SysNES 1: A Murky Pool of Light

Beyond the new buearocracy modifiers that penalise dispersal? Super secret update preview - one players is now losing 1 s per turn to management issues, and two players are loosing 2!

I'm probably losing 2s with my 11 habitats, but hopefully some lucky population growth will soften the blow.:)
 
Update 7: With a taste of poison paradise...

A groundswell of popularity boosts the fortunes of the Ik government this year, considerably amplified by constant propaganda released by the increasingly autocratic Rasheed government. The object of their celebration was the perception that Errai system was now the exclusive property of the Ik people, the 'Al were shown to be terrified of their might and were actively engaged in packing up and leaving, whilst the Akresians were cowed pathetic dogs that paid protection money to the Ik yearly. Obviously this new sense of dominance needed to have its claims staked, and the Ik government began a long term grandiose scheme of placing habitats on all the unoccupied worlds of the system. However the lack of oversight and accountability from an effective political opposition saw serious accounting errors being made that set back the project for years[1], the only thing to show for it this year being a tiny military base on the baking world of Errai II. It was said that Rasheed planned to relocate the Ik mining operations there, undercutting the economic clout of Taik based political rivals. At the other end of the system the Ik fleet was planting flags and warning beacons on the icy outer moons of Errai X. Meanwhile the Ik academia, carefully insulated from the political bickering, began to make great strides towards unlocking as yet unknown forgotten secrets in the realms of ship building and habitat construction. The upset of their development plans rocked the Ik good times party boat slightly, but a far greater source of consternation was to come from the actions of the 'Al.
For the 'Al had ruthlessly advanced their departure schedule far faster than anyone else had expected. No sooner had the third Raven Scout necessary for IS travel been completed than the foundries began construction on a new type of ship using the development and design work that had been finalised mere days before production started. This craft was almost pathetically simple to 'Al sensibilities, who generally preferred matt black chunks of technological tricks to fly in, but it would suffice for the intended purpose. A simple pressurised cargo shell with a charm drive transcendence initiator crudely stapled on, no sooner had the Ailuroedus been completed did the 'Al begin loading it with their most prized technological artifacts and collective memories, as well as near half their total population stacked like packs of meat. Only the soothing song of the communicating minds prevented social break down, and implants and native asceticism reduced resource requirements. Ik and Akresian commentators thought this madness – the shell had no drives, no habitat section or base building capability, it would be dead in the void in months. But the three Ravens nudged it in a long orbit to the rim of the system and leant their computing power to its charm drive as it jumped away into the night. Oddly the Ravens did not jump themselves and continued on into the interstellar darkness on their reaction engines, until they were lost from view for the Taik and Errai VIII b based telescopes. If these bizarre actions perturbed the other inhabitants of the system, what the 'Al did next utterly confounded them! All minor ships returned to the 'Al major base on Errai VII and the remaining population seemed to be engaging in some very energy intensive engineering work...until a fateful day late in the year when those looking in the right direction from the concourses of Taik's southern hemisphere could see the bright star of Errai VII triple in brightness for a few seconds. The 'Al of Errai VII had apparently committed suicide as a people, as huge and crude hydrogen bombs ripped through their spaceport and tens of hundreds more buried in the regolith launched tremendous amounts of material into the air. The already unforgiving planet was poisoned still further as energy storms and debris meant no one would be plundering the 'Al tombs for decades to come. Perhaps as a final screw you to the Ik, who are genetically vulnerable, the subsoil nuclear devices were rather dirty and surrounded by millions of tons of fission plant residuals, and the air itself was polluted with radioactivity. The solitary 'Al outpost at the edge of the system was always somewhat more relaxed and open, and lacked the resources for such destruction anyway, so as a final act of charity they released the mental locks on the drones before incinerating themselves and the computer core. Freed, the Drones have quickly set up a new minor republic, bolstered by some Ik outlaws and deep space workers, and declared themselves independent of anyone else in Errai space.
The Akresians, confronted with an arrogantly resplendent Ik and a frankly insane 'Al, decided to keep their heads down and focus on the fundamentals this year. Paying off the Ik (to the mutterings of their population at the 'weakness') and quietly letting some of the more restless population starve and be 'recycled', they construct a research centre in their oldest habitat and begin investigating the complex abstract structures of the mathematical realms. This might seem a surprise to those who only have a shallow understanding of the Akresians, but to achieve victory in warfare requires the right mental models, and when space combat occurs in a six-dimensional phase space[2] of gravity and orbits, a solid grounding in higher maths seems only prudent. They also launch a pair of defence satellites, perhaps planing independence from the Ik in the long run.

