Turn Discussion Thread

Could we have a close-up of the south coast, if possible in that mode where "fog" is removed (3rd from the left in the bottom right menu)? That'd help fog gazing for people who can't login to the game.
 
Extreme Close up!! WhOOOAAAAAA!

Spoiler :
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You can see the shallow water as welll as the workable food and commerce.
 

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Turn 13 - 3480 BC

Warrior moved 1E, no new resources revealed. Almost revealed the whole island now.

Spoiler :
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I think team India forgot to hit enter.
 
Maybe, or maybe they were just discussing things. In any event...

Turn 14 - 3440 BC

Warrior moved 1E, revealed a Fish. Obviously we'll want to move our planned City F spot either 1 or 2 tiles east, to claim this new Fish. Only two more moves and the maximum number of tiles will be revealed from our island. :)

Spoiler :
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I suggest City f go 1N. Were going to have to do some shuffling to make sure all land pieces are used. City b can get the mountain but loses the south fish. :(
 
City F loses a land tile if it goes 1N. It should go either 1E or 2E.

And using City E will get us full access to all land tiles on the island.
 
There are exactly two ways I can see which will cover all the land tiles with 4 cities:
1. Capital
2. City 'C'
3. One east of 'F'
4. Either 'B' or 'E'.

'B' vs 'E' is much of a muchness. They both have the same set of non-overlapped land tiles. 'E' gets an extra square of ocean and the same amount of non-overlapped coast. 'B' settles on the silk, which I think is better. Settling on the silk gets a silk faster with Calendar, and allows us to cottage the grassland of the other site (for eventual profit) without being down a resource. We're down one commerce compared to cottaging the silk but ahead a resource. 'E' is a space closer to the capital and I think pays 1 gpt less upkeep (would need to check).

If we see another fish that requires moving 'F' 2 spaces east, we should consider an eventual 5th filler city in the middle of the north - although it only gets a few extra squares. In this case we might not need to put Metal Mountain in the BFC of the south-western city and we could consider settling on 'D' instead
 
Turn 15 - 3400 BC

Warrior moved 1SE, no new resources revealed. Placed some more possible city tag locations. Moved newly created Worker (aka Lord Parkin) to the south gold, I believe this was the consensus.

Spoiler :
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I think it is not necessary for a 5th city, City E will be able to claim the Metal moutain. Were getting Wheel next turn so we'll be back to BW after this. I don't know that there is much difference in which gold the worker goes for but I did see most agreeing on the southern gold first. For what it's worth our Capital is still the number one city, probably because of the Culture. *heh*
 
A 5th city on the island seems pointless to me too, especially since it would only claim 2 land tiles. Better to build a city in location G (assuming no additional Fish is discovered next turn) as well as either B or E, and claim all the land with 4 cities. That extra Settler would be better placed on the mainland (or converted into hammers for a military unit or two).

I think we were planning not to finish The Wheel until just before we actually needed it, so I switched back to Bronze Working for now. In a couple of turns we can finish off The Wheel then go back to Bronze Working. :)
 
Just make sure we do finish the wheel in time, and don't miss the chance to half-build the road 1NE of the worker - it's quite a subtle optimisation if you ask me, so whoever moves the worker next needs to make sure they understand it.

If we settle 'I', which we should only do if there's a second ocean fish on the last workable fogged square, then there will be 3 unworkable land tiles in the north. I was only suggesting a potential filler city, settled much much later on, to work these tiles. Maybe it's not worthwhile doing even then. Certainly settle the mainland first.

In fact, I'd suggest that cities 3 and 4 are settled on the mainland, as long as we can find a location for them before then.
 
So, if I understand correctly, the worker will mine the W gold hill (where he is now), use half his movement to move 1 NE and the other half of the move to pre-build the road on that tile. Then on the next turn will move to the NE gold hill where he will start mining on the subsequent turn. This will save us half a turn that would otherwise be lost to moving onto the hill if we went 2 NE, then NE onto the hill.

I also think the only other city on this island in the immediate future should be at city site C. The other cities should be on the main land or other islands if at all possible.
 
Also: perhaps we should start a thread that explicitly lays out the early micromanagement plan that has been agreed upon on a turn-by-turn basis (worker actions, tiles worked, city builds, tech researched), so if someone does want to play a turn, the actions will be unambiguous.

Edit: we could also do something like dima42's spreadsheet, rather than a separate thread.
 
Just make sure we do finish the wheel in time, and don't miss the chance to half-build the road 1NE of the worker - it's quite a subtle optimisation if you ask me, so whoever moves the worker next needs to make sure they understand it.

If we settle 'I', which we should only do if there's a second ocean fish on the last workable fogged square, then there will be 3 unworkable land tiles in the north. I was only suggesting a potential filler city, settled much much later on, to work these tiles. Maybe it's not worthwhile doing even then. Certainly settle the mainland first.

In fact, I'd suggest that cities 3 and 4 are settled on the mainland, as long as we can find a location for them before then.
Maybe we should switch back to the Wheel 2 turns before we need it (when the Worker has 2 turns to go on the mine), just to be on the safe side. :)

I'd also agree with cities 3 and 4 being settled on the mainland if we can find sites in time.
 
So, if I understand correctly, the worker will mine the W gold hill (where he is now), use half his movement to move 1 NE and the other half of the move to pre-build the road on that tile. Then on the next turn will move to the NE gold hill where he will start mining on the subsequent turn. This will save us half a turn that would otherwise be lost to moving onto the hill if we went 2 NE, then NE onto the hill.
Yep, exactly.

I also think the only other city on this island in the immediate future should be at city site C. The other cities should be on the main land or other islands if at all possible.
Yep, absolutely.

Also: perhaps we should start a thread that explicitly lays out the early micromanagement plan that has been agreed upon on a turn-by-turn basis (worker actions, tiles worked, city builds, tech researched), so if someone does want to play a turn, the actions will be unambiguous.

Edit: we could also do something like dima42's spreadsheet, rather than a separate thread.
That'd probably be a good idea. Make sure we don't accidentally mess anything up. I'll see if I can arrange something later, if someone else doesn't beat me to it before then.
 
City B does look like a good spot for a third city, it will get the fish and Metal Mountain.

Can't wait for that gold Commerce to start rolling in. Now our city can also finally grow. :king:

Also is the City C spot the good place for our Warrior to Fog bust?
 
Also is the City C spot the good place for our Warrior to Fog bust?

Someone might want to run the calculations again but that warrior *might* be needed for a turn or 2 when our pop starts getting higher in the capital. I needed him in there in a couple of my test games before the gold could be hooked up.
 
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