LONES: Dawn over a New World

@ Lord, Why isn't my University Finished? I also increased my navy and why didn't you metetion my naval reserve concept?

Your university is indeed finished. Your naval reserve concept will serve to increase your navy by proxy, but is not a major project as I can note.

I haven't begun the stats yet, they will probably come sometime tomorrow.
 
OOC: That was so worth the delay caused by me, and I'm not saying that because I'm winning. Seriously, you have the talent to write this into a full fledged novel, if you wanted to.
 
OOC: That was so worth the delay caused by me, and I'm not saying that because I'm winning. Seriously, you have the talent to write this into a full fledged novel, if you wanted to.

Thanks :)

I'm going to wait a while before doing stats/deadline, because of the situation in the Middle-East and southern Europe. Also, to be clear, nations that have contacted each other this turn:

Argulum - Jenetia
Argulum - Kivoria
Argulum - Salvonic
Salvonic - Jenetia
Argulum - Makadic Horde

Kivoria and Dymaea might contact each other next turn, hopefully, which will bridge the gap between Europe and Asia, and hopefully at some point the Americas. I would highly suggest that some of these new European contacts make good use of their neighbors. Just because the Horde has been defeated in Salvonic doesn't mean it has been destroyed...
 
Breaking News! - Or something
I am seriously considering a BT of a hundred years or more that would introduce a new rule-set (heavily based off of Six Month War and ABNW III) which I shall edit into this post shortly. I would like to get public opinion on this. No orders are necessary should this be gone through with, but I would want general guidelines for how you want your society to progress.

Jenetian Empire/Eltain
Capital: Tobohr
Nationhood/Loyalty: Fanaticism
Government: Theocratic Monarchy
Economic Power: 80/0/20
Manpower: 1500
Army: 30 Infantry Divisions, 35 Levee Divisions
Navy: 15 Galleys, 10 Fire-Ships
Possessions: Ronentia (Italy), Mordonia (Morocco), Nilia (Nile/Egypt), Malakhani (Turkey) Iberila (Spain), contributing 40 EP (50% of budget)

On Manpower/Economic Power: Shamelessly ripped from Six Month War and A Brave New World III, allow me to explain how we will be handling these two. Manpower is the amount of military units of any kind you can have in your military multiplied by ten, for example, if you had 2500 Manpower, you could support 250 units of any type if they all cost 1 Manpower each. Professional soldiers and naval units must be purchased with both Economic Power and Manpower, that is to say that this is your standing army, you train them, you feed them, you supply them, and thus you pay Economic Power as well as Manpower to maintain them. Levees cost only Manpower, and are armed with rudimentary instruments. These units can be called upon in war, though it is not advisable to use them as your primary fighting force.

On Mobilization: You may mobilize your nation, that is to say that you may divert all your Economic Power and Manpower to military purposes. Doing so allows you to hire twice as many units for half the price you would normally, (for example, 1 Footmen Division which would normally cost 1 EP and 1Manpower will count as 2 Footmen Divisions having only to pay the price you would normally have to pay for 1). This comes at the cost of public opinion. For a while, the public will completely support the war, and you will see an increase in your Economic and Manpower, but the longer you stay mobilized, the greater the cost later. Once you demobilize, your economy and manpower will slump, and will take several turns to recover. During mobilization, you may only spend EP towards military projects.
 
Just curious, what happened to the South American nations on the map?

No one was playing them, so they were SWALLOWED BY A GIANT WORMHOLE, that is, removed for efficiency.
 
Breaking News! - Or something
I am seriously considering a BT of a hundred years or more that would introduce a new rule-set (heavily based off of Six Month War and ABNW III) which I shall edit into this post shortly. I would like to get public opinion on this. No orders are necessary should this be gone through with, but I would want general guidelines for how you want your society to progress.

Jenetian Empire/Eltain
Capital: Tobohr
Nationhood/Loyalty: Fanaticism
Government: Theocratic Monarchy
Economic Power: 80/0/20
Manpower: 1500
Army: 30 Infantry Divisions, 35 Levee Divisions
Navy: 15 Galleys, 10 Fire-Ships
Possessions: Tobohria (Greece), Ronentia (Italy), Mordonia (Morocco), Nilia (Nile/Egypt), Malakhani (Turkey), contributing 40 EP (50% of budget)

On Manpower/Economic Power: Shamelessly ripped from Six Month War and A Brave New World III, allow me to explain how we will be handling these two. Manpower is the amount of military units of any kind you can have in your military multiplied by ten, for example, if you had 2500 Manpower, you could support 250 units of any type if they all cost 1 Manpower each. Professional soldiers and naval units must be purchased with both Economic Power and Manpower, that is to say that this is your standing army, you train them, you feed them, you supply them, and thus you pay Economic Power as well as Manpower to maintain them. Levees cost only Manpower, and are armed with rudimentary instruments. These units can be called upon in war, though it is not advisable to use them as your primary fighting force.

