system to celebrate Satellian-Snuddian relations and the creation of such a magnificent vessel geared solely toward peace. The list of destinations for the Diplomatic Ship steadily grows and shrinks as new places are added and removed regularly, though it would seem that many have settled on a definite voyage to Ulann, Thaej and possibly the home world of the "Horindi" whom the Hletho have informed them of.

The Seipas Yag experience internal troubles as civil unrest sweeps the colonies and home world alike, thanks to unsafe working conditions and the lack of concern for good living conditions in newer settlements. Otherwise, the colony on the ruined alien home world of Umbar is expanded.

Skul'agran settlers venture bravely to Shor'ath, expanding the colony there on the assumed front line of the conflict with the Tellians. Though they aren't certain, these settlers believe that greater labor forces will be needed to maintain the military presense on the front and repairs should the war turn against them in any fashion.

Snuddian scientists press ever onward in their pursuit of creating the perfect machine, bringing about an era of wide-spread Proxy usage, as the machines become considerably less expensive and more easily repaired or replaced, lending to a considerable increase in productive efficiency. While the Permanent Proxies remain in the experimental phase, the standard Remote Controlled Bodies find usage in otherwise uninhabitable conditions around the home system. The Satellian Diplomatic Fleet arrives at Sneed with incredible fanfare, greeted by the Snuddians with celebrations in equal to those given for the return of the Vrun the Ever-Heroic.

Ulmans Kungs continue to explore the galactic rim, growing ever more concerned and ever more curious as to the goings on of the galaxy. More devastation is found, this time being relatively fresh wounds on the worlds they explore, bringing them to realize that the alien war they are so fascinated by is possibly one of current history and not ages past as once believed. Huge colonial expeditions are sent forward, while a military-grade fleet is rushed to completion and preparedness in order to come closer to the frontier, just in case this alien war turns its horrible head in their direction.

Undroth scientists continue to unlock the mysteries of the universe, though otherwise, all is quiet in Undroth space.
 
Spoiler AIWEH (Seon) :
ECONOMY: 4.5e (+5e/turn)
TECHNOLOGY: 3
STABILITY: 8
FLEETS: 2 (-1.0e/turn)
Spoiler :
Fleet 1 - (H/J-R) - Strength: 100%
Fleet 2 - (F/J-L) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/J-T) - Strength: 100%

Spoiler COLONIES :
"?" (G/J-L) : +0.5e/turn (value = 2e)
"?" (H/J-L) : +0.5e/turn (value = 3.5e)
"?" (F/J-L) : +0.5e/turn (value = 3.5e)


[colonize (F/J-L); -2e]
[finish research into Tech Level 3; -1e]

[income earned = +4e]

[income increases by +0.5e/turn due to new colony]
[income increases by +0.5e/turn due to technical improvements]



Spoiler AMOEBAS (NPC) :
Rendered EXTINCT by one of their own creations!



Spoiler BAKO TELLIANS (Thedreadedlock) :
ECONOMY: 2.5e (+2.5e/turn)
TECHNOLOGY: 4
STABILITY: 6
FLEETS: 6 (-3.0e/turn)
Spoiler :
Fleet 2 - (I/H-R) - Strength: 100%
Fleet 3 - (I/H-L) - Strength: 100%
Fleet 4 - (I/H-L) - Strength: 100%
Fleet 5 - (I/H-R) - Strength: 100%
Fleet 6 - (I/H-R) - Strength: 100%
Fleet 7 - (I/H-L) - Strength: 100%

MILITARY: 5 (-2.5e/turn)
Spoiler :
Army 1 - (I/H-T) - Strength: 100%
Army 2 - (I/H-T) - Strength: 100%
Army 3 - (I/H-L) - Strength: 100%
Army 4 - (I/H-T) - Strength: 100%
Army 5 - (I/H-L) - Strength: 100%

Spoiler COLONIES :
"Obra" (I/H-L) : +3.0e/turn (value = 3.5e)
"Tounis" (H/H-R) : +1.5e/turn (value = 1.5e)


[build 1 fleet at "Bako" (I/H-R); -1e]
[build 1 fleet at "Obra" (I/H-L); -1e]
[major expansions of colony "Obra" (I/H-L); -4e]

[income earned = +2.5e]

[income decreases by -1.0e/turn due to added maintenance]
[income increases by +1.0e/turn due to colonial expansion]

[patriotism and want for revenge on the rise; +1 stability]



Spoiler CAPRICOCIAL (Thlayli) :
ECONOMY: 5e (+5.5e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 2 (-1e/turn)
Spoiler :
Fleet 1 - (D/E-B) - Strength: 100%
Fleet 2 - (D/G-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/F-B) - Strength: 100%

Spoiler COLONIES :
"?" (D/F-M) : +1.5e/turn (value = 3.5e)
"?" (D/F-T) : +1.0e/turn (value = 3.0e)


[expand colony (D/F-M); -2e]
[expand colony (D/F-T); -2e]

[income earned = +5e]

[income increases by +1.0e/turn due to colonial expansion]

[market fluctuations become erratic; -0.5e/turn]



