Turn Discussion Thread

Yes I am glad to see our GNP return. I was just worried over losing 16 points of it so quickly. Sailing in three turns looks good
 
Not according to the experiments that were done. There's no harm in trying to though, to confirm whether we can or not.

Yeah, I guess the question is whether we should (apart from seeing if that move is possible using the "go-to" button). If we can, and this is the only point their island reaches the mainland, we'd have to circumnavigate the island before we continue exploring the mainland coast. The ramification of this would be that we'd delay contacting the next civilization to the east. I'm not sure the delay is worth it if locating their capital gives us no immediate trade benefit.
 
I thought we had open borders? There shouldn't be anything to block us from following the coast to the east.
 
You are correct, but I was referring as to whether we can use Persian culture to cross the ocean tiles to the Amazon home island. And, if we can, if we should explore their home island at the cost of delaying exploration along the mainland coast.

My feeling is that we should probably stick to the mainland coast.
 
I'd stick to the mainland coast, even if we could cross into their borders, because I believe you're right that we'd have to do a full loop of their island before we could get out again. My tests showed that we shouldn't be able to cross into their borders, it doesn't allow us to use their cultured sea tiles. Whoever plays the turn should double check though. I don't believe there are any areas of my test that were wrong, but stupid mistakes happen.
 
You can only send galleys/triremes onto ocean tiles with your own culture. A neat little consequence to these islands is that nobody can be invaded pre-astronomy (sadly nobody picked Portugal - that could have been a neat addition).
 
We were last up, so I played the next turn. First, I confirmed what grant2004's tests had determined:

Spoiler :
Civ4ScreenShot0103.jpg


Turn 41 - 2360 BC

Voyager continued to follow the mainland coast, moving 1S + 1SE, revealing more clams:

Spoiler :
Civ4ScreenShot0105.jpg


Lord Parkin moved onto the Canopus Gold hill:

Spoiler :
Civ4ScreenShot0106.jpg


Since we finished the turn, I played some of the next turn:
-Sirius grew to size 5, and I started working the Silk tile.
-The 1st exploring Warrior finished in Sirius, and started building the 2nd Warrior.
-Lord Parkin started Mining the Gold in Canopus.
-Voyager moved 1S and found this:

Spoiler :
Civ4ScreenShot0107.jpg


The "mainland" might be smaller than we thought (Note how the west side of the mainland also turns in toward the southeast). We can move 1S, or 1SE with the rest of Voyager's movement, so I stopped here for comment. I am guessing continuing E (or SE) would lead us to the next neighbor, but it's possible there is an inner landmass still to be discovered.
 
You are correct, but I was referring as to whether we can use Persian culture to cross the ocean tiles to the Amazon home island. And, if we can, if we should explore their home island at the cost of delaying exploration along the mainland coast.

My feeling is that we should probably stick to the mainland coast.

I'd also stick to the mainland. Right now it's not even about real exploration but about meeting the other civs as fast as possible, that should, in my opinion, be the 'task' of voyager and it's upcoming westwards sibling :)
 
We should head east IMO. The map looks symmetrical so hopefully our galley will be able to explore down there on our side once it is available.
 
I'm in favour of continuing around the outside to get to the next civ. We may miss a shortcut through the middle, but we may also avoid looping back to where we started or some other undesirable outcome.

In any case 1SE looks superior to 1S for the rest of the move this turn, even if we change our minds and head southwest we're not in a particularly worse position by moving 1SE. Whereas we're definately a move behind going 1S if we change our mind to heading east.
 
I'm in favour of continuing around the outside to get to the next civ. We may miss a shortcut through the middle, but we may also avoid looping back to where we started or some other undesirable outcome.

In any case 1SE looks superior to 1S for the rest of the move this turn, even if we change our minds and head southwest we're not in a particularly worse position by moving 1SE. Whereas we're definately a move behind going 1S if we change our mind to heading east.
1SE is better, since if we discover that the grassland/desert is an island, we are in better position to try to circumnavigate the landmass we just discovered S.

BTW, this landmass can be the same where Amazon is, in which case they have a huge land to expand.

I think our next settler must go in the grassland/desert island (?), so probably we can start a settler after the warrior, then a galley.

I'm also thinking to go for a religion, since there're many opportunities to found one or even 2. With the lack of happy resources, some temple will surely help and some monastery will help our research, too.
 
Looks like most avoided religion techs in the beginning to get the highest yields from their lands. At this point in the game others might go for it as well.
 
Looks like most avoided religion techs in the beginning to get the highest yields from their lands. At this point in the game others might go for it as well.
Sure, but hardly they have our research rate. If we miss the first religion (Hindu, i think), we can try the second (Judaism).
 
Hindu was already founded. I suggest going for CoL and Confusism, it's a worthy Tech even without the Religon.
 
Hindu is gone, and I thought Buddhism was gone as well now (just not switched to as a state religeon yet, so not showing up on the interface)? Judaism is a huge tech detour, we'll have almost nothing to show for it if we miss it, and we have a fair chance of missing it because it's likely every other civ has a headstart on us. We're also currently negotiating to potentially research Alphabet next, which won't help our chances of getting it either.

CoL and Confucianism on the other hand seem like a reasonable option. Or possibly Philosophy and Taoism if we miss that.
 
Yes Carthage has Buddy and India has Hindu (how appropriate lol). I don't think we have much chance for Juda and though I do like Mono it's not enough of a reason and I think others don't want that Civic either. So After Alpha I think we can trade enough to work for CoL plus Corthouses seem like a good idea on this map.

EDIT: Also the Caste system I think is something were going to want so yeah CoL is a very good idea to go for. So is that the question now go for CoL or Monarchy after Alphabet?
 
I think we are in agreement that Voyager should continue in a more eastward direction (that is, 1SE). I will finish the turn and post an update a little later.

I think our next settler must go in the grassland/desert island (?), so probably we can start a settler after the warrior, then a galley.

I think we want to build a galley before the settler. This gives Sirius the opportunity to grow to size 6, and lets the warriors explore the neighboring island while we build the settler.
 
Turn 42 -2320 BC

Sirius grew to size 5, and is now working the Silk tile in addition to 2 Fish and 2 Gold mines. The 1st exploring Warrior finished in Sirius, and it started building the 2nd Warrior.
Lord Parkin started mining the Gold in Canopus:

Spoiler :
Civ4ScreenShot0109.jpg


Voyager moved 1S + 1SE, and discovered the mainland might be composed of distinct islands:

Spoiler :
Civ4ScreenShot0108.jpg


Demographics:

Spoiler :
Civ4ScreenShot0110.jpg

Civ4ScreenShot0111.jpg



And a view of the known world:

Spoiler :
Civ4ScreenShot0112.jpg
 
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