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#61 |
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Skitty
Join Date: Mar 2010
Location: The Matrix, Canada
Posts: 679
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It's been shown many times that you need twelve pentagons mixed in with the hexagons to make a "hexagonal" sphere. It's not happening.
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#62 |
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Emerged Lurker
Join Date: Jun 2008
Location: Moscow, Russia
Posts: 143
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While it's been shown that twelve pentagons are not the end of the world, and while I really do want to play spherical maps, it probably does not happening yet.
Anyway, on size terms: who says that hypothetical “GEM” mod (or maybe just scenario) should contain just one, really humongous map? I think several Earth maps of various sizes and, of course, various precision (larger = more realistic, smaller = more distortion; yet common principles, like enlarged Europe are applied to all of them) are better idea.
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That's all I wanted to say about Vietnam. |
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#63 | |||
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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The only thing that I would point out is that the Byzantines were the remainder of the Roman Empire after the WRE fell in the 400's AD. While, technically, it was Greece and the surrounding areas, the Byzantines carried on what remained culturally of the Ancient Romans for the thousand years following the fall of the west. For the most part, I would say that the rest of what you said was pretty spot on (especially about the Aztecs). Though, I could probably right an essay about how, technically, the ancient cultures aren't gone, just mixed in with the other cultures that have come and gone. Anyway, when thinking of the Romans, I would say that the Roman Republic has been reborn in the form of America. The whole time I was reading the Romans for Dummies book, I couldn't help but think about how much it mirrors that of modern America. Of course, the way things are going in America on the political front, things might just lead to civil wars which could lead to the fall of the "American Republic"! Hmmm... could that mean that we might see the American Empire in the near future? Sorry... got off on a rant! Just been thinking a lot about that stuff lately. I should be going to bed now. Anyway... Go GEM!
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#64 |
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King
Join Date: Aug 2007
Location: Izmir / TURKEY
Posts: 895
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the main problem with the developers are that; their managers are too young. they just follow the new world's trend, that's why gfx is 1st priority for them.
maybe more experienced lead designers/programmers have won enough and decided to be a top-manager who is only following marketing and sales. well, obviously civ5 needs more experienced guys in the 'kitchen'. |
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#65 | ||
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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#66 | |
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King
Join Date: Aug 2007
Location: Izmir / TURKEY
Posts: 895
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and demo screenshots of civ5 shows civ5 will have better gfx than civ4 although it was only a demo screenshot, there may be even more graphical improvement over what we saw until now. still if they really prioritize gameplay over gfx, then i can only say that marketing management for the game is bad. here is the result of a poll in firaxis home page civ5 section. 4. Graphics or Gameplay? Percent Answer 2% It’s gotta be pretty 51% Balance is the key 47% Who cares about graphics? fans either value gameplay and gfx equally or they don't care about gfx at all. i know this is a poll of fans-by-heart, not all the ones that will buy the game but still i believe firaxis didn't need to do civ5 gfx better than civ4. Last edited by kivanc; Mar 26, 2010 at 06:46 AM. |
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#67 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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If they did not include at least *some*graphical improvements, they would find it difficult to sell a new version.
[Witness the "Civ5 looks ugly" type threads] It seems to me like they are focusing on gameplay, while having some nice graphical updates too. (I like the ocean look, and the moderate terrain/tile mixing, and the mountains. Rivers look ugly....) I think for a game with as big an audience as Civ, they get a big enough development budget to do both. |
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#68 |
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Prince
Join Date: Aug 2002
Location: St. John's, Newfoundland
Posts: 439
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#69 | |
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King
Join Date: Aug 2007
Location: Izmir / TURKEY
Posts: 895
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and let me remind; baldur's gate1, icewind dale 1 and 2 and their expansions. all these games had the same graphics. and they were still popular, i guess they should have sold much. anyway, improved gfx is ok for me, but i need improved gameplay more. @andrew_jay i think i saw that game somewhere before but didn't play. but the map is gigantic. (i don't want to count it but it just looks like a ~50k hex map, i just noticed every hex seem like a 100km*100km) very nice! but i doubt any pc will run it fast. |
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#70 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#71 | |
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GEM modder
Join Date: Dec 2005
Location: Hong Kong
Posts: 1,214
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The creator of the Giant Earth Map (GEM) Mod - a mod developed for fulfilling the desire of playing historically-accurate scenarios on Giant-sized Earth map.
The GEM forum: http://forums.civfanatics.com/forumdisplay.php?f=296 |
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#72 |
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Warlord
Join Date: Feb 2010
Location: Germany
Posts: 126
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I also found the map Andrew_Jay posted when I did some google searches for hexmaps. I like the scale of it, but the problem is that they don't use strict hexagonal tiles. Some tiles have both water and land in them, which I think is always the most challenging thing when making maps to a specific raster. So it's nice to look at but not really useful for Civ V.
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#73 |
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Warlord
Join Date: Aug 2006
Posts: 123
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hey gengis kai where can i download the mod ? or u haven't made it yet?
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