os79
Deity
With all respect due to a poster in Bug and Feedback Thread, I need to clarify and open up a short discussion about this. So that B & F T can stay on topic for the sake of other posters.
War Weariness is broken into two different words that brought together mean one crucial thing.
War=Anytime a civ and another civ can move into each other's territory in order to invade or raze each other's cities. No trading is occurring at that time. It has its pros and cons, to be discussed below.
Weariness=The mental state where one doesn't want to do anything because of depletion of energy in one way or another.
Brought together=War weariness means in civ terms that citizen(s) in cities are unwilling to work on tiles. The amount of citizens not working depeonds on civics and buildings at that moment. Therefore with low population and insufficient happiness modifier(s) in hand, the city can be rendered non-functional.
The players' strategies of reducing war weariness from impacting their cities vary and will be discussed in this thread (hopefully). But this can not be blamed on Afforess unless Afforess specifically recognized and is planning on eliminating improper calculation of war weariness. Therefore, we as the players should learn from other players how to stave off the consequences of war weariness.
Very significantly, we also must be ready to have sufficient military strength to convince other AIs to make war(s) shorter. It can be shortened by at least two things that I know of. #1 The third party intervene and ask that we make peace. #2 We destroy the civ's military sufficiently that we can demand the end of the war ourselves.
Any more comments or opinions, please discuss. No personal attacks please. This thread is here to help any person who want to succeed in this game (notice! game! fun, right!?
)
Well...
DISCUSS AWAY!
War Weariness is broken into two different words that brought together mean one crucial thing.
War=Anytime a civ and another civ can move into each other's territory in order to invade or raze each other's cities. No trading is occurring at that time. It has its pros and cons, to be discussed below.
Weariness=The mental state where one doesn't want to do anything because of depletion of energy in one way or another.
Brought together=War weariness means in civ terms that citizen(s) in cities are unwilling to work on tiles. The amount of citizens not working depeonds on civics and buildings at that moment. Therefore with low population and insufficient happiness modifier(s) in hand, the city can be rendered non-functional.
The players' strategies of reducing war weariness from impacting their cities vary and will be discussed in this thread (hopefully). But this can not be blamed on Afforess unless Afforess specifically recognized and is planning on eliminating improper calculation of war weariness. Therefore, we as the players should learn from other players how to stave off the consequences of war weariness.
Very significantly, we also must be ready to have sufficient military strength to convince other AIs to make war(s) shorter. It can be shortened by at least two things that I know of. #1 The third party intervene and ask that we make peace. #2 We destroy the civ's military sufficiently that we can demand the end of the war ourselves.
Any more comments or opinions, please discuss. No personal attacks please. This thread is here to help any person who want to succeed in this game (notice! game! fun, right!?

Well...
DISCUSS AWAY!
