Turn Discussion Thread

I'm inclined to leave the archer where it is, and send the axeman scouting once it's done.

I agree with letting the archer defend the city.

Oh, come on guys... where's your sense of adventure? ;)

OK, I agree, better to play it safe at this point. If anything, we might need the archer close by if Vesta is threatened. (I noticed she has 0.0 hp :eek:)

On a somewhat related topic, our next city is the current featured article on Wikipedia: http://en.wikipedia.org/wiki/Vega
 
A hurra for our warrior, how is his condition?

What is the MM for Sirius, we should build the granary when it's half full.

btw
You 've not visited Asymptote, in this case we 'd be a tile faster.
 
Vesta is I thought at .2 hp but as I stated she was in critical condtion. We could move the Archer out to protect her, I just rather keep something in the city at all times. Though I guess Vesta and Astrea can trade places.

MM? There was nothing for Sirius listed, though if you guys think a Military unit would be better we can do that.

I'm sorry about the WB I am still stuck in the Civ2 where Navy can attack cities.
 
Vesta is I thought at .2 hp but as I stated she was in critical condtion. We could move the Archer out to protect her, I just rather keep something in the city at all times. Though I guess Vesta and Astrea can trade places.

I think we should leave Vesta and Astrea where they are now. Vesta spawnbusts even if she is at low hp. If another barb approaches Vesta, just have her retreat toward Arcturus.

MM? There was nothing for Sirius listed, though if you guys think a Military unit would be better we can do that.

I think the granary is the best idea right now. Then maybe another settler. I think in the longer term it would be better to set up Arcturus as our military unit pump, since it's a good production site, and we wouldn't have to transport the units off of Sol.
 
What is the MM for Sirius, we should build the granary when it's half full.

Although that is the optimal time to complete it, there's no real benefit to delaying it either. Currently it's due the same turn we grow, which is the least useful time, although when OR comes in the due date might shift to a turn earlier.

The only thing we might be able to do is build a military unit before the granary rather than after without losing food, but all that does is get us a military unit a little sooner, and it would likely just finish up lounging about a few turns anyway. I don't think we want to build a military unit in Sirius though anyway. I'd recommend building a lighthouse next, unless we want another settler first.
 
Also have we decided when to revolt to Confusionism? After we revolt to Buro/OR?
 
We should change in Sirius at least cottage to silk for 1 turn, so we get the granary 1 turn faster (win 4 :food:for the next growing) for ~3 :commerce:, more isn't so good.
What I don't understand is, that we chop normal wood and not the wood with res. also I see no urgency to build a work boat at Alpha, a granary is better because we want/need to grow there. With granary slaving is better.
 
We should change in Sirius at least cottage to silk for 1 turn, so we get the granary 1 turn faster (win 4 :food:for the next growing) for ~3 :commerce:, more isn't so good.

Switching a cottage in Sirius to the silk tile for one turn to get the granary the turn before we grow makes sense to me.

Edit: If we revolt to Bureaucracy/OR and Confucianism on turns 81 and 82, respectively we'll get the OR discount to the granary, so maybe we don't need the extra hammer from silk?

What I don't understand is, that we chop normal wood and not the wood with res. also I see no urgency to build a work boat at Alpha, a granary is better because we want/need to grow there. With granary slaving is better.

If that is sub-optimal, it's probably my fault. I'm still learning my micro. The choice was largely arbitrary, I didn't see any particular advantage to chopping the silk first, since we already have silk hooked-up (we settled Alpha Centauri on a silk tile), and can't trade resources pre-Astronomy. I thought one of the primary motivations for settling AC was that it had lots of forests to chop to speed it's development, so the silk will probably be chopped next.

I agree a granary is a priority (and might be next?), but the work boat is for the clams at the stone/pigs/clam city (Vega) that we will settle in a few turns, to speed it's development.
 
Switching a cottage in Sirius to the silk tile for one turn to get the granary the turn before we grow makes sense to me.

Edit: If we revolt to Bureaucracy/OR and Confucianism on turns 81 and 82, respectively we'll get the OR discount to the granary, so maybe we don't need the extra hammer from silk?

If I am looking at this correctly,there is an additional consideration: We revolt to Bureau/OR on the turn 81, when the settler disembarks at the Vega site. In that case switching to Confucianism on the next turn would mean we'd lose a turn of production in Vega, but I can't think of a better time to do it. Especially since it would speed up the granaries in Sirius and Canopus.
 
I don't look at it as missing a turn's production in Vega, I look at it as missing the opportunity to move the Vega settler while in anarchy. It's not that different really, but I think it makes it clearer why certain alternatives don't really help anything. We'll still be getting a turn's "free" movement from the Vega-bound workboat won't we? Not to mention a turn of the worker improving something. So it's still a relatively good time to revolt overall.

From what I understand we either revolt to the religion before discovering CS, which is bad because it delays CS for our allies, or we revolt after settling Vega, which loses the "free" settler move but otherwise is a pretty good time to revolt.
 
Here's what my thinking was on the plan:

Spoiler :
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There is a Worker, Hell Hound, on the Gally already for X aka Vega.
 
X needs improvements too. Arcturus can build a couple of workers after the axeman at size 4 working 4 improved tiles. (I have not checked the micro plans)

Workers seem reasonable when Arcturus hits size 4. The only other option I was considering was a granary, but I think the need for workers is greater at the moment.

As AlphaShard pointed out, we have a worker headed to X (Vega) on the galley, and the WB being built in Alpha Centauri will improve the clams at Vega. I think the first build in the city should be a granary.

The next turn is up, and there is not much to discuss. The chop is done in Alpha Centauri, and the WB for Vega will be completed next turn. caveman1917 finished roading the tile south of the iron, so we now have a complete road from Canopus to Sirius. Both workers on Sol will move 1NE next turn to chop silk tiles.

Another barb warrior has appeared next to Vesta:

Spoiler :
Civ4ScreenShot0209.jpg


I suggest Vesta retreat 1NW (she has 0.2 hp) and that Astraea (the archer) move from Arcturus 1SE to the copper hill.
 
Sounds good, the barb will probably attack the Archer on the Copper hill. Vesta can heal in the city it will be quicker and I do think were going to need a good number of units to spawn bust quickly since we don't have horse yet.
 
I think it's worth sending Lord Parkin to get Vega off the ground quicker before sending him back around to improve the rest of Arcturus. Also, I suggest we build some roads on these hills rather than just mines everywhere.

As far as workers go, it seems sensible, but we should compare it to building a granary then whipping a worker. In my opinion a population that's not recovering whip unhappiness is wasting the unhappiness-recovery-resource and usually needs to be whipped.
 
Turn 79 - 900 BC

The HUSch finished the chop in Alpha Centauri, and the WB for Vega will be completed next turn. caveman1917 finished roading the tile south of the iron, so we now have a complete road from Canopus to Sirius. Both workers will move 1NE next turn to chop the relevant silk tiles:

Spoiler :
Civ4ScreenShot0211.jpg


Lord Parkin finished the mine in Arcturus. A barbarian warrior approached Vesta from the east. She retreated 1NW toward Arcturus. Astraea (archer) moved 1SE to defend the copper mine:

Spoiler :
Civ4ScreenShot0210.jpg


Voyager continued toward Quatronia territory followed by Mavericks and Quatronia work boats:

Spoiler :
Civ4ScreenShot0212.jpg


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One micro-related question: What to do with Lord Parkin? He can move to the pigs hill at the Vega site in 2 turns, but Vega won't be founded for 3 turns. Should he spend a turn roading the hill he is on, or pre-roading the pigs hill at Vega?
 
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