The Lantians were also pondering the news from the Errai system that was filtering in from all three societies, albeit at one remove and twisted by each governments slant. Given the Ik pretensions of power and the terrifying nature of their pet beasts, moving along the development schedule seemed to be preferable for the new government, even if it meant sacrificing short term comfort and medium term population growth as they filled their world with mining complexes and crammed the majority of their population into a single city to promote efficiency. Despite this apparent lack of concern for the comfort of children the government spouted pro-natalist policies and planned crash programs, all of which came to to precisely nothing. Indeed some of the Learned Council were perturbed by the idea, preferring slow and steady reproduction so that each family unit has a mix of ages and the working age individuals have time to look after their older relatives. Luckily for the government this dislike was swept away by the crisis at the end of the year. The Lantians also designed a capacious colony ship and sent their scout probe 'Old reliable' to the hot white star of Wei. These developments where overshadowed however when the 'Al Ansibyl Pearls were detected to have reappeared in Horn system at the end of the year! The Lantians had traded local system knowledge with the 'Al, but had deliberately withheld information about Horn, leading the 'Al to correctly deduce that it was the most favourable system. If this is a deliberate attempt to colonise there, or merely a scheme to wrest concessions from the Lantians in exchange for moving on remains to be seen.

The Esani build another habitat on the rocky outermost moon of Heze III as their new university and large city pushes their research into high gear, leaving them only three years or so away from constructing interstellar capable spacecraft. No one pays much attention of course.

Kaus space had plunged from a hot to an extremely cold war in a matter of two years. The Gardeners felt increasingly defeated if not down and out, to take the historical example of a France caught off guard by a dastardly gambit from Otto von Hitler or the like. This crisis of confidence was not helped by the demise (from old age) of the current Metatron, whose iron will and ideological purity had helped the labyrinthine wheels of the Gardener bureaucracy grind their way through this war. Without this guidance the Gardeners stumbled around whilst the cardinals debate who should ascend to the vacant office, not projecting any power into the outer system, and only finishing off the belated research plans of yesteryear. They did get round to building an example of their fancy new missile ketch though, the first warship with long range damage capabilities built since the tumult. The Soulons were glad for this respite, constructing more habitats and industrial facilities throughout the system and sending new divisions scurrying to and fro. They lived in constant worry of Gardener warships appearing in orbit of one of their worlds and raining destruction from the heavens, and many petitioned the Shadow Lords to reach out the olive branch and end the war whilst they were at the advantage, so that the fruits of peace could be tasted. The leadership ignored these requests, preferring to fixate on transmissions that anyone could see was just typical blowhard Gardener propaganda and pious hot air. The peoples irritation grew as it became apparent that the Shadow Lords were increasingly incapable of handling the massive industrial edifice they were constructing, and millions of man hours where lost on communication and bureaucratic mix ups. They did manage to seal up nearly all of their worlds however, further Gardener attacks would have to break through with bombardment.