Spoiler DISTOPTERANS (Anonymoose) :
Hive Ship:
FUEL: 9
TECHNOLOGY: 1
STABILITY: 10
FLEETS: 5
CARGO: 1 army, 3e
HEALTH: 100%
POSITION: (I/E-R)
HIBERNATING: Yes

[5 fuel spent]
[1e converted into 8 fuel]


Nekopterans:
ECONOMY: 3e (+4e/turn)
DEVELOPMENT: 1.5e out of 1.5e
TECHNOLOGY: 3
STABILITY: 5 [1e invested]
FLEETS: 0 (-0e/turn)
MILITARY: 0 (-0e/turn)

[invest into completing colony development; -0.5e]
[invest into completing Tech Level 3; -1e]
[invest into partial stability control; -1e]

[income earned = +3e]

[income increases by +0.5e/turn due to colonial improvements]
[income increases by +0.5e/turn due to technical improvements]

I did things slightly differently, and I hope you don't mind! It should be better in the long-term, I think. If you want, however, I will gladly undo this!



Spoiler GESKANI (TaylorFlame) :
ECONOMY: 2e (+1.5e/turn)
TECHNOLOGY: 3 [2.5/4]
STABILITY: 2
FLEETS: 6 (-3.0e/turn)
Spoiler :
Rebel Fleet #1 - (G/B-B) - Strength: 100%
Rebel Fleet #3 - (G/B-B) - Strength: 100%
Loyalist Fleet #1 - (H/B-B) - Strength: 100%
Loyalist Fleet #2 - (H/B-B) - Strength: 100%
Loyalist Fleet #3 - (G/C-T) - Strength: 100%
Loyalist Fleet #4 - (G/C-T) - Strength: 100%
Loyalist Fleet #5 - (G/B-B) - Strength: 100%

MILITARY: 2 (-1e/turn)
Spoiler :
Army 1 - (G/B-B) - Strength: 100%
Army 2 - (G/B-B) - Strength: 100%

ARTIFACT: 0/50e
Spoiler COLONIES :
"Bactri" (F/B-R) : +0.5e/turn (value = 2.5e)
"Bu" (G/B-T) : +0.5e/turn (value = 0.5e)
"?" (G/C-T) : +0.5e/turn (value = 0.5e)
"Benovo" (H/B-B) : +0.5e/turn (value = 1.5e)


[Loyalist Fleet #5 destroyed by Rebel Forces!]
[Singularity government overthrown!; -2 stability]
[efforts made to achieve Tech Level 4; -2.5e]

[income earned = +2e]

[income increases by +0.5e/turn due to lessened maintenance]
[income decreases by -1.0e/turn due to reaquired maintenance]

If there are any other changes that need to be made due to the overthrow of the Singularity, let me know!



Spoiler HLETHO (Lord_Iggy) :
ECONOMY: 7.5e (+8.5e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 3 (-1.5e/turn)
Spoiler :
Rhetho - (G/C-B) - Strength: 100%
Tharaez - (G/G-R) - Strength: 100%
Hrkan - (J/F-L) - Strength: 100%
Rhaeda - (I/E-R) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (I/E-R) - Strength: 100%

ARTIFACT: 1/50e
Spoiler COLONIES :
"Haefar/Jolat" (I/D-R) : +1e/turn (value = 3e)
"Jiloh" (I/E-T) : +0.5e/turn (value = 2.5e)
"Vanaraej" (J/E-B) : +0.5e/turn (value = 2.5e)
"Taikhad" (H/E-T) : +0.5e/turn (value = 3.5e)
"Hulan" (I/C-B) : +0.5e/turn (value = 3.5e) {1.0e owned by Satellians}
"Mihredan" (J/E-L) : +0.5e/turn (value = 1.5e)
"Rhecon" (I/E-B) : +0.5e/turn (value = 1.5e)
"Aean" (H/E-R) : +0.5e/turn (value = 1.5)

TRADE: Satellians, Snud [+2e/turn]

[rapidly build 3 colony flotillas; -4.5e]
[build 1 fleet at Thaej (I/E-R); -1e]
[colony "Mihredan" established at (J/E-L); -1 colony flotilla]
[colony "Rhecon" established at (I/E-B); -1 colony flotilla]
[colony "Aean" established at (H/E-R); -1 colony flotilla

[income earned = +7.5e]

[income increases by +2.0e/turn due to new colonies]
[income decreases by -1.0e/turn due to added maintenance]

[independant clades migrate away from Thaej and into the colonies; -1 stability]



Spoiler IOKOLU (tuxedohamm) :
ECONOMY: 2.5e (+4.5e/turn)
TECHNOLOGY: 1 [1.5/2]
STABILITY: 8
FLEETS: 2 (-1e/turn)
Spoiler :
Oluko-Ilume - (E/D-R) - Strength: 100%
Oluko-Ilomo - (G/D-B) - Strength: 100%

MILITARY: 0
Spoiler COLONIES :
"Milui" (F/D-T) : +0.5e/turn (value = 0.5e)
"?" (F/D-R) : +1e/turn (value = 3.5e)
"?" (F/D-L) : +1.0e/turn (value = 2.5e)
"?" (E/D-R) : +0.5e/turn (value = 1.5e)


[fleet Oluko-Ilume used to establish colony at (E/D-R)]
[colony at (F/D-L) expanded; -2e]
[invest into Tech Level 2; -1.5e]

[income earned = +2.5e]

[income increases by +0.5e/turn due to lessened maintenance]
[income increases by +1.0e/turn due to colonial expansion]

[independant research yields improved industrial techniques; +0.5e/turn]



Spoiler IVKINGS (bestshot9) :
ECONOMY: 0.5e (+0.5e/turn)
TECHNOLOGY: 1
STABILITY: 2
FLEETS: 0
MILITARY: 2 (-1e/turn)
Spoiler :
Army strength indeterminate due to civil war!


