SGOTM 11 - Plastic Ducks

@kossin

About trade route

The test you ran was close to the actual situation but only 1 thing different and that made the result totally different. In the actually game the water tile in Saladin's culture is 1SW of the revealed tile and that's not considered as adjacent. While in your tested game, it's 1N. Only N,S,W,E are considered adjacent. My opinion was that city could be coastal so that we need to reveal the water tile to enable the trade route with at least that city. We adopted NSR and that's a clear decision of OB with anyone immediately. We should OB with him immediately and don't care about the demand from Justinian. We need all those oversea trade routes anyway.
Nope, I'm still right with corner tiles:
Spoiler :






In any case it doesn't matter now but we should have opened borders right away just in case. My conclusions are still good however, either that city isn't coastal or it isn't connected to his capital's network by culture+road/river. But we lost on some commerce for certain.

As for Isabella:
There's no guarantee she can see the cows from what we see - she needs a unit or more culture in the fog that we can't see. Anyway, going to the cows only takes 1 turn and the chariot can catch up to the galley as it slowly moves around the peninsula [6 or 7 turns to reach Vijay, Galley can't be done before 1025BC that's 5 turns, 5 more turns to reach the crossing point it's ample time to get the Chariot back].

We should leave a unit in the area for her border to pop otherwise.
About your plan
Your settling order makes me feel nervous. IMO the gold site oversea is the most important atm. If we don't hurry, there is high chance that Saladin will grab it. It has the food plus golds and is adjacent to Saladin's culture. AI will rate high on this site. I strongly prefer to whip a galley from Vij and send the settler to that site as soon as possible. This site is an absolute boost to everything including the net commerce income. Why don't we try to work on those gold as soon as possible? I have not looked at the save, but I guess Zara probably whipped his 3rd settler so that his 4th settler won't be ready for a while and the Fish/Horse site is not urgent and can be grabbed by the settler from Delhi.

Regarding your build in Delhi, I am not sure whether it's better to sacrify earlier settler and hammers to favor commerce. When a new city can pay for itself and get to work on improved tile, earlier settling makes good return like the snowball effect. Considering the safety and the actual gain from the new city, I think starting the settler at size 6 is better. I also prefer to work at the mine for faster ToA.
Yes, I agree more cities are better over a few cottage turns. I was just trying to push to see how we can grow Delhi. Bombay will produce another settler in 1050BC which is early enough to send on the boat. Meaning the settler from Delhi isn't that urgent unless we want to send him overseas as well. I really don't believe in my settling suggestions order, I just threw it out there for discussion. It's clear we can't delay going for the gold if we want it.


I don't think axe is necessary for escort for now. All the barbarians should enter Saladin's land atm.
Well, if there's a barb Spear waiting for us I'll gladly hand you the save over :D
You're probably right however, the area should be mostly safe.

It seems to me that you and dingding favor the cottages in Delhi much more than fast expanding. I has the same opinion when I play a deity game with average start since the cost of fast early expansion is high and the tech trade window is very narrow. However, when the economic situation allows, i.e. with strong commercial resources around and/or GLH available, the extreme expansion is the most efficient way to play the game even in deity. The earlier settling of the city, the faster the city starts to be profitable to empire. I'd suggest that you try to play BOTM29 of Inca to make a comparison. Even with a financial leader, my capital worked 0 cottage early on, but focused on wonders and whipping of settlers (it accumulated 6 whipping anger at certain point) to take the benefit of GLH. Without any bulb and golden age, I was able to complete Edu in 50BC with 13 cities and the free GA from Music as well.
If you can get both settlers and cottages without delaying new cities much then it's worth considering, no?

To be honest, I hadn't planned on building a cottage in Delhi before Bureaucracy was in but we have one now so if we can plan on using it sometimes it can be useful to reach CS faster.