In contrast to the frosty rage and silence around Kaus, the situation at Zavi had changed to something all love and fellowship, at least as the official party line. A regime change amongst the Kations saw the Cybernetists booted out in favour of the Biotechnologists (“Out with the can, in with the spam!”) as the populace greatly favoured détente with the Vazan. Although this was swiftly negotiated with a Vazan demarchy who was already looking to the distant stars, it left many of the new converts rather sour on the Biotechnologists. The exchange of habitats on each factions most resource rich world seemed agreeable on the surface, but selling off Zavi VI a's oceans of liquid water to slake the Vazan thirst certainly didn't sound like 'husbanding the systems resources for the future Kation community', and although the new PI spouted platitudes about the infinite resources of space, her opponents retorted that whilst that may be so, the resources any one individual might encounter of the course of reasonable and comfortable life and travel were very much finite. When it broke that in the bases deal the Kations were paying forty percent more than the much richer Vazan were reciprocating with, the Kation chamber was flooded with calls of weakness and impeachment from its proud citizenry. Though the flood of heavy atoms moderately lifted the whole Kation economy, those assigned to work on Zavi II were among the angriest – the gravity was much too high for comfort, the Vazan didn't let them wander around the surface as they liked to do, and the datasphere was flooded with the constant Vazan pornography multimedia channels that were both crude and impeded the bandwidth for proper work. Despite all these grumblings the government seemed sure peace would last, and diverted research towards social improvements. For their part the Vazan also seem pretty comfortable with the new arrangement as the demarchy voted nearly 8 to 1 in favour of reconciliation, and the flood of volatiles being extracted from the distant icy moon is certainly kicking the Vazan ecosystems up a notch. Perhaps mirroring the Kations, the Vazan assigned to the distant moon were rather unhappy about it – cold, light gravity and half a days light delay away from precipitating in the Vazan collective society. The main centre, with its tyranny of the majority pretty much ignored this however, and also set up a small base on Zavi III which had been ceded to them in the agreements. Much like the Kations, typing their far flung cities into a collective whole is consuming prodigious data management resources. The demarchy also embarked on some odd attempts to increase population growth rates like the aforementioned government pornography and pro-natalist lessons. This didn't do much, as the populace were too busy toiling in the giant industrial complex that was Zavi II to have many children, and the new pornography just gave them more to do (if you know what I mean). Show its higher minded nature as well, the Vazan built their first interstellar craft (essentially a copy of the Ik probe if anyone had had the ability to compare them) and had great plans to use it next year.

Random Events
None

Karmically blessed societies
Someone is working hard at the story mill: +1 Kation Lucky roll.
Funniest orders by far: +1 Vazan lucky roll

Random Stats
The Smartest Society: Either The Gardeners with 40s or the Lantians with 43 but a most of it dedicated to construction (answers on a postcard please).
Most researched field: Computation.
Least orders received: Daftpanzer.
Most Adventurous: The Lantians with 3 systems uncovered.

Notes:
[1]Kentharu, you need to build an Alpha habitat first on a world if you have no other habitats as of yet, and you didn't have quite enough to upgrade/build it to a Beta as well.
[2]Three spatial dimensions, time, speed, and velocity if your wondering.
[3]Milaqui, you didn't have enough e to build everything you wanted as some of that storied e was actually used to make that Beta habitat last turn. Thus I nixed your new Beta on Zavi III
 
Datalinks: Update Seven ship designer in ods and xls, now features prototyping costs, and automatic ship type generation (IMPROVED!).
Spoiler ICONS :

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Spoiler SHIP DESIGNS :

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Spoiler SYSTEM MAP :

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Spoiler TECHNOLOGY & SHIP COMPONENTS :

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Ship components list the same as update 1.

Spoiler ECONOMY :

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Spoiler FLEETS & ARMIES :

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Dis, I believe you forgot about my +35% research boost from Research centres and universities.

5*1.85= 9.25
 
TO: the Gardeners
FROM: the Soulon League

We believe, that with our polities secured in our respective insurmountable superiorities, and in the interest of our peoples, that the olive branch be extended, and peace talks started. This war is not in the interests of either of us, and its prolonged length will only cause loss without gain, but a treaty signed that forces one faction to give concessions to the other, whether material or immaterial, will only result in the same bloodshed. Thus, we propose the following treaty, of fair terms:

1. War between the Gardeners and the Soulon League will end immediately, and peace will immediately be established between the Gardeners and the Soulon League.
2. The Gardeners will be given full control of the planets of Kaus I and Kaus II in their entirety, and no Soulon presence, especially habitats, divisions, or ships, will be permitted to be further in the Kaus system then Kaus III.
3. The Soulon League will renounce any claims to Kaus I or Kaus II.
4. The Soulon League will be given full control of Kaus III, Kaus IV, Kaus V, Kaus VI, and Kaus VIIa (the moon), and no Gardener presence, especially habitats, divisions, or ships, will be permitted to be farther in the Kaus system than Kaus II.
5. The Gardeners will renounce any claims on Kaus III, Kaus IV, Kaus V, Kaus VI, and Kaus VIIa.
6. The Gardeners will not be permitted to have no more than 7 military units which cause damage (Missile, EM, or Particle) in the Kaus system, allowed only in Kaus I and Kaus II.
7. The Soulon League will not be permitted to have no more than 7 military units which cause damage (Missile, EM, or Particle) in the Kaus system, allowed only in Kaus III, Kaus IV, Kaus V, Kaus VI, and Kaus VIIa.
8. Ships belonging to either the Soulon league or the Gardeners which cause no damage, such as, but not limited to, scouts, cargo ships, and colony ships, will have no limits placed upon them in terms of quantity.
9. Civilian ships will not be restricted.
10. Any refugees who were stranded on a formerly hostile world due to the war, namely, Kaus III, and wish to return to their preferred polity, may do so unimpeded by either the Soulon League of the Gardeners.
11. The Gardeners will be allowed, if they wish, to send civilians to Kaus III to take action regarding the biosphere of that planet, should they see it fit to do so, but only under Soulon supervision.
12. This treaty will be reviewed every 3 years, to accommodate any unforeseen issues.
 