[no income]

[the end of the war draws nigh; +1 stability, +0.5e/turn]



Spoiler KANT (Shadowbound) :
Okum Kant:
ECONOMY: 0.5e (+0.5e/turn)
DEVELOPMENT: 1.0e / 2.5e
TECHNOLOGY: 2
STABILITY: 4
FLEETS: 2 (-1e/turn)
Spoiler :
Red Fleet - (C/G-T) - Strength: 70%
White Fleet - (B/F-L) - Strength: 100%

MILITARY: 0

[expand settlement; -2e]

[income earned = +0e]

[income increases by +0.5e/turn due to colonial improvements]

[refugees refuse to resettle on Okum!]
[public figures ease fears and settle the populace; +1 stability]


Parun Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)

LOCATION: (A/F-B)

[unsettled!]


Sanctum Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)

LOCATION: (B/F-R)

[unsettled!]


Shadow Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)
ARTIFACT: 2.5/50e

LOCATION: (A/F|B/F)

[unsettled!]



Spoiler KEKEJI (NPC) :
ECONOMY: 1.5e (+2.0e/turn)
TECHNOLOGY: 3
STABILITY: 6
FLEETS: 4 (-2e/turn)
Spoiler :
Exploration Fleet #1 - (C/C-T) - Strength: 18%
Exploration Fleet #2 - (C/C-T) - Strength: 100%
Combat Fleet #1 - (B/C-T) - Strength: 91%
Combat Fleet #2 - (B/C-B) - Strength: 64%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (C/C-T) - Strength: 91%

Spoiler COLONIES :
"Gudiluha" (C/C-B) : +1.5e/turn (value = 1.5e)


[complete research of Tech Level 3; -3e]

[income earned = +1.5e]

[income increases by +0.5e/turn due to technical improvements]

[bombing occurs at military facility!; -1 stability, "Army 1" -9%]



Spoiler LELINTHIANS (NPC) :
ECONOMY: 1.5e (+1.5e/turn)
TECHNOLOGY: 3
STABILITY: 6
FLEETS: 3 (-1.5e/turn)
Spoiler :
Kelethletel - (H/B-R) - Strength: 100%
Lotholitel - (K/D-O) - Strength: 100%
Kululuthul - (J/C-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Culud Invasion Force #1 - (J/C-T) - Strength: 100%
Culud Invasion Force #2 - (J/D-T) - Strength: 100%

Spoiler COLONIES :
"Extrasolar Labor Site #1" (J/C-B) : +0.5e/turn (value = 0.5e)
"Extrasolar Labor Site #2" (J/D-R) : +1e/turn (value = 2.5e)

OCCUPATIONS: Vurdu (J/C-T) [-1e/turn : 6 Unrest]

[invest into pacifying the Vurdu; -1e, -2 Vurdu Unrest]

[income earned = +1.5e]



Spoiler MURGLERS (NPC) :
ECONOMY: 2e (+0e/turn)
TECHNOLOGY: 0
STABILITY: 3
FLEETS: 0
MILITARY: 0

[nothin']



Spoiler MYZOKANS (Frozen In Ice) :
ECONOMY: 3.5e (+3.5e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 2 (-1.0e/turn)
Spoiler :
Visi Dyforn - (D/E-B) - Strength: 100%
Galta - (C/E-B) - Strength: 100%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (C/E-T) - Strength: 100%

Spoiler COLONIES :
"?" (C/E-B) : +0.5e/turn (value = 1.5e)
"Sarford" (D/E-B) : +0.5e/turn (value = 2.5e)


[establish "Sarford" colony (D/E-B); -2e]
[build 1 fleet at (C/E-B); -1e]

[income earned = +3.5e]

[income increases by +0.5e/turn due to new colony]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler NHROAAT SSKRAED (NPC) :
ECONOMY: 4.5e (+2.0e/turn)
TECHNOLOGY: 2
STABILITY: 4
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (K/F-O) - Strength: 100%
Fleet 2 - (K/F-O) - Strength: 100%
Fleet 3 - (K/D-O) - Strength: 100%
Fleet 4 - (K/D-O) - Strength: 100%
Fleet 5 - (K/D-O) - Strength: 100%

MILITARY: 2 (-1e/turn)
Spoiler COLONIES :
"Krensht" (K/F-O) : +0.5e/turn (value = 1.5e)
"?" (K/G-T) : +1.5e/turn (value = 1.5e)
"?" (K/G-B) : +0.5e/turn (value = 1.5e)


[build 3 fleets at (K/D-O); -3e]
[rush 1 fleet at (K/F-O); -1.5e]

[income earned = +3.5e]

[Fleets 1 and 2 destroyed at "Krensht" (K/F-O)!]
[colony "Krensht" (K/F-O) wiped out!]