I still think we should 2/3-pop whip Delhi for a long time as you did in BOTM29. As long as there are islands with food available. It's weak in production but strong in food and we whipped a granary on purpose early just for that.

~~~

If you agree on delaying Chariot 1 turn, I think it's still a good idea for a pre-set to really know how many trade routes we're getting to really plan our binary research.
 
^^ I really don't think it hurts to move the Chariot to cows first.. we can get it to rendez-vous with galley anyways.
 
^^Yup, and we can even give it a few extra turns just in case too.

If we want max overflow [wb to meet Izzy if we didn't], Galley appears on t120 i.e. 1000BC. It takes 6 turns for the galley to reach the crossing point and 9 turns for the Chariot to come to that point. We only need to load the contents 1 turn before the crossing point, on either t124 or t125. For the chariot, that's 9 turns to complete the trajectory meaning it must leave on t116 to make it in time.

This gives t114-t115 for Izzy to move a unit to meet her.

Additionally, I think we could send the WIII warrior on the island north of Vijay to start exploring a bit for potential sites. With 2-moves in forests we can easily dodge barbarians if there are any.

For this set:
-first settler from Bombay goes to Rice. It's the easiest site to get online with 2 cottages and it can borrow Marble from Vijay after we whip Vijay for Galley (while we wait on Vijay's border pop to grab 3rd fp)
-second settler from Bombay can be as early as 1050BC if we chop all three forests. This is too early for the galley so he can go on horses and start on a wb. We can improve the horses which isn't bad and chop 2 forests to get it online slowly. Or we can decide to leave 1 forest for the next settler/worker...
-third settler is from Delhi via whip (6->3 if we settled horses with #2). If we delay settler #2 to send him abroad then we can consider growing Delhi to 7 (7->4) and delay the horse site for 3 turns. We gain some production on ToA this way as when we're back to size 4 we're working a mine for a few turns which we aren't at size 3.

With regards to Pali with BIC's wb idea:
I think it's a good idea now. It's only 1 chop and gains more food overall than adding a lighthouse immediately to Pali [I guess we'll be massing specs here. Unless there's an island chain, we can't settle all the cities we want overseas because of colonial maintenance]. The gold+fish city will be online much faster and help the empire much more than a lighthouse for ~4 food in Pali.
 
I'm a bit unsure on risking our WIII Warrior for exploring. Other than that I'd like to get this 1 move+upload thing going if we can get a few "ok's" on it, or drop it and just discuss turnset (if we're getting 4 "nay's").

I'm hoping we don't need to spend like a week on this turnset :)
 
I've just showed it can't hurt to do it :)

Even if we whip the galley at the earliest point possible, all it means is the Chariot can't linger there an extra turn.

The idea is more however to see how many trade routes we're getting for binary research (I think we're getting all 4 of Saladin's). I haven't looked if Justinian has border tensions with Saladin, if he does, it probably means we're getting the ones from Justinian too.

It will give us the best idea on binary as I said too many times already.

I want this set done in at most 48 hours otherwise... 24 hours to agree on a plan.
 
Yeah, but seems like noone is around to give the final "ok" :)

As I said yesterday... as soon as it's ok, you can just do it, so we can get going on the testgame when you have time :)
 
Preset is ok with me.
I can't see any harm it could do, but there are possible advantages :)
1
I'm ok with that. You can just do it (I suppose, just wait for a few others?). That way you're sure to have it done when you have time to update the testgame.
2
Are you sure that Izzy can see the cow tile? If her culture border is 3 tiles away, she can not see it. If this is the case, I think Bugg123's plan about moving the chariot to Vij is a right choice. We can send the warrior there and wait for her culture pop. If you are very sure in this case, I'm fine with the preset.
I say 3 as the Chariot will get there in time. :p

4. myself

Looks like majority to me.
 
I'm a bit unsure on risking our WIII Warrior for exploring.

HE is unlocked... we risk a medic unit, one of the 4 warriors for the win i.e. 15 hammers. OTOH we gain quite a bit of exploring that would require a wb otherwise.

