Time for me to make a reply about all the upcoming issues and then go into lurking for a while

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I. Warrior movement
I could care less about the warrior's movement. My vote is that for the next 10 turns someone logs in and moves it in some way that isn't blatantly stupid. Try to explore the coastline and then end up on the far side of the island from our capital to fogbust. But, really, I don't even care about that. I'll look like an idiot when it turns out that there's a land bridge in the one square we haven't checked to our capital's north

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II. Build order (Same conclusion as Irgy in an earlier thread)
WB>WB>WhipWorker seems superior in every way. I redid the math and got pretty much the same conclusion. Given the island development, I think our build while growing and thereafter should be a workboat rather than a warrior. There are only like eight fog tiles, and barbs warriors don't spawn forever on monarch. The extra turns on contact with other civs are hugely more important.
Overall, I like something like
WB>WB>Worker>WB>Warrior>Worker>Settler.
III. Research order
Mining>BW is obvious. I assume wheel is everyone else's third, as well, to hook up the gold. After here I like pottery to add a couple river cottage tiles to our capital, and then Writing (notably foregoing AH) and Sailing. I'm foregoing AH to speed up Sailing and the library/academy. I'm currently of the opinion that our third city should not be on this island.
Edit: I forgot we're creative. There should be pretty much no need for any warriors for barb prevention.