[income decreases by -2.0e/turn due to added maintenance]
[income increases by +1.0e/turn due to lessened maintenance]
[income decreases by -0.5e/turn due to lost colony]



Spoiler ORINDI (NPC) :
ECONOMY: 3e (+4.0e/turn)
TECHNOLOGY: 3
STABILITY: 7
FLEETS: 4 (-2e/turn)
Spoiler :
Norisia City - (I/F-T) - Strength: 100%
Ulusia City - (I/F-T) - Strength 100%
Yoros City - (I/F-T) - Strength 100%
Latasia City - (I/F-T) - Strength 100%

MILITARY: 0

[research Tech Level 3; -3e]

[income earned = +3e]

[income increases by +0.5e/turn due to technical improvements]

[new power source improves productive efficiency; +0.5e/turn]



Spoiler PHLEGHESH (NPC) :
ECONOMY: 5.5e (+6.0e/turn)
TECHNOLOGY: 4
STABILITY: 6
FLEETS: 5 (-2.5e/turn)
Spoiler :
Nhuuff - (A/H-O) - Strength: 100%
Shuuush - (B/G-B) - Strength: 100%
Nhaaash - (D/I-B) - Strength: 100%
Sllhuuuhh - (C/G-B) - Strength: 91%
Yuuussshh - (D/I-B) - Strength: 100%

MILITARY: 0 (-0e/turn)
Spoiler COLONIES :
"Ollethurr" (C/H-R) : +2.0e/turn (value = 3.5e)
"Gllth" (C/H-B) : +1.0e/turn (value = 1.5e)
"Hutthh" (D/I-B) : +0.5e/turn (value = 2.5e)


[expand colony "Ollethurr" (C/H-R); -2e]
[expand colony "Hutthh" (C/H-B); -2e]
[rush 1 fleet at (C/I-O); -1.5e]

[income earned = +5.5e]

[income increases by +1.0e/turn due to colonial expansion]
[income decreases by -0.5e/turn due to added maintenance]

[military growing wary of chasing the Kant; -1 stability]



Spoiler POHM (North King) :
ECONOMY: 3e (+5.5e/turn)
TECHNOLOGY: 2 [1.5e invested]
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
Kekim Fleet - (G/I-T) - Strength: 100%
Thun Fleet - (F/H-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/H-L) - Strength: 100%

Spoiler COLONIES :
"Denim" (G/H-T) : +1.0e/turn (value = 3e)
"Ukupu" (F/H-R) : +0.5e/turn (value = 3.5e)
"Kukukik (G/G-R) : +0.5e/turn (value = 3e)
"Thiq" (G/I-T) : +0.5e/turn (value = 3e)


[complete improvements to colony "Denim" (G/H-T); -1e]
[invest into Tech Level 3; -1.5e]
[dismantle Kekim Fleet to establish colony "Thiq" (G/I-T)]

[income earned = +3e]

[income increases by +1e/turn due to colonial expansion]
[income increases by +0.5e/turn due to lessened maintenance]

[independant research discovers incredible new industrial materials; +1.0e/turn]

Lucky, lucky roll for that random economy boost!



Spoiler RAER (Haseri) :
ECONOMY: 4e (+4e/turn)
TECHNOLOGY: 3
STABILITY: 8 [1e invested]
FLEETS: 2 (-1.0e/turn)
Spoiler :
Crystal Tide - (E/I-B) - Strength: 100%
The Abyss Above - (F/I-T) - Strength: 100%

MILITARY: 2 (-1.0e/turn)
Spoiler :
Army 1 - (E/I-R) - Strength: 100%
Army 2 - (E/I-R) - Strength: 100%

Spoiler COLONIES :
"Yalir" (E/I-B) : +0.5e/turn (value = 2.5e)
"Nassisirr" (F/I-B) : +0.5e/turn (value = 3.5e)
"?" (E/I-T) : +0.5e/turn (value = 3.5e)

ARTIFACT: 0/50e

[establish colony at (E/I-T); -2e]
[invest 1e into stability-inducing propaganda]
[repair fleet "Crystal Tide"; -0.5e]

[income earned = +4e]

[income increases by +0.5e/turn due to new colony]



Spoiler SATELLIANS (Daftpanzer) :
ECONOMY: 4.5e (+4.0e/turn) [0.5e invested]
TECHNOLOGY: 3
STABILITY: 7
FLEETS: 10 (-5.0e/turn)
Spoiler :
Exploration Fleet #1 - (G/D-B) - Strength: 100%
Combat Fleet #1 - (H/C-B) - Strength: 36%
Combat Fleet #3 - (I/B-O) - Strength: 73%
High Energy Weapon - (H/C-T) - Strength: 100%
Mass Missile System - (H/C-T) - Strength: 100%
Combat Fleet #4 - (H/C-B) - Strength: 100%
Exploration Fleet #2 - (J/B-O) - Strength: 100%
Diplomatic Fleet - (H/C-T) - Strength: 100%
Danger Area Exploration Fleet - (I/C-T) - Strength: 100%
Strategic Interference Fleet #1 - (I/C-T) - Strength: 100%
Combat Fleet #2 - (I/C-T) - Strength: 100%

