If Pallas moves 1S won't that put three land tiles above in fog?
They will be in the fog, but Pallas would still spawnbust them. Barbs will not spawn in a 5x5 tile area centered on a unit, even another barb. Pallas spawnbusts the peninsula fine where she is, but moving 1S will do the same thing and allow us to see off the coast.
I think Philosophy would be good, it leads to Libralism.
Yes, The only point to going down the Aesthetics > Lit line now would be for culture buildings or the free Great Artist from Music. We're running Monarchy, so we can build units to deal with unhappiness currently. Not that this matters much, since we won't put many beakers into whatever we choose.
We only have two workers on Sol so I think we need at least two more. Though we do need to build our army up as well. We also should make sure we have Barracks for any city that will be a primary Military builder.
The current plan is to build two more workers on Sol, and I think we should build a barracks in Arcturus after the granary and then start pumping out units.
If we're that close to astronomy shouldn't we be producing a few galleys to upgrade, and a whole heck of a lot of macemen to capture the Maverick home island with? Or are we going to delay for a more dominant attacker?
We are teching far faster than we can actually make use of the techs. The major attraction of Astronomy at the moment is that it opens up resource trading. To date we focused on developing research, and then expansion. We have done well to catch up in expansion, but we need to better develop the cities we have. We really need to develop production centers in Arcturus, Vega, and Canopus before we seriously commit to military activity.
Let's say, hypothetically, that we want to invade the Mavericks home island. What would we need? I'd say, minimally, 9-12 maceman, 9 cats/trebs, 3 archers/longbows to secure the captured cities, and about 8 galleons. Additionally, we need units to defend against possible counter attacks on Bode. We really need more production. This might be an argument for grabbing the southern pigs/copper site soon. Settling on Anjennida would give us commerce, but not much production.
Just a reminder that the Mavericks have their horse hooked up with Chariots out there.
With all the hills on Bode, I'm not that worried about chariots, but I do think we'll need better defenders than warriors soon. We should have Feudalism for longbows, and Engineering for pikes, shortly.
I don't understand the situation in Canopus, what did you win with not working on both fish. If you change a woodhill to them Can grow in the turn. Then the mace will be ready the same time, if not earlier. Additional there is a floodplain cottage ready this turn and we have no people for working on it.
We get there some good tiles near Can and AC also, so the towns have to grow.
Btw the growing in Can would also better if you want to whip the mace as I read in microplan, I would like working all good tiles after whipping.
I'm not the best at whip micro, but I wanted to whip the mace for 2 pop in Canopus the turn before it grew to size 5. This way we get 1 pop back immediately after the whip. To have enough hammers in the maceman to whip this turn, we needed to work the forested hill for one turn. After the whip we'll work both fish again, along with the gold and the FP cottage.
I agree that we need to improve and grow Canopus and AC, which is one of the reasons I proposed building more workers now. I hate building a worker in AC at size 2, but I want to spread Confucianism there for the OR bonus before we start putting hammers into many buildings, and improve more tiles. If anyone see's ways to improve my current micro plan in this regard, let's discuss it.