Northen Wolf
Young Hunter
Get your orders in by: Saturday Tuesday
Welcome,
In the year 350, a terrible sickness spread across lands known as Baimora. Village shamans (magic users) said, that this sickness is not natural origin. As the “sickness” crept nearer to your village with every passing day, shamans started speak of enemy “who cannot (yet) be defeated with our forces”. They thought of a plan, a plan what required to sacrifice of all shamans in this village. Most of your kin did not understand this threat what mysterious enemy possessed, but seeing how scared shamans were, less than half agreed with their plan. Those who did not agree - over half of the population left their home village, before the ritual was completed. What has become of them is unknown.
The ritual commenced and was a success. As shamans expected, none of the magic user had survived "the shift", but village was transferred from Baimora to “another dimension” known as "Rokania". How ritual worked, is not known but if you put ritual progress in simple words – magic and life force of shamans transported Village (and areas close to village) away from this reality. 400 years passed in a dark world of Rokania - world that bent all nature laws, world where small rocks and even entire mountains could be witnessed flying past tiny floating isle of hope.
During those 400 years some of your kin, including you, learn to harness the “other world” powers and gained magical immortality. Thankfully or sadly (depends of Point of View), it was only power they learned to "control". None of the first or second generation children harnessed that power, it was said their bodies were not adjusted for such magic. They died to old age taking all of their memories with them. Unfortunate side-effect of these immortality rituals/rites was that everyone who gained immortality lost their memory and knowledge of past events – everything that happened in this previous “homeworld” or what their grand-parents told them was gone.
This immortality does not grant one a immortal life. One can still be killed in battle or poisoned as proved many times in the world of Rokania.
As shamans foretold, after 400 years had passed, this tiny bastion of hope drifted back to universe it belongs to. But are these fortunetellers" right? They predicted that by the time 400 years've passed, both enemy and sickness should be either gone or too weak to destroy survivors.
Current year is 751, just few moments ago, your village drifted back to the world where it belongs to. Most of your houses were destroyed, your granary food stocks disappeared or buried under rubble and dirt, none of your animals survived and many of your folk died during this “shift”. Once proud isle of hope has been reduced to ruins. Immortals have lost most of their knowledge of previous world, but some "mortal civilians" still have “born with knowledge” - just like birds know how to fly, so hunters how to hunt.
Your brothers and sisters know as much as you know about yourself - they know that you you are not a god and that you can be killed in battle. You'll have to work together with others and even together with mortal brothers, should you wish to survive.
You have no followers, you have no clan which to obey, you have no Elder(political leader) or Clan Chiftain (military leader). All you have is one tiny village full of dirt and several immortals who believe that only THEY should be leading your kind onwards in this darkness.
Will you cooperate with others or create a new village with few of your followers? Will you take control of this village by owning most followers, or will you use more “peaceful” ways? Will you challenge the challengers this “old homeworld” throws at you or will you strategical retreat until you can defend yourself properly?
Oh … Did I forgot to mention that your “kin” is greenskins?
This NES is inspired of NutraNES and Nesse, I'll not be "moderator of minor issues" or "your chieftain" - It's up to you to let Orcs be wiped off this world or rise yourself above world of Baimora and Rokania, carried by immortal armies of hell themselves! But do not forget, ignore your follower and you village(s) needs and you'll be facing many problems.
/Moderator
I'll not save any lives - your immortals can and will die, if your orders are stupid. For an example: It is not wise to send your orc in the middle of battlefield, when he does not know even basic fighting. Of course, dead people can be revived, but with what price?
Please note: it is my first NES, English is not my native language, I'll not be nice if you piss me off, I'll not accept any PM orders that are not using "order form" or have random titles ("H12rfey!").
I'll accept orders only if all actions and faction orders are in same post. I'll accept only latest order post, if previous posts contained something "important" I may ignore that "important" thing.
Welcome,
In the year 350, a terrible sickness spread across lands known as Baimora. Village shamans (magic users) said, that this sickness is not natural origin. As the “sickness” crept nearer to your village with every passing day, shamans started speak of enemy “who cannot (yet) be defeated with our forces”. They thought of a plan, a plan what required to sacrifice of all shamans in this village. Most of your kin did not understand this threat what mysterious enemy possessed, but seeing how scared shamans were, less than half agreed with their plan. Those who did not agree - over half of the population left their home village, before the ritual was completed. What has become of them is unknown.
The ritual commenced and was a success. As shamans expected, none of the magic user had survived "the shift", but village was transferred from Baimora to “another dimension” known as "Rokania". How ritual worked, is not known but if you put ritual progress in simple words – magic and life force of shamans transported Village (and areas close to village) away from this reality. 400 years passed in a dark world of Rokania - world that bent all nature laws, world where small rocks and even entire mountains could be witnessed flying past tiny floating isle of hope.
During those 400 years some of your kin, including you, learn to harness the “other world” powers and gained magical immortality. Thankfully or sadly (depends of Point of View), it was only power they learned to "control". None of the first or second generation children harnessed that power, it was said their bodies were not adjusted for such magic. They died to old age taking all of their memories with them. Unfortunate side-effect of these immortality rituals/rites was that everyone who gained immortality lost their memory and knowledge of past events – everything that happened in this previous “homeworld” or what their grand-parents told them was gone.
This immortality does not grant one a immortal life. One can still be killed in battle or poisoned as proved many times in the world of Rokania.
As shamans foretold, after 400 years had passed, this tiny bastion of hope drifted back to universe it belongs to. But are these fortunetellers" right? They predicted that by the time 400 years've passed, both enemy and sickness should be either gone or too weak to destroy survivors.
Current year is 751, just few moments ago, your village drifted back to the world where it belongs to. Most of your houses were destroyed, your granary food stocks disappeared or buried under rubble and dirt, none of your animals survived and many of your folk died during this “shift”. Once proud isle of hope has been reduced to ruins. Immortals have lost most of their knowledge of previous world, but some "mortal civilians" still have “born with knowledge” - just like birds know how to fly, so hunters how to hunt.
Your brothers and sisters know as much as you know about yourself - they know that you you are not a god and that you can be killed in battle. You'll have to work together with others and even together with mortal brothers, should you wish to survive.
You have no followers, you have no clan which to obey, you have no Elder(political leader) or Clan Chiftain (military leader). All you have is one tiny village full of dirt and several immortals who believe that only THEY should be leading your kind onwards in this darkness.
Will you cooperate with others or create a new village with few of your followers? Will you take control of this village by owning most followers, or will you use more “peaceful” ways? Will you challenge the challengers this “old homeworld” throws at you or will you strategical retreat until you can defend yourself properly?
Oh … Did I forgot to mention that your “kin” is greenskins?
Spoiler Welcome to the World of Baimora :
This NES is inspired of NutraNES and Nesse, I'll not be "moderator of minor issues" or "your chieftain" - It's up to you to let Orcs be wiped off this world or rise yourself above world of Baimora and Rokania, carried by immortal armies of hell themselves! But do not forget, ignore your follower and you village(s) needs and you'll be facing many problems.
/Moderator
I'll not save any lives - your immortals can and will die, if your orders are stupid. For an example: It is not wise to send your orc in the middle of battlefield, when he does not know even basic fighting. Of course, dead people can be revived, but with what price?
Please note: it is my first NES, English is not my native language, I'll not be nice if you piss me off, I'll not accept any PM orders that are not using "order form" or have random titles ("H12rfey!").
I'll accept orders only if all actions and faction orders are in same post. I'll accept only latest order post, if previous posts contained something "important" I may ignore that "important" thing.