MILITARY: 0 (-0e/turn)
Spoiler :
Surface Battle Kinship - (H/C-T) - Strength: 100%

ARTIFACT: 0/50e
TRADE: Hletho, Snud [+2e/turn]
Spoiler COLONIES :
"Ulumm-Bukk" (I/C-R) : +1.5e/turn (value = 1.5e)
"Ulann" (I/C-B) : +1.0e/turn (value = 3.5e) {0.5e owned by Hletho}
"Mmaru-Mu" (I/B-O) : +1.0e/turn (value = 3.0e)
"?" (H/C-B) : +0.5e/turn (value = 3.0e)


[build "Danger Area Exploration Fleet" at (I/C-T); -1e]
[build "Strategic Interference Fleet #1" at (I/C-T); -1e]
[build new "Combat Fleet #2" at (I/C-T); -1e]
[expand colony "Ulann" (I/C-B); -2e]
[use Combat Fleet #1 to establish a colony at (H/C-B)]

[income earned = +4.5e]

[income decreases by -1.5e/turn due to added maintenance]
[income increases by +1.0e/turn due to colonial expansion]



Spoiler SEIPAS YAG (NPC) :
ECONOMY: 4.5e (+4.5e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (D/B-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/B-T) - Strength: 100%

Spoiler COLONIES :
"?" (D/B-B) : +0.5e/turn (value = 1.5e)
"Umbar" (D/B-L) : +1.0e/turn (value = 1.5e)


[expand colony "Umbar" (D/B-L); -2e]

[income earned = +4e]

[income increases by +0.5e/turn due to colonial expansion]

[civil unrest spreads due to unsafe colonial working conditions; -1 stability]



Spoiler SKUL'AGRA (NPC) :
ECONOMY: 3.5e (+2.5e/turn)
TECHNOLOGY: 3
STABILITY: 9
FLEETS: 7 (-3.5e/turn)
Spoiler :
Yun'thoth - (H/H-R) - Strength: 100%
Sha'lanak - (H/H-R) - Strength: 55%
Noth'hohth - (H/H-R) - Strength: 100%
Unth'haath - (H/H-R) - Strength: 100%
Neth'nethel - (I/H-B) - Strength: 100%
Yun'hortha - (I/H-B) - Strength: 100%
Ho'lahn - (I/I-T) - Strength: 100%

MILITARY: 4 (-2e/turn)
Spoiler :
Frontier Assault Forces #1 - (H/H-B) - Strength: 36%
Nu'halas Occupation Forces - (H/H-B) - Strength: 100%
Shor'ath Guard - (I/H-B) - Strength: 100%
Homeworld Guard - (I/I-T) - Strength: 100%

Spoiler COLONIES :
"Nah'shahan" (I/I-B) : +0.5e/turn (value = 0.5e)
"Shor'ath" (I/H-B) : +2.5e/turn (value = 3.5e)
"Yush'hasahn" (J/I-O) : +1.5e/turn (value = 1.5e)
"Nograth Nava'haron" (H/I-R) : +0.5e/turn (value = 1.5e)
"Shodog" (H/I-L) : +1e/turn (value = N/A)

OCCUPATIONS: "Nu'halas (Tounis)" (H/H-B) : -1e/turn [4 unrest]

[expand colony "Shor'ath" (I/H-B); -2e]

[income earned = +2e]

[income increases by +0.5e/turn due to colonial improvements]



Spoiler SNUD (NPC) :
ECONOMY: 5e (+6.0e/turn)
TECHNOLOGY: 5 [1.5/6]
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
"Orbital Defense Array" - (H/C-T) - Strength: 100%

MILITARY: 0
TRADE: Satellians, Hletho [+2e/turn]

[complete research of Tech Level 5; -2e]
[invest into Tech Level 6; -1.5e]

[income earned = +5e]

[income increases by +0.5e/turn due to technical improvements]

[Proxy systems become far more affordable and prevalent; +0.5e/turn]



Spoiler ULMANS KUNGS (At the edge) :
ECONOMY: 3.5e (+4e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 2 (-1.0e/turn)
Spoiler :
Exploration Fleet - (B/I-T) - Strength: 100%
Combat Fleet - (C/J-O) - Strength: 100%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/K-O) - Strength: 100%

Spoiler COLONIES :
"?" (C/J-O) : +0.5e/turn (value = 0.5e)
"?" (B/I-B) : +1.0e/turn (value = 3.5e)


[massive colony expedition to (B/I-B); -4e]
[rush military-grade fleet at (D/K-O); -1.5e]

[income earned = +3.5e]

