nody
Emperor
I'm just worried it won't work if you change the code too much...
But if you can give me an example file that I can test I will try it.
But if you can give me an example file that I can test I will try it.
Oh, this will be a total re-haul of the code. That is in fact the whole point. I can't see why it wouldn't work though - Rhye used Python and I use the same Python methods. The implementation (the logic of it) is different however, and it will thus work somewhat differently. But once again - its supposed to work better and not worse.I'm just worried it won't work if you change the code too much...
The question is whether you wanna test this new setup yourself (to rule out any mistake from my part) or not. Because then I could just convert the latest version of your CityNameManager and not use the default one.But if you can give me an example file that I can test I will try it.
Was it a mistake to use the Windows XP Notepad, perhaps?
So you see nothing obvious missing from the raw data posted, then?Baldyr, now I'm totally convinced that your system will work much better for further development!
I'm looking forward to see your first version finished and see it work for the mod.
If you need any assistance, please say so.
I have no idea how that would work, but the data will available...I'm updating CityNameManager for RAND myself... although it's a much bigger project. I'll perhaps use your work if you don't mind ^^
Soon anyone will be able to help out - nody permitting. Watch out for guidelines or requests for help.I could help for Dutch city names but I don't know how to do it.
I'm afraid I am losing my faith in Baldyr's system...
Well, I guess I'm glad you asked. (It has been addressed before, but I understand if this is getting confusing for everyone.)Baldyr, there's something I still don't understand from your example on the subforum.
What we have here is 3 different New Orleans tiles - (22, 43), (23, 42) and (23, 43). This is redundant (but won't brake the system as such) and we only need one New Orleans tile.
If there are only names for one tile, what happens when founding a city in either of the other two?
Basically, you need to tell me what you need. I'm guessing here.No, because there can't be more than 1 entry per tile.
I'm having a hard time understanding your question, but I'm guessing you struggle with my explanations also.Some tiles can have different names with different re-names, like Nouvelle Orléans and Nueva Iberia is on the same tile, but both have a unique French and Spanish (re)name.
As far as can tell: In Baldyrs system Nueva Iberia doesn't exist anymore if it's conquered by any other civ or isn't renamed anymore if it's conquered by for example England (New Iberia).
Correct me if I'm wrong.
(22, 43): { iDefault:'Nouvelle Orléans', [COLOR="Red"]iFrance:(iSpain:'Nouvelle Ibérie')[/COLOR], [COLOR="Red"]iSpain:'Nueva Orleans'[/COLOR], iPortugal:'Nova Orleães', iNetherlands:'New Orleans', iVikings:'New Orleans', iEngland:'New Orleans', iGermany:'New Orleans', iAmerica:'New Orleans' },
When I play as the Dutch I always make up names (they don't have to make sense; translations neither do in real life in Belgium there are several examples of that), like Marseille => Maarzele, Orléans => Aureliaan, Bordeaux => (haven't found a suitable one; I usually just type in Bordooi).
Good thing you can modify your city names; I certainly had fun making up Latin names with my Romans.