Or we can send a simple warrior I guess if we want the WIII warrior by Zara in case Izzy pops borders and we don't meet her.
 
Looks like majority to me.

Ah..ok.. Do you want to just do it? (I don't mind :))
 
Alright here are the results, game re-uploaded:

-I cancelled the worker mining the hill by Vijay.

-No luck with Izzy.
Spoiler :


-4 trade routes from Saladin, bringing our research to 75bpt.
Spoiler :


I'll update the test game and put it in this post in a little moment.
Edit: done
 

Attachments

  • SGOTM11 TEST BC-1150 (2).CivBeyondSwordSave
    127.2 KB · Views: 54
Thanks Kossin :)
Too bad about Izzie. Nice as she is, maybe she'll come greet us next turn !


The screenie reminds us we still don't have traderoutes with Zara !!
The chariot having spare turns, it should open them (black tile 2N of Justinian's wb) so we can count 6-8 more beakers.
EDIT 2 : Hahaha ! My bad ! I don't use the advisors enough and got confused.


EDIT : Your settling order makes perfectly sense. It is useless to synchro the galley's production and the settler. What counts is when we load it.
 
Oh we do have trade routes with Zara, however the ones from Saladin are better so we get those instead. Next cities will get trade routes from Zara.
 
Sorry it's been a couple of days that I was busy. Luckily the interviews seemed quite positive.

Thank god it's Friday! I finally had time to try a test game myself. I'll give my plan later.

@ Duck:

I think the argument about Delhi is basically a question of what kind of economy we want to run. A bureau CE, a decentralized SE (2 GP farms) or a centralized SE (1GP farm with massif wonder-spamming in one city)? From that fact that we are beelining CS and we had Academy, I think bureau + CE is more reasonable. Otherwise we may have been in the non-optimum way.

However I changed my mind mainly for the reason that Zara grabbed the wheat spot and we lost a spot for spamming settlers. I tried a set of a centralized SE according to your proposal: grab ToA. In this playstyle we'll come back to a classical OCC+PHI leader game. I think it's workable as well, you can see my plan below.

@ kossin & Bugg:

Your plans are good but not very efficient on expansion. Galley comes out too late. Moreover, you lose 5 turns if it comes out of Vijay instead of Pata.

We must rush settler to grab the golds spot from Saladin. I rush the Galley in my plan.
 
My plan. I have make a lot of modifications because our strategy changed.

T114:
FW in Vijay goes to Bombay
FW in 2S of Vijay goes to Pig, road and cancels
FW in 1S1W of Bom chops and cancels
Settler goes to 1E of Horse
Warrior in Vijay goes 1S1W
WIII Warrior goes 2W
Pata: 2F2C=>2F1H
Delhi: 2F2C=>1F3H1C
Slider to 0%

T115:
FW in Bom goes 1S1W of Bom and chops
FW in Pata and FW in 1S1W of Bom go to Cow and pasture

T116 :
FW in 1S1W of Bom goes to 3N of Delhi and chops
WIII Warrior goes to Vijay
Varansi founded in 1E of Horse
Vijay 3H=>4F1C

T117 :
FW in 2E of Bom goes to 1E of Bom and chops
Pata whips WB. 2pop: 1 on Pig, 1 on Cow
Slider to 100%

T118 :
Settler out in Bom, goes to Pata
WB out in Pata, builds fishing boat in Pata
2FW on Cow go on the Pig and road
2FW in Bom go to 2S1W of Varan, road and cancel
Pata builds Gallley. 2pop: 1 on 2F1H, 1 on Cow
Delhi builds settler
Vijay finish GLH, builds WB

T119 :
1FW on Pig goes 1N of Pata and chops.
1FW on Pig goes 2S of Vijay and farms
2FW in 2S1W of Varan, go to horse and pasture
Pata whips Galley. 1pop on Pig.
Vijay whips WB.

T120 :
Galley out in Pata, settler and warrior in Pata load and goes to the 2 gold spot.
WB out in Vijay, goes east or north to explore
FW in 2S of Vijay goes to 1S2W of Vijay and farms
Pata builds WB
Delhi whips settler. 3pop: 2 on Corns, 1 on Silver
Vijay builds Galley

T121:
Settler out in Delhi, goes to Vijay

T122:
FW in 3N of Delhi goes to 2N3E of Delhi and chops
2FW in Varan road horse
Vijay whips Galley. 2pop: 1 on 4F1C, 1 on Cow
Bom takes the horse
Slider to 80%

T123:
Currency in. Slider to 0%
Galley out in Vijay, settler and WIII warrior in Vijay load and goes to north
1FW on the horse goes Vijay and mine.
Vijay build WB.

T124:
WB goes to 2 gold spot
Galley in the east unloads settler and warrior between 2 golds, 2S of the fish.
Galley in the north unloads settler and warrior on the island.
WB in Pata, goes on Granary
FW on the horse goes Vijay and mine.
1FW in Pata goes 1W and chops
Vijay whips WB. Revolt to CS.

T125:
