CivIVMonger
Emperor
Hello Forum, and welcome yet again to the PC! Not the personal computer, the Prince Clique! This series was started a while back and was purposed around getting Noble level players to Prince; and prince to Monarch. Also, the second, (and equally important) is to have fun! It is also advised for some of the more advanced players to help out the people asking questions by giving solid advice.
Our leader this twelfth run in the series:
Good ol' Willy!
Creative is a great tech for getting quick and easy border pops as well as cheap Libraries for early specialists. It also helps surpress enemy borders nicely early on and makes rapid expansion a whole lot easier. Financial is just awesome! +1 commerce on plots with at least 2. This is arguably the best trait in the game. The starting techs pretty much garuntee early food production and I personally really like them.
The Unique Unit
The East Indiaman gives cargo spaces, can explore rival territory, and replaces the Galleon. This is a Terra map you guys, and I hope the implication of the UU makes it more fun!
The Unique Building
Moai + Levee here we come! This is the ultimate abuse of High sea level with +1 hammer per water tile and riverside tile. Have fun!![Wink ;) ;)](https://civfanatics-data.community.forum/assets/smilies/wink.gif)
The Start
(Sorry for the background in the screenshots. It should be legible though. My screenshot software expired in which I could window a screenshot.)
Map is
Huts and events are off.
The Save View attachment Prince Willem .zip
NOTE:
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!
Our leader this twelfth run in the series:
![Civ4ScreenShot0374.jpg](http://i1025.photobucket.com/albums/y319/CivIVMonger/Civ4ScreenShot0374.jpg)
Good ol' Willy!
![Wink ;) ;)](https://civfanatics-data.community.forum/assets/smilies/wink.gif)
The Unique Unit
![Civ4ScreenShot0377.jpg](http://i1025.photobucket.com/albums/y319/CivIVMonger/Civ4ScreenShot0377.jpg)
The East Indiaman gives cargo spaces, can explore rival territory, and replaces the Galleon. This is a Terra map you guys, and I hope the implication of the UU makes it more fun!
The Unique Building
![Civ4ScreenShot0378.jpg](http://i1025.photobucket.com/albums/y319/CivIVMonger/Civ4ScreenShot0378.jpg)
Moai + Levee here we come! This is the ultimate abuse of High sea level with +1 hammer per water tile and riverside tile. Have fun!
![Wink ;) ;)](https://civfanatics-data.community.forum/assets/smilies/wink.gif)
The Start
![Civ4ScreenShot0372.jpg](http://i1025.photobucket.com/albums/y319/CivIVMonger/Civ4ScreenShot0372.jpg)
Spoiler :
Good thing we have our starting techs, really good thing... I think in settle in place is in order.
(Sorry for the background in the screenshots. It should be legible though. My screenshot software expired in which I could window a screenshot.)
Map is
Spoiler :
Terra
High sea level
Temperate
Standard
High sea level
Temperate
Standard
Huts and events are off.
The Save View attachment Prince Willem .zip
NOTE:
Spoiler :
I did not add or remove any techs to the save. I only removed handicaps, max turns and playable civs. If there is any problem with the save please help me out by letting me know. The Archery thing is really puzzling me. I don't know by if replacing it weather it applies to all difficulties. Sorry for the low quality.
![blush :blush: :blush:](https://civfanatics-data.community.forum/assets/smilies/blushing.gif)
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!