Turn Discussion Thread

Well, at worst I suppose we could cottage-spam. Being Financial that wouldn't be completely disastrous. But yeah, horse/cows/something would be nice. :)
When is cottage-spam ever disastrous?

Shouldn't the direction depend on whether we are in the Northern or Southern Hemisphere? ;)
Not really, I'd expect all the teams should be roughly evenly spaced, so the direction we start in shouldn't matter too much.
 
LP played the next turn, but I wanted to see what the border pop revealed before he got around to posting his update. I'll let him do the formal update, but... the land mass to SE/E looks pretty significant:

Spoiler :
Civ4ScreenShot0074.jpg


Look at all that cottagable land! (Riverside even!) :drool: I hate to :deadhorse:, but we have got to get over there. :)
I think we need sailing right after writing and send a galley with a warrior to explore that land.
it looks good enough to settle a city, probably our 3rd just to claim that land.
low production? yes for what we can see. but it can be strategic for further REX in another landmass, or a foothold if the landmass is big enough.

A workboat can't see deep in the land, we need to walk.
 
I guess people missed where I said we can see a hill peaking out under the fog?
 
They do if they have sheep or pig on them. However I was trying to point out that we have production tiles so that won't be a problem in that area. We need to explore that area.
 
Those are such cheap builds you could probably whip them. Then once those are done what do you do for the remaining couple thousand years?
 
Those whipping turns could be spent maturing cottages, and once the core building are built, you build research or wealth. (until Universal Suffrage is an option)

Let the production cities produce things.
 
Do you guys really have fun doing the same method over and over again?
 
Not really, I'd expect all the teams should be roughly evenly spaced, so the direction we start in shouldn't matter too much.

I guess I was a little too subtle. That was kind of a joke about the Coriolis effect. (Hence the ;))

Lack of production, overrun by jealous neighbours.

You're quite the optimist, you know that azzaman? :lol:
 
LP hadn't posted the turn yet, so I took the liberty:

Turn 25 - 3000 BC

Lord Parkin built the Fishing Boat and worked both fish (to allow growth to size 3 and 4 quicker, and in time for building the Settler). The border expanded to reveal more of the neighboring land mass.

Sirius will grow to size 3 on the next turn and work both fish and a gold mine. The worker has finished the gold mine N of Sirius, and will move 1 W on the next turn to begin chopping.

Our island:
Spoiler :
Civ4ScreenShot0075.jpg


...and more of the map that's been exposed (with the interface off):
Spoiler :
Civ4ScreenShot0076.jpg


A close-up view of the new lands in this post

Let me know if I didn't get the tile or worker micro correct.

Edit: LP, did you also start moving the warrior to the "City C" site?
 
The more i look to that land, the more i think it should be the target for our first or max 2nd settler. I guess we'll go for sailing after writing.

Can please anyone give me the PWD for the main game?
 
Shouldn't the direction depend on whether we are in the Northern or Southern Hemisphere? ;)

Only if you are a hurricane ;)

EDIT: oh, you already gave it away :D i should read through all posts before replying :)
EDIT2: just a random fact about the coriolis effect, many people (even school teachers!) say it makes water in sinks run in different directions in different hemispheres. But it doesn't have any effect to that at all, the coriolis effect is way too weak for that compared to other disturbances in the water flow. Check it ;) (i did after my high school geography teacher told me, and i showed her, but she still didn't believe me...stubborn people, those teachers :D)
 
LP hadn't posted the turn yet, so I took the liberty:
Cheers, I had forgotten about that.

Edit: LP, did you also start moving the warrior to the "City C" site?
No, I didn't. Someone else must have set that move up on "automate". The Warrior should NOT have moved from the Silk tile. Before no barbs could spawn, and now a barb or two can potentially spawn. Whoever did that, please remember: LEAVE the Warrior on the Silk tile 3NW of the capital. If a barb (or two) spawns, we could be in big trouble.

It's in the "Team Information" thread.(It's stickied) Tw1n.St4rs or something like that.
Yep, indeed.
 
No, I didn't. Someone else must have set that move up on "automate". The Warrior should NOT have moved from the Silk tile. Before no barbs could spawn, and now a barb or two can potentially spawn. Whoever did that, please remember: LEAVE the Warrior on the Silk tile 3NW of the capital. If a barb (or two) spawns, we could be in big trouble.

OK - I added a reminder to the post in the Turn Tracking Thread to move the warrior back next turn.
 
Can someone explain to me how tiles are revealed by cultural expansion? Specifically in the 2nd image of the Turn 25 post above, I'd like to know why the water tiles 2E1S and 1E3S weren't exposed by our culture but tiles both S and E of them were?

Also why is that southern-most forested tile exposed, but not any of the tiles to its west (which are directly below our capital)?

Thanks.
 
Can someone explain to me how tiles are revealed by cultural expansion? Specifically in the 2nd image of the Turn 25 post above, I'd like to know why the water tiles 2E1S and 1E3S weren't exposed by our culture but tiles both S and E of them were?

Also why is that southern-most forested tile exposed, but not any of the tiles to its west (which are directly below our capital)?

Thanks.

Land tiles are 1 elevation level above water tiles. It's the same idea as being able to see hills that are 2 tiles away when you're on flat land.
 
Land tiles are 1 elevation level above water tiles. It's the same idea as being able to see hills that are 2 tiles away when you're on flat land.

Ah. Thanks azzaman.
 
Back
Top Bottom