2 cities founded offshore, turn an Artist.
2 Galley go back.
Delhi 1F3H1C=>3F1C.

T126:
2FW in Vijay goes to load on the Galley on the north.
[stop and upload the save]

ToA in 2 turns (800BC);
2 WB for exploration;
2 WB for fishing boats in the newly-built offshore cities.
2 Galleys for transportation and exploration;
7 cities built, 2 offshore.

Here is the save:
 

Attachments

  • SGOTM11 TEST BC-0850 dingding.CivBeyondSwordSave
    140.2 KB · Views: 57
About the fifth city:

I prefer settle it on the horse for 3 reasons:

1) We can settle the 6th and 7th ones offshore.
2) We need hammer city instead of a food one.
3) There is also no guarantee that Zara doesn't grab this one.
 
Modified Bugg123's set mostly:

Spoiler :

t114 - 1150BC
Delhi works 2 mines (I think it does in the actual game but the test game is on cottage)
Bombay starts new settler. Current Settler to Rice.

WIII warrior starts moving to Vijay. [explore on island N]
[Sending a warrior to see Izzy might only gain 1 turn of meeting her compared to wb]
FW on hill by Vijay goes NW of Vijay 1 turn of cottage+cancel.
FW by Bombay starts chop
FW 2S of Vijay to pig road+cancel

t115 - 1125BC
whip Pataliputra->granary
settle Varanasi on Rice->granary [make sure it doesn't steal Marble from Vijay]

Chariot can stay 2 more turns if we want or we can send him towards Pataliputra
FW finish chop by Bombay
FW by Pataliputra starts Pasture

t116 - 1100BC
Patali wb improves fish and works it

Chariot heads to Bombay?
FW by Bombay goes 2S of Vijay finish farm
FW by Bombay finishes chop


t117 - 1075BC
FW by Bombay helps complete other forest
FW 2S of Vijay helps cottage

Chariot heads to Bombay?

t118 - 1050BC
Delhi starts Settler (pop 6 on farm)
Bombay starts another settler (could be worker but I don't think we need more right now honestly. Alternatively grow with granary)
Vijay GLH done starts Galley

Bombay settler goes 1E of horses
2FW follow settler and put road+cancel 3E of Vijay [alternatively: 1E of Vijay and cottage+cancel] We may want to only send one however as the horses will be done fast enough in any case.

t119 - 1025BC
Vijay whip Galley

2FW 3E of Vijay go 1E and chop+cancel

t120 - 1000BC
Vijay (wb)
Settle Agra (wb)

Load up WIII warrior in Galley
2FW cottage second fp in Varanasi

t121 - 975BC
Delhi 3-pop whips settler for max hammers (work silver+2xcorn)
Vijay starts granary. Either grow in 10 with cows+horses or grow in 6 with fp. Growing in 10 finishes granary as we reach size 3. If we decide to grow, horses can go to Bombay for 1 better yield on settler/worker.

revolt to Caste after whipping, assign artist in Agra

Galley unloads WIII warrior on north island
Vijay wb goes to meet Izzy
FW by Patali goes on pig, road+cancel

t122 - 950BC
Delhi resumes ToA

Delhi settler goes to Varanasi
FW by Patali starts chop
2FW around Agra road+cancel on incense

t123 - 925BC
Delhi size 4 on mine
Patali size 4 works fp (no river on that one!)

1 FW around Varanasi could go to Delhi and chop the furthest forest to help ToA. It will be in danger of flipping to Zara if he settles there anyway
1FW around Varanasi goes 2N1W of Patali and cottages+cancel
2FW by Agra resume chop of forest 2S of Agra

t124 - 900BC
Patali queue wb (whip granary at size 5)

Settler moves closer to galley

t125 - 875BC
Agra artist->pasture

Revolt to Slavery

Load settler in galley
1 forest chopped in Agra (wb)

t126 - 850BC
Delhi works farm (growth in 1 turn, will gain 1 commerce overall and same production)
[stop]

 
@dingding
Plan looks pretty darned good!
Patali will be a bit late to mass specs but I agree it's more important to guarantee safety of gold city. 3x gold is a lot of resources.

I'll try it in the morning tomorrow to see if I like anything differently. (ex. cottage on fp 1S2W of Vijay for future city maybe)
 
@dingding

I like the idea of your plan. Does the chariot just hang around waiting for contact with Izzy? I'd really like this to help out somewhere, like northern offshore settlement, but don't know.

I guess the plan isn't 100% in explaining all moves needed, but close enough. Will try it again tomorrow and see if I can get it right. (You seem to mix up E and W just like me at times in explanations? :))
 
I like dingding's idea of whipping the galley from Pat, but I prefer the rice site as 5th city. Zara's settler takes long time to travel to the fish site, so it's pretty safe.

@dingding

No matter of SE or CE, the only criteria is the hammer and beaker gain.
 
Top Bottom