If this is not in, a mod that adds this feature is the first thing I install. Ofc it should only come at industrial/modern times, and gradually at that. Maybe there could be a wonder to simulate Roman imports, in the early period (since it was a fairly unique phenomenon on the scale that Rome and Constantinople did it).
Why do I want this? For the reasons already mentioned, and because I've always wanted to create a city with nothing but food or production in it... It's mini-maxing at its finest!

This way I can play on the world map as Russia (renamed USSR ofc) and have Ukraine's breadbasket supporting my Siberian Naukograds and Atomgrads in the Urals and beyond... Stretching all the way to the barren horizon. And if Ukraine doesn't have enough food, it's time to go on a little European bread excursion; after all as we Soviets know, dependency on foreign trade is a form of sickness that is not tolerated in the Empire, ahem,
Union of Soviet Socialist Republics.
You people are funny with your arguments from tradition and word definition. Civ has moved on (it should, in this way too); why don't you try it too? The early game could still be nearly the same as before. And remember: that's when you found most of your cities! This creates yet another slew of new decisions: how to balance city placement so that it's optimal for both ancient and modern eras, with their different distribution mechanics? (Likely to be a tricky affair and leave something to be desired in both eras.) Do I beeline for the redistribution techs, stalling development in other areas (leaving my new breadbaskets militarily vulnerable)? Do I leave some areas empty to fill with future food cities? (Likely to be a bad option, but still) Do I place my own cities as ancient needs request and take my rightful inheritance by the sword later on, from those pesky neighbouring kings, to complent this now-suboptimal core with pristine grain and production centers? Etc etc etc.
It's win/win, you can't fight progress people!


