shyuhe
Deity
It looks like one team founded an early religion, and one team may have built a wonder. Based on the score graph, it looks like the ducks are going for early expansion as compared to our strategy.
A few questions (I can't see the save). Have any additional wonders or religions been built/founded? Since Justinian doesn't have Buddhism, I'm guessing that at least one of the other AI on this map is either HRE or India. Or maybe HC, now that I think about it.
The barb warrior will function as spawnbust for any cities in that area, so I'm fine moving him away. Since we're going to get our axe soon though, I'm fine taking a gamble on the warrior fight.
Ras, you got us cursed, dammit. Oh yeah, there was also this:Erkon said:Could you please forward the following to your thread, since I don't want to post directly:
Ras, I am sure your plan to trick me into revealing map details would have worked much better if you had remembered to bring your wallet when it was time to pay the bill, right? Furthermore, my French colleagues told me the day after that entering a fountain was not a tradition, as you claimed it was. Don't blame me if your turn set is cursed!
Erkon said:(just kidding of course, I had a very nice evening, thanks!)
That's a big bummer but we just live with it and move on. We're still smoking, imo.dane danr darn..
I am sorry, I did not check we are in slavery and we were not by some reason???
So we are not in slavery and can not revolt.
I think we're probably all in agreement that the GP farm-ish double fish+pig+cow site is next. That city will need a granary, library, and NE - probably not anything else for the foreseeable future. It will also need at least two workboats, probably one more for exploration. So I think it will need a worker to chop some forests. But that makes us a bit short on workers
I see the confucian missionary going to Delhi. Do we want to save him for mysty's green dot? The alternative to popping borders is caste, but that will prevent us from whipping for 5 turns which may not work with our bureau-slave plan.
The warrior to the east is now free to move - those tiles are all busted from the culture borders so we can move him north to keep that area free from barb cities. Do we want to consider the river as city #4 since Zara doesn't seem to keen on settling it? The other candidates I see for #4 are the wheat/cow to the north or the clams to the NW.
And what of the pyramids, assuming we're going for it? If we go for the pyramids (given the current wonder dates), we should ditch cottages outside of Delhi and just farm everything. Actually given how much Delhi will get slaved, we should probably just plant farms anyways to speed up re-growth.