On Mobilization: You may mobilize your nation, that is to say that you may divert all your Economic Power and Manpower to military purposes. Doing so allows you to hire twice as many units for half the price you would normally, (for example, 1 Footmen Division which would normally cost 1 EP and 1Manpower will count as 2 Footmen Divisions having only to pay the price you would normally have to pay for 1). This comes at the cost of public opinion. For a while, the public will completely support the war, and you will see an increase in your Economic and Manpower, but the longer you stay mobilized, the greater the cost later. Once you demobilize, your economy and manpower will slump, and will take several turns to recover. During mobilization, you may only spend EP towards military projects.

This is a short preview of the future. Thoughts?
 
The BT will last from two-hundred to three-hundred years. If no one objects to this new system, no orders per say will be necessary this turn. Only a guide to how you want your society to progress over the course of the next two-hundred/three-hundred years. Do not expect large nations to remain entirely intact as they are now, as this BT will likely see the rise of feudalism, among other things.
 
Sounds good.
So this nes will become more of a stat based on instead?

There will still be a heavy emphasis on story-telling, but to move to the "next stage", I think this NES does need more stats, yes. If the majority of players are okay with this, then I will begin work on the BT as soon as I get guidelines from those interested.
 
Sorry i missed the last update...
I would support this rule-change!
 
I think that these stats are ok, but you need to sacrafice Economy Stats to do other stuff, and then you need to risk you Economy Stat or other stats (fighting for slaves, gaining traderouts, speculating) to try to gain more economy. I guess that was how the old games were done.

For the manpower stuff. If I had 10 manpower, and spent all 10 on forces, won't I have 0 manpower and need 10 to support forces? If I had 10 manpower, maybe it is forced that the max I can use is 5 manpower, the other 5 to support the 5 I have.
 
I think that these stats are ok, but you need to sacrafice Economy Stats to do other stuff, and then you need to risk you Economy Stat or other stats (fighting for slaves, gaining traderouts, speculating) to try to gain more economy. I guess that was how the old games were done.

For the manpower stuff. If I had 10 manpower, and spent all 10 on forces, won't I have 0 manpower and need 10 to support forces? If I had 10 manpower, maybe it is forced that the max I can use is 5 manpower, the other 5 to support the 5 I have.

Manpower doesn't quite work that way in this case. Manpower represents the amount of units you are able to possess if they all cost one Manpower multiplied by a factor of ten. Theoretically it is possible to spend all of your Manpower (it is an exhaustible resource, not one that requires pay for upkeep), but if you have, something has gone horribly, horribly wrong.
 
if you had 2500 Manpower, you could support 250 units of any type if they all cost 1 Manpower each

So you mean Buy not Support and you mean 250 Manpower, you cound support 250 units of any type if they all cost 1 manpower each.

Right? Also, manpower regenerates right?
 
I don't understand manpower still. Does one pay (manpower) upkeep for units? If so, won't the manpower pool eventually drain empty? Or is it replenished somehow? Or does it hover at 1500 in Jenetia's case, wherein they could only -ever- have 150 units at one time?
 
Well, right now Manpower is the amount of military units you are capable of supporting multiplied by ten (arbitrarily). You pay Manpower upfront when buying a unit, since adding say a hundred soldiers to your military takes a hundred workers out of your farms/factories/what have you. Manpower will regenerate/increase/decrease et cetera based on your actions.

Theoretically, you could have the maximum amount of units you can support with your Manpower, but at that point pretty much the entirety of military-age adults are in the military, instead of working towards the economic betterment of your nation. Essentially, Manpower represents the human surplus you are able to put into your military, and the amount still maintaining domestic industries. There is virtually no reason you should ever have spent all of your Manpower.

Also, massive drains of Manpower such as prolonged mobilization will start subtracting from the amount of EP you gain per turn since an increasing segment of the population is in the military and not contributing to your domestic economic welfare.
 
BT Guidelines Due July 15th-16th
Since there seems to be no opposition to this rule-change, I am beginning work on the BT. I highly advise sending a set of general goals that you want to be accomplished in some form for your culture. Not doing so will leave your society in my hands (*cackling laughter*) and may not end as you would expect. I will accept guidelines up until late on the 16th, but consider that the high-point on the deadline. If the majority of guidelines are in by then, I will probably finalize/post the BT.
 
OOC: I'm going to drop if we do this rule change. The fun of this NES is that it wasn't very complicated, and was mostly story-based. If you "upgrade" it, it would severly stress me out. I love this NES, please don't ruin it.
 
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