SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,589
A female angel bearing a sword at your command: 
And if you don't like angels, but woman with swords, fear no more. There is also the option to make her a mortal like most of us:
But of course there is a small hook. This unit is a converted model from Atlantica Online, thus it has rather high demands concerning polycount and .dds file size. More information are given in the download section.
Download link: http://forums.civfanatics.com/downloads.php?do=file&id=15089
Like the leaderheads Female Ranger and Cleopatra this unit is made from an Atlantica Online model. The model itself can be extracted rather easy from that game, you read more about that in the Female Ranger thread. Converting it to a unit however takes some work, at least if you want to have the unit a reasonable polycount. The original models have a polycount of about 6000 triangle. Beside manual combining of triangles I used the Blender script 'Poly Reducer' for this. After that, I had to give the model a new weight map and made some further smaller modifications.
I also added a wing animation via NifSkope to the used japanesesamurai animations to test how this procedure works. It has not much of an effect on the unit appearance, but now I'm a bit smarter about animation modifications.
I hope you'll have fun with the unit.

Spoiler :


And if you don't like angels, but woman with swords, fear no more. There is also the option to make her a mortal like most of us:

Spoiler :

But of course there is a small hook. This unit is a converted model from Atlantica Online, thus it has rather high demands concerning polycount and .dds file size. More information are given in the download section.
Download link: http://forums.civfanatics.com/downloads.php?do=file&id=15089
Like the leaderheads Female Ranger and Cleopatra this unit is made from an Atlantica Online model. The model itself can be extracted rather easy from that game, you read more about that in the Female Ranger thread. Converting it to a unit however takes some work, at least if you want to have the unit a reasonable polycount. The original models have a polycount of about 6000 triangle. Beside manual combining of triangles I used the Blender script 'Poly Reducer' for this. After that, I had to give the model a new weight map and made some further smaller modifications.
I also added a wing animation via NifSkope to the used japanesesamurai animations to test how this procedure works. It has not much of an effect on the unit appearance, but now I'm a bit smarter about animation modifications.

I hope you'll have fun with the unit.
