Turn Discussion Thread

I think it is far more important to settle cities where we don't already control the land than it is where we do. A delay could mean losing the site and the game. Settling B first does nothing to forward a strategy, where settling copper+pigs is essential to the strategy of peacefully taking a piece out of Mavs.
 
Who's going to settle the pigs/clams site before us? Mavericks are on the other side of the spoke, and do they even have sailing yet? Our culture from creative will claim the tiles with very little effort on our part.

Also, my proposal to build a settler from Canopus doesn't delay the settler from Sirius that would be building the pigs/clam city.
 
The point is settling on Sol is always going to be in place of settling a city on Bode. If it's not the pig-clams city it's somewhere else. Although admittedly maybe that somewhere else isn't as good as pig-clams.

I actually agree with your arguments for the most part, but I'm just going to make a few counter points anyway.

B is easier to get up and running than anything on the other islands. B costs significantly less maintenance. B will be an excellent science city. The production cities on Bode are less important to get up and running ASAP because they wont be working cottages.

Which city is easier to get up and running just depends on where our workers are. It will get set up sooner, but then again every settler it builds will need to get transported elsewhere.

Less maintenance, but better trade routes. Once we have more cities on Bode than Sol the traderoutes thing will flip around though in favour even more strongly of settling Sol.

I completely disagree that cottage cities are more urgent to get out than production. We need production to build more settlers, workers, and military to support our REX. Right now the one thing we don't need any more of is commerce. The beaurocracy-academy-cottages capital is going to have all the research we need. We're not going to suffer from falling behind in research. On the other hand we are going to suffer from not expanding as quickly as our competitors.


Having said all that though, now that I realise that the "next" worker you wanted to replace was the one we're building on T63 rather than the one we started on T58, I'm coming around to the idea.
 
I should amend my argument somewhat and state that although I think it is better to build a settler after the worker in Canopus, I'm not sold on the idea that we should use that settler to build a city on Sol. I would rather it get sent to Bode or the horse site on Andromeda, but I'll look at the argument for site B.
 
Less maintenance, but better trade routes. Once we have more cities on Bode than Sol the traderoutes thing will flip around though in favour even more strongly of settling Sol.

2 cities on each island means at worst we will have 4:commerce: from trade routes in every city.
 
OK - I logged in and checked, and we haven't been offered IW yet, but AMAZON has it. I'll send a gentle reminder.

Also, AlphaShard, I think you can end the turn anytime. We aren't really waiting for anything, and we can except IW after the turn ends. Not that I'm anxious to get that settler to the Arcturus site... :)

The tech situation also reminds me that it would be nice to get an estimate on when Monarchy will be available. We could use the whip to speed production if we revolt to Slavery and HR. If we found Confucianism we might want to run OR soon too.
 
Turn 62 started. Pallas also won her barb fight, but will take 7 turns to fully heal:

Spoiler :
Civ4ScreenShot0172.jpg


It seems safe enough to heal in place and fogbust where she is and retreat if an approaching barb warrior is spotted. Any dissenting opinions?
 
I agree with that, fogbusting from there is more efective than retreating to the forest. If another barb comes before she's healed up there are good tiles to run to in either direction, and it's best not to waste the turn moving if we don't have to.
 
What do people think about moving the other warrior (um... the one not named Pallas) one tile NW? I don't think we want to see a barb spawn in those 3 tiles along the north coast. Low odds of it happening perhaps, but better safe than sorry.
 
Vesta is almost fully healed (1.8/2 hp), so I see no risk in moving her 1NW to prevent barbs from spawning near the Arcturus site. Once the settler arrives and Arcturus is founded (in 3 turns), she can move to the SW to explore.
 
Yeah, the move sounds reasonable if she's that close to full health. I wouldn't move her if a hidden barb would have a good shot at killing her, but I feel confident enough that she'd win defending a jungle hill at 1.8 str.
 
Turn 62 - 1520 BC

Pallas defeated a barbarian warrior and fortified in place to heal (7 turns). Vesta moved to the jungle hill (after screenshot was taken).

Spoiler :
Civ4ScreenShot0173.jpg


Settler finished in Sirius and boarded galley along with Lord Parkin. Galley departed for Arcturus site. Sirius started building a worker (8 turns).

Spoiler :
Civ4ScreenShot0174.jpg


Voyager moved 1SW + 1S:

Spoiler :
Civ4ScreenShot0176.jpg


===========================================================

Current status relative to AMAZON:

We are trailing in expansion:
Spoiler :

Civ4ScreenShot0175.jpg


But benefit from a Amazonian trade route:

Spoiler :
Civ4ScreenShot0177.jpg


EDIT: Also, AMAZON completed The Great Wall this turn.
 
A new turn is up. A barb warrior appeared 1NE of Vesta. Since she is on a jungle hill, and we don't want that barb hanging around the Arcturus site, I suggest we leave Vesta where she is:
Spoiler :

Civ4ScreenShot0179.jpg
 
And what about crossing the river? 1W. What can spawn more barbs, but we would be in a better place to defend. Even if they cross before attaking us, we'll simply just cross again.
 
It's hard to be sure of the odds when we're not at full strength though. I think the benefits of winning may not ballance the costs of loosing. Saving our warrior to defend the new city may be more valuable since the barb warrior probably doesn't pose that much of a threat any way.
 
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