[income increases by +1.0e/turn due to colonial expansion]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler UNDROTH (NPC) :
ECONOMY: 6.5e (+4.5e/turn)
TECHNOLOGY: 3
STABILITY: 10
FLEETS: 3 (-1.5e/turn)
Spoiler :
Ux Fleet - (D/C-B) - Strength: 100%
Grut Fleet - (D/C-T) - Strength: 100%
Hunf Fleet - (D/C-L) - Strength: 100%

MILITARY: 3 (-1.5e/turn)
Spoiler :
Army of Ux - (D/C-L) - Strength: 100%
Army of Grut - (D/C-T) - Strength: 100%
Army of Hunf - (D/C-B) - Strength: 100%

Spoiler COLONIES :
"Grut" (D/C-T) : +2.5e/turn (value = 2.5e)
"Hunf" (D/C-B) : +1.5e/turn (value = 1.5e)


[research Tech Level 3; -3e]

[income earned = +4e]

[income increases by +0.5e/turn due to technical improvements]




Spoiler GALACTIC MAP :
milkyway2.png
 
EXPLORATION!


AIWEH:

F/J-L : "Uninhabitable, Slightly Productive" (+0.5e value)
H/J-R : "Uninhabitable, Moderately Productive" (+1.5e value)


HLETHO:

G/C-B {Primitive Alien Home World}
G/G-R "Favorably Habitable, Moderately Productive" (+3.0e value) {Pohm Colony}
J/F-L "Uninhabitable, Slightly Productive" (+0.5e value)


IOKOLU:

G/D-B "Slightly Habitable, Moderately Productive" (+2.5e value)


KANT:

A/F-B {Primitive Alien Home World}
B/F-R "Barely Habitable, Somewhat Productive" (+1.5e value)
C/G-T "Barely Habitable, Somewhat Productive" (+1.5e value)


LELINTHIANS:

H/B-R "Uninhabitable, Moderately Productive" (+1.5e value)


PHLEGHESH:

A/H-O {Primitive Alien Home World} [Parun] {former Kant colony}
B/G-B "Uninhabitable, Moderately Productive" (+1.5e value)


POHM:

F/H-T {Primitive Alien Home World}


RAER:

F/I-T "Uninhabitable, Slightly Productive" (+0.5e value)


SATELLIANS:

G/D-B "Slightly Habitable, Moderately Productive" (+2.5e value)
J/B-O "Slightly Habitable, Highly Productive" (+3.0e value)


ULMANS KUNGS:

B/I-T "Slightly Habitable, Moderately Productive" (+2.5e value) {former Kant colony}


Spoiler NAVIGATION CHARTS :
navmap.png
 
NEXT ORDERS DUE MARCH 28TH

If anyone notices any mistakes, or has any complaints, or anything at all along those lines, please let me know! :)

EDIT: Maps are up, let me know if I made any mistakes! I didn't put the new primitive aliens on the maps just yet, because it doesn't exactly matter, and also I haven't come up with names for them yet, so maybe later :)


RULE REVISIONS:

PRODUCTION OF FLEETS AND ARMIES will now only be possible at colonies of at least 1e development. Basically, I see 0.5e colonies as outposts mostly used for mining and such, so large-scale fleet and army production seem unreasonable. At 1e development, it can then be assumed that there is enough population to produce a substantial military force without severely denting the colony's productive capabilities, and also enough local industry and infrastructure to support the massive endeavor that is fleet-building.

ONLY ONE FLEET OR ARMY may be built at an appropriate colony system per turn, while TWO FLEETS OR ARMIES can be built at your home world per turn. The reason that I'm implementing this is because I don't want it to become commonplace that any colony under immediate threat can whip up the entire civilization's economy into producing an instant armada to turn back any and all threats. Yes, I'm guilty of having done that for certain NPCs as well, but that's all the more reason to restrict this. Hopefully, this will encourage more intrigue, strategy and planning, provide a slight bit of vague realism to this space opera, and make war actually somewhat threatening to anything but a turn's worth of money.


IF ANYONE HAS A PROBLEM WITH THIS, please feel free to express why, here in the thread, so that we can work out the issue. Warning: I'm stubborn! :p
 
Great update! Cheers Bil :)

As one who has developed their colonies as a matter of principle, I approve the new rules.

I am a little concerned by the six Geskani fleets. I confess I was rather hoping they would be killing each other off this turn! (by the way, I noticed the Geskani only have upkeep costs of 2e for the six fleets, shouldn't that be 3e, or do they have a bonus effect or something?)

To: Hletho
From: Satellians


Our Diplomatic Vessel requests premission to visit Haefar/Joliat and Thaej. Furthermore, we ask if you have any objections to potential Satellian settlement on the Haefar/Joliat. Furthermore, we repeat that our Tech Level 3 (armour / materials / construction focus) is available for the price of just 2e. Furthermore, we wish to make you aware that refugees may soon seek shelter in your systems. If contact is lost suddenly, this means we have all been vaporised by Geskani. Farewell.
 
Great update! Cheers Bil :)

As one who has developed their colonies as a matter of principle, I approve the new rules.

I am a little concerned by the six Geskani fleets. I confess I was rather hoping they would be killing each other off this turn! (by the way, I noticed the Geskani only have upkeep costs of 2e for the six fleets, shouldn't that be 3e, or do they have a bonus effect or something?)

