Turn Discussion Thread

I don't mean to connect the copper, I just mean that we'll want a road there eventually and it's better to build it while we're there already if we have time (but not worth delaying the pigs). If Lord Parkin is going to head to Vega next he'll get one of the two turns it takes back already on his way over there.
 
I fooled around with this in a test game. I think we want to improve the pigs first, not because we will grow to 3 pop and have them undeveloped, but because it fits better with improving tiles for Arcturus and Vega (the pigs/clam city). If we work the pigs at 3 pop we'll rapidly grow to 4 pop before we can improve another tile, if we delay to road the copper

If we improve the pigs without roading the copper, we can next mine the hill 1E of the copper in time for Vega to work it. (Roading the copper doesn't help us get to that hill faster). This is better than the hill between the pigs and the copper (in my most current micro proposal), since this hill can be worked by Vega right away and can be worked by Arcturus. We can't improve the pigs in Vega before it's first border pop, so having the hill 1E of copper mined would be highly advantageous to Vega's development.

Sorry if this sounds too esoteric. Essentially playing through this a couple of times makes me think improving tiles right now is better than building a road.
 
Sort of. ;) Improving the pig isn't necessarily very much better than roading the copper, it just seemed to play slightly better in test games.
 
Turn 70 - 1200 BC

Worker 3 (now named caveman1917) moved to the iron hill. The Confucian missionary continued toward Sirius.

Spoiler :
Civ4ScreenShot0197.jpg


Lord Parkin moved to the pigs hill to start a pasture. Pallas moved 1NW to the pigs hill, but did not reveal any new resources. Vesta moved 1E to spawnbust the pigs/clam (Vega) site.

Spoiler :
Civ4ScreenShot0196.jpg


Voyager found a CDZ city:

Spoiler :
Civ4ScreenShot0195.jpg


We received Metal Casting from CDZ.

For the next turn, the settler will be done in Canopus and move to site B. This will coincide with our revolt to Slavery and HR.

The site marked "x" 1N of Pallas, with pigs, fish, and hills looks like a decent city site. Should we move Pallas 1NW to reveal more tiles, or start heading 1SW and then follow the coast south?
 
When do we switch back to 100% research? Don't want to get Civil Service a turn late if we can help it, Beaurocracy will be excellent.

In the current micro proposal (which, itself, needs an overhaul at this point) I run at 0% research for one more turn. However, I think we have sufficient gold that we can switch back to 100% research next turn (or this turn, since we are going into anarchy). I checked my test game, where our income is worse, and we had 5 gold in the bank when we finished CS, so we should make it there with just 2 turns at 0% in the real game.

I will update my micro proposal later today.
 
Turn 71 - 1160 BC

Pallas moved 1NW to explore the potential city site. It has stone, as well as pigs and clams, and plains rather than desert. It is indeed a nice city site:

Spoiler :
Civ4ScreenShot0198.jpg


Arcturus has grown to pop 2 and is working the clams and the copper mine. Lord Parkin is now building a pasture on the pigs hill in Arcturus, and Vesta is spawnbusting at the pigs/clam (Vega) site:

Spoiler :
Civ4ScreenShot0199.jpg


The missionary spread Confucianism to Sirius, and caveman1917 is now mining the iron hill. Enterprise is now 1/2 turn away from Sirius. The settler was completed in Canopus and moved to the Alpha Centauri site:

Spoiler :
Civ4ScreenShot0203.jpg


Voyager continued south, following the CDZ coast:

Spoiler :
Civ4ScreenShot0200.jpg


We increased the research slider to 100%, and revolted to Slavery and Hereditary Rule:

Spoiler :
Civ4ScreenShot0201.jpg


============================================================

One thing I noticed is that Mavericks might have a city on Bode:

Spoiler :
Civ4ScreenShot0202.jpg


I think Pallas should start back toward Arcturus to act as the MP. The archer there will be done in 4 turns and it will take Pallas 5 turns to get back. The archer could head south when it is finished to scout around.
 
So no OR? I thought the Hammer bonus would be useful at least.

Copper City? Way to be obvious there Mavericks.
 
So no OR? I thought the Hammer bonus would be useful at least.

