I've been looking for ways to make RFC run faster, especially in between turns (which also is what makes autoplay take so long), and today I finally managed to make a break-through! We're looking at at least 10% less lag, but it would of course depend on the actual game at hand.
The files can be found in this post and the technical aspects are also discussed in this thread.
What is needed now is comprehensive play testing - instructions can be found inside the link provided above.
Once this setup can be confirmed to work it can be worked into a proper release, perhaps with other enhancements. So helping out with testing is appreciated.
ps I believe something like this is also going to be featured in the next release of the RFC Marathon mod-mod, which already features various speed enhancements.
edit: I originally thought I'd call this mod-mod "Faster, Rhye! Kill! Kill!" Can anyone catch the reference?
The files can be found in this post and the technical aspects are also discussed in this thread.
What is needed now is comprehensive play testing - instructions can be found inside the link provided above.
Once this setup can be confirmed to work it can be worked into a proper release, perhaps with other enhancements. So helping out with testing is appreciated.
ps I believe something like this is also going to be featured in the next release of the RFC Marathon mod-mod, which already features various speed enhancements.
edit: I originally thought I'd call this mod-mod "Faster, Rhye! Kill! Kill!" Can anyone catch the reference?