Battlegrounds: Sign-Up Thread

Darth Caesar

Might be a Wizard
Joined
May 6, 2010
Messages
2,247
Location
A Tower
Star Wars: Battlegrounds



Welcome to the Next Generation of Forum Game a comination of Snakes and Foxes, and Mafia. This is Battlegrounds.​


Do Not Post Yet.
 
Rules.

First Rule of any Forum Game, BE CIVIL try not to ruin others players fun, Role-Playing is alright personally insulting someone is not. Second Rule of Forum Games, the GM IS THE LAW what the GM says go's.



Basic Setup

Spoiler :
Here is the basic setup of the game, There are two factions with a set amount of people on each side there will be two GMs who serve as opposing leaders for the two factions. The two factions will go to battle on Battlegrounds. The battlegrounds can range from open fields to secret military compounds.


Characters

Spoiler :
The players will make character cards that display there stats. Players also get five soldiers under there command. They will augment your stats and serve as a shield when taking damage although you will still take damage. Your character can only be killed if your troops are all dead. You can use items you have acquired to increase your soldiers stats. You can also designate one of your soldiers as a specialist which will be similar to character roles. If you lose one of your soldiers there is no way to get them back. Your specialist soldier's stats will be trained as you train your's up, however you cannot train your normal troops stats, you can specifically designate how you want him to be trained or let the GM decide randomly or just give him general guidelines on his training. Your troopers will automaticly heal 25% of there hitpoints in every base phase.


Character Classes

Spoiler :
There are different Classes for characters including, Medic, Scout, Spec Forces, etc. There are special abilities, items, and bonuses associated with each role.

List of Character Classes: Finished

Medic: Faction Limit: 1. Bonus: +2 to all defense. Ability: Can heal friendly units on battleground. Starts battles with one Team Medpack.

Scout: Faction Limit: 3. Bonus: +5 to stealth. Ability: Can scan enemy defensive positions.

Commando: Faction Limit: 1. Bonus: +5 Stealth +5 Awareness. Ability: Can
Sneak Behind enemy lines and perform sabotage.

Spy: Faction Limit: 1. Bonus: None. Ability: During base stage a Spy can try and perform a mission to get enemy Intel, if successful there Faction gets a +10% combat bonus in next battle. Note this action will consume the entire base phase for the character, they will not be able to heal injuries or train stats.

Fighter: Faction Limit: 16. Bonus: +2 to all combat stats. Ability: None. Starts with Force Armor.

Engineer: Faction Limit: 3. Bonus: None. Ability: Can build light turrets and barricades (one per battle).

Once a Faction has lost one of there Characters of a certain class there is no getting them back so be careful.


List of Soldier Specialist

Explosives expert: Ability: Can plant explosive on objects IE Defensive positions and mission objectives. Can lay Landmines as traps for attacking forces. On defense starts with three Landmines, on offense starts with three bombs.

Sniper: Ability: Can provide long range cover for squad mates. Starts with Sniper Rifle

Vanguard: Ability Can Handle Heavy Weapons. Starts with highest standard weapon and armor.



Battles

Spoiler :
One of the factions defends in the battles and the other attacks. This alternates until the end of the game. The location of the battle will be decided by the attacking faction’s leader, the leader can decide for himself where to attack or hold a vote among the members of his faction, it doesn’t matter if the opposing side learns of the location of the battle for it has no effect on the game.

When on the battleground players will send actions to there GM which will be among other things attacking, exploration, trying to take out an important target, etc.

There are two different objectives in battle, one will require the attacking faction to capture a certain point (Sort of like Star Wars Battlefront II) the other will require the attacking faction to take out a certain target IE An Ammo Bay. The defenders objective is always to keep the attacker from completing there objective.

There are three stages in battles, The Preliminary Stage, The Main Battle Stage, and The Victory Stage. In the Preliminary stage the defenders are given the list of defenses and can scout the routes the attackers will likely take and lay traps, while the attackers get a chance to scout out enemy positions and explore, in The Main Battle stage the Main Battle commences the defenders position themselves in the defenses, while the attackers choose there attack route, in the Victory Stage the results are listed including the victor, player injuries, and loot gained.