I just further tested out the s spread; is it WAD when it punishes concentrations of pop? As you will always get the "best" percentage loss when you have equal number of pops in each hab.

i.e.
40 pop system: evenly distributed over a 14 hab system: 79% of s

The other extreme, all pop in one hab apart from 1 pop per every other 13 habs: 47% of s

Even with a university working on the heavily concentrated hab (27 pop) The system still produces less than the evenly distributed system with no unis etc. (It would produce a LOT of RC s as that doesn't appear to be modified by this spread)

I mean; perhaps s produced by universities should not be affected by the spread effect? This would still allow for concentrations of population.
 
EDIT: :):):):) that, I'll burn Kaus III first.

The Soulon will withdraw from Kaus III.
The Soulon will withdraw from Gardener settlements in the Outer System.
The Soulon will die.
 
I just further tested out the s spread; is it WAD when it punishes concentrations of pop? As you will always get the "best" percentage loss when you have equal number of pops in each hab.

i.e.
40 pop system: evenly distributed over a 14 hab system: 79% of s

The other extreme, all pop in one hab apart from 1 pop per every other 13 habs: 47% of s

Even with a university working on the heavily concentrated hab (27 pop) The system still produces less than the evenly distributed system with no unis etc. (It would produce a LOT of RC s as that doesn't appear to be modified by this spread)

I mean; perhaps s produced by universities should not be affected by the spread effect? This would still allow for concentrations of population.

Universities should be effected, as now they have to churn out bureaucrats instead of thinkers ;).

You do make a good point, I might make it ( [total population] / [Habitat population] ^ X ) instead so that there is a bonus to concentrating your population. Need to determine an appropriate value of X though...
 
Hmmm looks like the simplest way to make it work would be to just have Σ(X^0.75) /250 where X is your habitat populations, thus giving less corruption for compacting your dispersal. Will be changing as of next update unless I think of something better.
 
Okay the new bureaucracy cost seems to work fine, and will be introduced in update 8.

Coming for update 9: a new Habitat Calculator!
Changes:
  1. Basic farm production reduced to 2 (from 5).
  2. Volatiles Bonus to farm increased to 3 (from 2), and can be further increased with biotech.
  3. Farms on Spaceborn habitats get a bonus 2 f (ease of controlled environments)
  4. Habitat modules produce 4 f to aid in the settlement of new systems (producing the same food and costing the same as a Spaceborn beta habitat+farm so you should build those instead of ships to solve food problems btw).
  5. Only [Propulsion+Maths]/2 Spaceborn habitats allowed per world.
  6. Mines explicitly split into Volatiles (v) and Metals (m) Mines, cannot have both in a single Habitat. Each will have a new set of world trait modifiers, both will be slightly weaker in total e production than current mines. They both cost 10e. Volatiles mines will do vastly more ecological damage to a world than Metals mines.
  7. You still get the Volatiles e bonus without a Volatiles mine if you're on a Biosphere+Atmosphere world.
  8. A single Volatiles mine will supply 8 farms with sufficient resources to get the f bonus. Ecopoets get +2 to this number, Organised and Extremophilic get +1, Cyborganised and Homo Tyrannous get -2. Thus the Esani can run 11 farms on 1 mine, the Gardeners 9, the Kations and Akresians 7, and the Vazan 6. Further increases in Propulsion Tech will increase this number (it might be more accurate to call Materials Condensed Matter Physics and Propulsion Fluid and Gas Physics ;)).
 
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