mjs0
The 4th X
Some interesting additional info and confirmations in this writeup:
Puppets give you their gold, culture and science but not production:
Puppets give you their gold, culture and science but not production:
Embarking units takes a turn:You can set up a puppet government, which gives your civ all of the resources of that city (gold, culture and science) but you cannot direct its production. This way, the amount of unhappiness that would be produced from a captured city is reduced.
Cultural victory requires filling 6 of 10 social policy trees then building a wonder:"You don't have to build transports and fill them up with units anymore," Shirk said. "Now, they take the turn, and load themselves into the water. It's like they're loading themselves onto a ship, but they're defenseless.
Wonder bonus from Tradition.Aristocracy:There are ten trees in total, and each has about four or five policies to unlock within them, but you'd be hard-pressed to unlock them all. "If you fill 6 out of the 10 trees, fill 'em all up, that unlocks a world wonder called Utopia. It's the biggest wonder in the game. If you build it, and no one stops you from building it, that will win a culture victory,
More confirmation of 1 civ = 1 vote:...under the Tradition tree is a policy called Aristocracy, which gives +33 percent bonus to building wonders. The goal is for these policies to be important for everybody, and not just the culture players.
More on the science victory:Gone are the days of massive vote numbers in the U.N. tied to population; every civ and city state gets only one vote.
"One of the small differences that we added in is that when you build your spaceship parts, they have to be driven by truck to the capital for assembly," Shirk told me. "So there is always that little bit of possibility of killing something out in the open to stop someone from achieving a space race victory.