Actually, their income is correct, I simply failed to adjust the "fleet upkeep" note. I'll fix it to avoid future confusion!

To: Hletho
From: Satellians


Our Diplomatic Vessel requests premission to visit Haefar/Joliat and Thaej. Furthermore, we ask if you have any objections to potential Satellian settlement on the Haefar/Joliat. Furthermore, we repeat that our Tech Level 3 (armour / materials / construction focus) is available for the price of just 2e. Furthermore, we wish to make you aware that refugees may soon seek shelter in your systems. If contact is lost suddenly, this means we have all been vaporised by Geskani. Farewell.

:lol: I love Satellians.
 
Fantastic update Bil! Time to make things really interesting.

To: Hletho
From: Satellians


Our Diplomatic Vessel requests premission to visit Haefar/Joliat and Thaej. Furthermore, we ask if you have any objections to potential Satellian settlement on the Haefar/Joliat. Furthermore, we repeat that our Tech Level 3 (armour / materials / construction focus) is available for the price of just 2e. Furthermore, we wish to make you aware that refugees may soon seek shelter in your systems. If contact is lost suddenly, this means we have all been vaporised by Geskani. Farewell.
We will prepare a site for your guests- we have heard of this great startraveler, and it would be most fascinating to see it ourselves.

Why would we be bothered by your arrival in the system? You have greeted us where you stood first. If we may offer advice, you will find Joliat to have a significantly stronger gravity, and to be less populated. Both planets are highly suitable for habitation, and the Jahahunoun will be welcome in our homes.

Your technological offer continues to intrigue. Considerations are ongoing.
 
Yeah, repair the Crystal Tide.
 
Reactions

After news had reached the highest echelons of the Kintesh Confederacy, it was quickly decided upon by the Council of Five, the ruling body of the government, that the knowledge of the extraterrestrial contact would be kept a secret for the time being. The plan was to devise a method to publically announce the contact without causing widespread chaos, and in the mean time to only divulge the knowledge on a "need to know" basis. So of course, after only a single day, all of masses had heard the rumors that intelligent aliens had been found, and chaos (the very thing the Confederacy had been hoping to prevent) began to erupt across the planet as the people pressed the government for definitive answers. The Council's hand had been forced.

"People of Kintesh," began the Council Member as the conference announcing formal alien contact was broadcasted worldwide, "we are here today to announce that we, as Myzokans, are indeed no alone in this galaxy. Very recently the Visi Dyforn exploration fleet encountered a fleet of un-identified vessels. Upon examination, it turned out these vessels were actually the fleet of a species that call themselves," here the Council Member paused as he struggled with the pronunciation, " 'Capricoils'. They seem so far to be a peaceful race and contact is still ongoing. More details will be made available shortly. Thank you for your time."

Most of the population took the news quite well. Scholars in particular were quite intrigued and many took an interest finding out as much as possible about the aliens civilization and culture as they could from the scarce amount of information possible. Leaked video of the alien spaceships from the Visi Dyforn quickly found its way onto the the network and within minutes had been viewed tens of millions of times. Not everyone saw it as a good thing however. Some were scared by the possible consequences this historic event could bring.
 
To Thaej:
From: 'Them'
This is Thaej... The Hletho hive has expanded more than should be possible for the spatial limitations of a hivemind. What manner of technology expands the hive mind? Explanation could benefit us both immensely.
(I know the hive hasn't caught enough language to understand all of this, but I'm blaming language algorithms and transmissions from the surface that would expand the vocabulary of the hive pretty quickly.)
Nekopteran story eventually, I don't feel very creative right now.
 
The Hiveship Arrives

The mood was intense in the interior chambers of the Sahlon Complex which housed the Governing Council of the Thaej Alliance. The latest arrival in the system appeared to be the massive ‘worldship’ contacted by the Startraveler Tharaez several sun-cycles prior over the enigmatic planet Cobah, in the Bokhad system.

“I trust you’ve all received the message by now.”

The room was flush with myriad voices, speaking of, around and through the situation like a mental swarm of insects on a fresh piece of meat.

“I’m rather looking forward to this contact.”

“The Rhethan Premiership seems to be mute on the issue, as always...”

“I suggest we prepare the Rhaeda and its fleet for the possibility of military engagement, however unlikely.”

“All of these are good suggestions, however, we must prepare a response quickly.”

“In our language?”

“’This’ Seems to understand it well enough.”

“I’ve already drafted a message, submitting it for preliminary approval...”

Several minutes later, a response reached the Distopteran World Ship.

Greetings This, and welcome to the Hlethan Homeworld of Thaej. We can respond to your query by stating that we are not a hive as we believe you understand it. We understand that you are many bodies controlled by a single dominant sentience. However, each Hletho body contains its own dominant sentience. You could contrast our situation to yours in that each one of our species is a single-organism hive of its own. These individuals cooperate and form alliances between each other in order to achieve large-scale cooperative activity.

We eagerly await further exchanges of knowledge, and will continue to clarify any further questions you may have.
 
