Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Okay, let's see if I understand what you're saying here.Dehli and GPFarm are growing at the start, so it's a bad time for Pacifism. I should have '5' marked on Dehli for four turns (which is 3 + 2 from the GLib), and 3 on GPFarm the first five turns.
In general, if we assume we can write off the 7GP plan as silly (which I think is a fair call, particularly since we have no use for the extra GP anyway as it comes late), then the only bit of timing that isn't nigh-on inevitable anyway is the race between Dehli and Three Clams. Everything else is highly robust to changing things around*.
That's why my later posts just talk about this race. Basically if we want a second from Dehli, we want Dehli to win the race. Otherwise it doesn't matter, and we might prefer to get the Three Clams scientist first (which will happen anyway if we leave things be). Although we might prefer Dehli to win just so that we know what we're getting from Dehli sooner, to let us plan around it.
EDIT - I should also point out that Pacifism and Golden ages won't affect this race particularly either. The only significant impact they have on timing is with GPFarm.
* We also need to make sure GPFarm gets the next (the 1500gpp) great person in all cases, but that should happen on its own unless we go out of our way to avoid it.
1. Grt Person Farm should get the next Great Person no matter which scenario we use. This fact seems to be supported by all of the options that you and Mitchum have presented, although it is possible that I missed an option with all of the Excel documents that I currently have open.
2. "A bad time for Paficism" doesn't mean that it is bad to run Pacifism, it just means that we won't gain as much from doing so during that time and that even if we do run Pacifism during that time, it may not speed up your scenarios. However, running Pacifism for those extra 5 turns also will not "mess up" your scenarios, either. Am I right on the latter part or will Scientists need to be juggled if we run Pacifism during those first 5 turns, just to maintain your Great Person spawning order?
3. If we do not run a Golden Age and if we switch out of Pacifism immediately and permanently, then both your and Mitchum's 5-Great-People scenarios actually only get us an extra 4 Great People within my suggested "40 turn" limit. So, the question becomes--can we make do with just those 4 Great People?
4. Spawning a Great Person in Delhi gives us a significant risk of spawning a non-Great-Scientist. Assuming that we spawn 2 Great Scientists as our next 2 Great People by not using Delhi as one of the Cities, it looks like the "leanest" case (i.e. no more Pacifism and no Golden Age) of the spreadsheets so far is to get the first one in Great Person Farm in 5 turns and the next one in Three Clams 8 turns later, in 13 turns. That would be Mitchum's "NO GA, No Pacifism" approach. We can possibly play around with the scenarios to improve upon these numbers, but assuming that these numbers are accurate, then our 2nd Great Person (hopefully, a Great Scientist) will be spawned just after my turnset.
In order to alter this date, we'll need to use one or both of Pacifism or a Golden Age, from what an initial inspection tells me, but I haven't really played around with the numbers yet.
5. A second Great Person from Grt Person Farm is far more feasible to achieve than a second Great Person from Delhi.
Please correct any mistakes in my understanding.