Double Civs: Yes Or No?

Should we have double civs?


  • Total voters
    15
I think it must have been changed in an expansion or patch, because it's the same in single player now. ;)
 
I'll post our results so far in the official thread, since it's leaning fairly strongly one way at the moment.
 
This is similar to what JFleme and Silu are doing, correct?

Doubling our trait, UU, UB, etc, options would seem to let us better handle things the RNG (or our opponents) throw our way. So I vote yes,
 
Indeed, the same thing that JFleme and Silu are doing, and the same thing I did with Sisiutil a while back. :)
 
Three teams have now voted for 1 civ per team, which means that we stick with the default (we can only tie or lose on double civs, either of which means it won't go ahead).

So, let's move on to the next vote now that we know we'll have 1 civ per team - whether or not to have unrestricted leaders. :)
 
Should the teams begin neighboring or randomly?
How is it in simul, if both attacks is there an fixed sequence between them?

my own team-mps aren't so good, bad experience. It was pbem and the best was the quicker turns.
 
If we had teams, I think they would have started as neighbours. If those teams had attacked, I presume the two civs attacking would have played first, followed by the two civs defending.

However, the other teams have voted not to have double civs, so this point is moot. We will be playing with one civ in this game. :)
 
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