I've noticed a tiny mistake in the stats. You listed one of the new Hlethan colonies as:

"Rhaeokhad" (H/E-R) : +0.5e/turn (value = 1.5)

I had intended to name the colony 'Aean', and it's in the system 'Faekhad'. 'Rhaeokhad' is the system which you said was too far away to reach, and the colony there would be named 'Lae'.

Here's the latest starmappage:

Map of Space as Known to the Hletho
hlethospace.png


Galactic Influences Map
galacticinfluence.png


Galactic Influences Map (Clarified)
galacticinfluence.png
 
An Overview of Hletho Space

The following is a brief overview of all planets inhabited by Hletho (Latuiunguis cata). Each data file contains a brief set of information detailing the star's name, the settled planets name, brief population data, and a value showing an estimated percentage value of the total industrial potential directly accessible by the Thaej Alliance located on said world. It should be noted that the Thaej Alliance only holds authority for some 65% of the Hlethan Population, and can directly utilize the resources of approximately 15% (Figures are extremely rough- due to the Alliance's loose and byzantine nature, the values can vary widely, and cannot account for many qualitative facts). The remainder is ultimately focused domestically. The Alliance's influence is far greater in the colonies than its already significant status on Thaej, hence it draws significant amounts of its power from the surprisingly large signifance of, for example, the seven-cycle old colony of Haefar, which has developed into a thriving and self-sufficient resource extraction site and interstellar trade nexus.


Sethkhad

Haefar
Verdant world with a breathable atmosphere, highly fractured and mineral-rich surface due to intense tidal interactions with Joliat.
Population: 28 900 (Bresian, Sahlon, Hithetho, Hrolatono, Hridani)
Industrial Output: 1.4%

Joliat
Verdant world with gravity uncomfortably higher than Haefar, otherwise similar to its sibling planet.
Population: 400 (Sahlon, Bresian)
Industrial Output: <0.1%


Taikhad

Hai
Comfortable moon of a small gas giant, extremely rich in biomass, containing only other known example of purple photosynthetic plantlike life.
Population: 12 300 (Sahlon, Lhadon, Bresian)
Industrial Output: 0.4%

Thanh
Flat, airless rocky moon devoid of atmosphere or useful resources.
Population: 140 (Sahlon)
Industrial Output: <0.1%

Raeza
Cold, largely oceanic planet with frozen poles, liquid equator and scattered islands, inhabited by primitive microbiota.
Population: 500 (Sahlon, Bresian)
Industrial Output: 0.1%


Zekkhad

Khatr
Hot, biologically diverse world with equatorial deserts and temperate poles, with mineral rich mountain ranges separating the surface into a variety of basins.
Population: 8200 (Hithetho, Hridani)
Industrial Output (0.6%)


Hiukhad

Vanaraej
Large, toxic and dense atmosphered rocky world orbiting twin suns, rich veins of high-purity metals found beneath flat fragmented silicate surface.
Population: 3800 (Jethan, Prenese)
Industrial Output: 0.2%


Saokhad

Jiloh
Small icy world with a nearly-breathable atmosphere and regular volcanic cycles inducing brief flourishing of local microbiota, rich in exotic minerals, but a lack of completed geological surveys, underdevelopment, and hostile climactic conditions make extraction unfeasible at this time.
Population: 1200 (Sahlon)
Industrial Output: <0.1%


Melokhad

Hulan
Diverse, temperate world with large oceans, rich in biomass and genetic diversity, settled by Hletho and Jahahunoun.
Population: 900 (Bresian, Hithethan, Hridani), Estimated 3000 Jahahunoun.
Industrial Output: 0.1%


Faekhad

Aean
World tidally locked with its yellow-orange dwarf sun, surface dominated by craters from frequent extraplanetary impacts, volcanic mountains and lava pools on the heated face.
Population: 160 (Sahlon, Rhoan)
Industrial Output: <0.1%


Sirkhad

Mihredan
Tiny rocky airless world, rare materials found frozen in surrounding debris belts orbiting red dwarf sun.
Population: 60 (Hridani)
Industrial Output: <0.1%


Rikhad

Rhecon
Tiny rocky airless world orbiting red giant and white dwarf, with a brown dwarf orbiting further out.
Population: 40 (Jethan, Rhethan)
Industrial Output: <0.1%


Haedkhad

Thaej
Heavily-settled world with rich and varied biosphere, one interior sea, geologically inactive due to age and lack of strong tidal forces.
Population: 310 000 000 (Sahlon, Jethan, Hithethan, Prenese, Rhethan, Bresian, Rhoan, Lehedian, Hridani, Hrolatono, Lhaolebo, Lhadon)
Industrial Production: 97.2%
 
My mistake, Iggy! To avoid future mistakes like this, would you mind posting revised tidbits separately instead of editing them into your original orders post, so I won't overlook it again? I didn't even think to look back at your orders post, as I'd already saved a copy to my computer for reference in the update.

I like the influence map without the background. The blobs of color are interesting :)
 
Sure thing! And I'm going to be working on some more stories later this afternoon... my extremely busy week is over, and now it's just a normally busy week coming up. ;)
 
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