Turn Discussion Thread

Can someone confirm that 2W of warrior is land? If so I have no objections to the growing NW movement. If its coast then I object as its a dead end.
 
I tried to check the tile 2W and made a slight mistake. Hit the '4' instead of 'arrow left'. :(
And just as I was about to confirm that moving NW '7' would be ok because the tile does look like land.
sorry :blush:

Confirming the tile 2W is definitely land, and there are fish off the coast.
 
Not moving along the diagonal makes me crazy.

Fair enough. I am not that committed to 1W. I will agree to moving NW toward the coast if others think that is the better move.

Edit: Never mind, I just saw DaveShack's post.
 
I tried to check the tile 2W and made a slight mistake. Hit the '4' instead of 'arrow left'. :(
And just as I was about to confirm that moving NW '7' would be ok because the tile does look like land.
sorry :blush:

Confirming the tile 2W is definitely land, and there are fish off the coast.

:gripe::aargh::suicide:

This day keeps getting worse and worse :(
 
Well for better or worse we see more land, there's more gold and fish. I think we found a good city site here.
 

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This is looking more and more like a smallish island. If that's the case then the specifics of early warrior turns are less and less important as we'll have explored the entirety of the island well before we hit size 4 and produce our first settler.

With that said, we might as well kick off the next move vote for the warrior :mischief:
I vote SW
 
I tried to check the tile 2W and made a slight mistake. Hit the '4' instead of 'arrow left'. :(
And just as I was about to confirm that moving NW '7' would be ok because the tile does look like land.
sorry :blush:

Confirming the tile 2W is definitely land, and there are fish off the coast.

I know I shouldn't but I just laughed. :P :):):):) happens.

And I think you got a little lucky anyway. You revealed a nice hill to the SW that will be perfect for next turn. And as pindicator said, if its a small island its going to matter very little about our warrior movements very soon. This guy might be able to do 2 laps before we even have a settler at this rate of coastal discovery.
 
Never mind, at least our turn's played. I just logged in to hit "end turn". :)

I agree with the others that this looks almost certainly like a small island, and thus it doesn't really matter about the early Warrior movements. We'll be able to move him around the island several times over before our second city is founded, so it's no loss. ;)

Still, SW next turn looks like the obvious move.
 
Interesting to note the resources we are discovering too. We have no variance. 1 initial happy resource (x3), 1 initial health resource (x3) and 1 calendar happy resource (x3). It makes the first person we discover very important because I'd imagine they will have a similar scenario but with slightly different resources.
 
If it is a small island and if resources are diverse, then we have an advantage because our resources are the best.
 
If it is a small island and if resources are diverse, then we have an advantage because our resources are the best.

Silk is a pretty crappy resource. I'd probably prefer to cottage over any silks that fall within a commerce city than actually bother to hook them up.

Gold and Fish are nice though.
 
Interesting to note the resources we are discovering too. We have no variance. 1 initial happy resource (x3), 1 initial health resource (x3) and 1 calendar happy resource (x3). It makes the first person we discover very important because I'd imagine they will have a similar scenario but with slightly different resources.

I agree the extra resources will make for good trades. I suspect that is the way this map has been designed to encourage trade.
 
I agree the extra resources will make for good trades. I suspect that is the way this map has been designed to encourage trade.
Yeah, I agree. I suspect the other teams will have similar starts, perhaps with 1 seafood resource, 1 of Gold/Silver/Gems, and 1 Calendar resource... maybe with an extra resource type for the weaker resources (e.g. Crab/Clam). So we'll all be able to trade if we so desire.

Silk is a pretty crappy resource. I'd probably prefer to cottage over any silks that fall within a commerce city than actually bother to hook them up.
Hmm... I'm not so sure. Personally I'd prioritise cottaging riverside tiles over Silk tiles, because at some point we'll want access to the Silk for trading. And it's a shame to destroy mature cottages to get access to a resource. Of course, if there are no other tiles to cottage, cottaging a Silk before Calendar is fine.
 
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