actually you can turn 6 tobacco into 12 cigars with a factory in a rebel colonyIf you have a colonist reaping 6 tobacco a turn, why use another colonist to turn those into 6 cigars
actually you can turn 6 tobacco into 12 cigars with a factory in a rebel colonyIf you have a colonist reaping 6 tobacco a turn, why use another colonist to turn those into 6 cigars
I'm trying to run the mod on steam on macos. I get lots of "XML Load Error", first one with the civ4gametext_europescreen.xml. Any idea what's wrong?
Hi, I am a modder like Dale, and we can't launched the popup in same turn for the education. I must admit I don't really understand what happend, but it's not a bug.I get asked what I'd like them study at the beginning of the next players turn,
I don't play with this mod, I have mineEvery turn it asks what I'd like them to specialize in.
Multiplayer can make problems, but I think you play solo. I can suggest to test my mod, Dawn of a New Era too, if there are the same bug, it is that you have a problem extern.Does anyone know how to fix it?
What would cause my Rebel Sentiment to never increase? I've had an elder statesman in the town hall producing bells for about 50 turns (since the beginning of the game) yet each of the colonists says "0% - Tory" and the colony is still at 0%. It has never moved.
I absolutely love this mod, but I am having the exact same problem as Bridger. No matter what I do, rebel sentiment never increases for any of my colonists and I don't understand why
Any ideas from anyone?