We (well, at least Irgy and I) discussed this earlier. We can't revolt to Slavery/HR/OR at once, because that would cost 2 turns of anarchy. Also, we'll have CS in about 10 turns, so we'll want to revolt again to Bureaucracy, so better to delay one of the three until then. With the exception of granaries, we want to build mostly units right now, and use the whip when we can, so it was decided to hold off on OR and buildings until we've built more settlers/workers/military.
 
Pallas moved 1NW to explore the potential city site. It has stone, as well as pigs and clams, and plains rather than desert. It is indeed a nice city site

I'm really leaning towards settling this one instead of the Vega (pig-clam-clam) site. It's a site that Mavericks are much more likely to compete for (once they actually find it), partly because of the stone and partly just because the continent is thinner up that end. The Vega site I would say we're not likely to lose.

It also has no jungle, so our 1 worker won't take as long to manage to improve more than just the resources.

The only down side is that it's not quite as good as the Vega site for pumping out workers and settlers, but it's pretty darn close.

One thing I noticed is that Mavericks might have a city on Bode

It's odd that we can't see the culture from it though. Although come to think of it we can't see the second copper either. Maybe after their first border expansion it will become visible to us.

They could also be bluffing with the name, although it's an odd kind of bluff.

I think Pallas should start back toward Arcturus to act as the MP. The archer there will be done in 4 turns and it will take Pallas 5 turns to get back. The archer could head south when it is finished to scout around.

I'd be inclined to leave Pallas somewhere like where he is. We lose a few turns of fog busting trying to swap them around, and warrior is just about as good at fog busting as an archer, while an archer will also actually defend the city if we leave it there.

The archer would be more likely to survive an attack if a barb spawns on the tip somewhere, but on the other hand if a barb archer or axeman comes from the other direction we'll be glad to have the archer around to defend the city (or the resource hills if we can get away with it).
 
I'll respond in detail later since I am heading to bed, but I am inclined to agree with you. The jungle poses problems at the pigs/clam site (more so for Mavericks who don't have IW). Moving Vega to site x would definitely make it easier to get up and running. I still think the pigs/clam/clam site has got to come after that, and then the horses. That would give us 7 good cities from our expansion phase.
 
I noticed we used the Confu Missionary for Sirius.
I forget to suggest to wait some turn to see it auto-spread, as often happens, mainly when the cities are so close. Hammers wasted, i think :(

Actually any move and plan is very well done, so i assumed you guys have wait to spread.
OK, it's done.
 
It wasn't just us, other people commented as well. Including, for example, Alphashard in fact. See post #1416 of this thread for details (there's other discussion earlier such as quoted by #1416 itself, but most of it is around there).

Yeah, that's actually one discussion I can remember. Glad I'm not the only one who is forgetting these too, alpha! :D

When I was going over the synopsis I was going to also suggest the pig/clam/stone site as an alternative, so it's good to know I'm not the one thinking that way. A little less food, but it's a lot more likely to be snatched by Mavericks early on.
 
Settling "copper city" could be used as a way of claiming they have copper when they really don't. Not necessarily a good use of indirection, just coming up with reasons...

Any chance their center tile could be copper and the iron could be on their other spoke? Then they really might have copper. Which almost makes the indirection plausible, though I would not bet that way.
 
I do remember discussing that we needed more units I just didn't make the connection that we didn't need OR then in that case. So yeah I'm getting old I guess lol

I do like the idea for going for City X spot to get the stone, though would we want to use the stone for a Wonder?

It is possible they are misdirecting but I have an idea that might be where they plan on building the Colossus.
 
Maybe I'm wrong about the location of resources, but didn't the Amazons report copper on their other spoke as well? If so I'd expect that the northern and southern spokes don't have copper but the other 4 do. In which case it's possible that the Mavericks have a copper city on Comet.

Also wouldn't it be better if Vega moved 1S to spawn bust? It will cover more land tiles than the current location and would allow it to return to Arcturus just as quickly if it needed to. The downside is that the tile 4E of Arcturus would not be spawn busted, but that's small compared to the number of additional tiles we'd bust in the south if we moved.
 
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