Camber
Resident Family Therapist
The mod may give you some bonuses against the animals. AND seems to only grant the free promotions when a unit has performed especially well in a fight--so if this mod enhances their performance against animals, I can see you getting free promotions easier.
The "Field Promotions" feature of AND can be turned off in the BUG screen. You can get there by clicking on the bug-shaped icon in the upper left corner of your screen when playing AND.
I hadn't noticed the documentation about Subdue Animals interfering with some AND features, but I happened upon one that was a deal-breaker for me, unfortunately. I can't seem to get the Equestrians Guild to function when the two are combined. I love having a chance to get a Horse resource in the early game, but frankly if I have to choose between that or having access to the Equestrian's Guild, I have to go with the latter. It was a hard decision to make though. My kids and I have really enjoyed hunting the animals in the early game, and we'll miss those features. Thanks DH for a great mod. If you ever get it to work with the Equestrian's Guild, we'll be really excited.
The "Field Promotions" feature of AND can be turned off in the BUG screen. You can get there by clicking on the bug-shaped icon in the upper left corner of your screen when playing AND.
I hadn't noticed the documentation about Subdue Animals interfering with some AND features, but I happened upon one that was a deal-breaker for me, unfortunately. I can't seem to get the Equestrians Guild to function when the two are combined. I love having a chance to get a Horse resource in the early game, but frankly if I have to choose between that or having access to the Equestrian's Guild, I have to go with the latter. It was a hard decision to make though. My kids and I have really enjoyed hunting the animals in the early game, and we'll miss those features. Thanks DH for a great mod. If you ever get it to work with the Equestrian's Guild, we'll be really excited.