Emperor Peter
Warlord
Assume Neal settles 1W.
Worker first is 9 turns working deer/forest tile with no growth. Then 4-5 turns for camp upgrade (I forget which, includes 1 move minimum into forest tile). End result is 13-14 turns for a 51
tile and city population of 1 with 12-15/22 growth, and 2 turns to pop 2 either way.
Work boat is 10 turns working grassland forest hills. Then 1 turn for clam upgrade. End result is 11 turns for a 42
tile and city growth of 11/22, with 3 turns to pop 2.
By turn 14 the work boat first strategy is putting out 71
2
a turn working both the fishing boat clams & forest deer, with a pop of 2. If you wait 'til pop growth to build a worker, you get a worker by turn 20 with bronze working, which comes quicker with the extra 2
. Going Mining -> Bronze Working first would also get the Iron 2N hooked up quicker.
By turn 15-16 the worker first strategy is putting out 71
2
with camp deer and unworked clams. Worker first also has the disadvantage of a worker who can only build two grassland farms after turn 13-14, and therefore would require a tech to not be idle, most likely wheel, which would have to come before Mining -> Bronze Working.
Worker first is a good strategy, but work boat first is usually just a little better.
Game speed is epic, your calculations are for normal speed
Food is more important than anything else early, the best food tile is the deer so it has priority
By the time the worker is done with the camp, mining will be in and there's one grass hill for him to mine, no farming needed to keep him busy
after that, worker could be idle for a few turns waiting on BW, no biggie
EDIT: I tried it out, worker first gets the first settler out turn 49 (no chops), WB first got me a settler turn 54 (1 forest chopped)
Details & SS in spoiler
Spoiler :
I tried the mod but it bugged on me, so I used the 18civ instead
In both cases I started on the settler the turn the cap hit 3 pop
Build order: Worker>WB>Settler
Tech: Hunting>Mining>BW
I was able to beat Monty to the corn/silver/spice in mexico on turn 52, he won't have much room to expand. I did have time farm to the marble and a grassland waiting on BW tho. The next settler will be faster as well.
Build order: WB>archer (until pop 2)>worker>archer (continued until size 3)>settler
Tech order:Mining>BW>Hunting
Turn 54 is too late to settle in Texas, Monty is there first
1
tile and city population of 1 with 12-15/22 growth, and 2 turns to pop 2 either way.
tile and city growth of 11/22, with 3 turns to pop 2.