At the beginning of the battle players will be given a small description of the terrain and three different routes for the attackers to go through, the defenders will be able to go in and if they have an Explosives Expert lay mines, if they are attackers they can scout enemy positions, you do not have to be a scout for this job although it aids in the process, if they are the Commando class they can go behind enemy lines and disrupt defenses or even take out the mission target, although the latter is a extremely risky move if your stealth is not high enough you will be swarmed with nearly every enemy in the opposing faction. Finally you can go in to just look and try to find Items, for this a higher awareness aids in looking. When looking though the routes you may meet enemies if this happens you will both perform awareness checks, if either of their awareness checks succeeds combat will ensue until one of them has taken enough damage and retreats.

Here is a list of defensive structures:

Light Turret: +1 Defense

Medium Turret: +2 Defense

Heavy Turret: +3 Defense

Defensive Barricade: +1 Defense

Defensive structures aside from the barricade must be manned to be of any use. If you are manning a turret and it gets blown up you will take a significant amount of damage.

Special Note on Faction Leaders: The two GM’s that are the faction leaders will be uber powerful, though they have no squad and cannot train there traits they will nearly be able to fight everyone on the opposing faction in the beginning, because of this they will be only majorly involved in combat at the final battle this will be the climatic battle that will decide the game more on this is detailed in the Victory section.

Example Battle PM’s:

Preliminary Stage 1: Go through the right canyon and try to scout enemy positions

Preliminary Stage 2: Go through the left canyon and look for items or traps.

Preliminary Stage 3: Sneak behind enemy lines and try and take out the mission objective:

Main Battle Stage 1: Run through the center canyon and blast through the enemy positions to capture the mission target.

Main Battle Stage 2: Set up my Sniper to cover me and my squad while we attack.

Main Battle Stage 3: Have my Vanguard to use his Rocket Launcher to take out one of the enemy heavy turrets.



Base

Spoiler :
When not fighting, the game is set in the faction base this phase is 24 hours long. In the base players send in two orders, the orders are either training there stats, or healing injuries, injuries are acquired in battle and are optional to heal. You will send in your orders to your Faction GM.

An example order PM.
Action 1: Train up my stealth skill.
Action 2: Heal my injuries from the past battle.

Action 1: Result +1 Stealth point
Action 2: Result: +50% hitpoints Note: If you lose more than 101 HP it will consume all actions for that base phase to get fully healed.

In the base there will be a market where you can acquire new items to help you on the battle field. (Exploring battlefields may yield loot as well) Currency is acquired by winning battles.

Items

Items will come in three categories, Weapons, Armor, and Miscellaneous. There are some items that can only be used by your Main Character or Your Soldiers and items that can only be used by a specific class. In addition to the ways specified above you will also get the items of enemies you kill. You may also sell items for there purchase value

List of Items:

Spoiler :
Weapons:

Name: Bonus: Can Be Equipped by: Special Ability

Blaster Pistol: +1 Attack: Any Soldier: Can be dual wielded

Blaster Carbine: +2 Attack: Any Soldier

Blaster Rifle: +3 Attack: Any Soldier

Sniper Rifle: +3 Attack: Sniper. Long Range Attack

Rotary Blaster Cannon: +5 Attack: Vanguard

Rocket Launcher: +3 Attack: Vanguard: Can destroy defensive positions

Lightsaber: +2 Attack: Main Character: Can be dual wielded but gives penalty of -2 Defense. Additional ones can only be acquired by killing a Jedi/Sith and taking it from them.


Armor:

Force Armor: +2 Defense: Main Character

Light Armor: +1 Defense: Any Soldier

Medium Armor: +2 Defense: Any Soldier

Heavy Armor: +3 Defense: Any Soldier


Miscellaneous:

Medpack: Anyone: When equipped can immediately heal 25% of your Hitpoints

Advance Medpack: Anyone: When equipped can immediately heal 50% of your Hitpoints.

Squad Medpack: Anyone: When equipped can immediately heal 25% of your squads Hitpoints.

Team Medpack: Medic: Can heal 25% of hitpoints for every member on a team.

Personal Shield: Anyone: Adds 25 hitpoints to your health this does not count for medpacks.

Lightsaber Crystal: Main Character: +1 Force Attack, +1 Force Defense. Can only be equipped by player with lightsaber.

Bomb: Explosives Expert, Commando: Can be planted on enemy defenses and mission objectives.

Landmine: Explosives Expert: Used in defense as traps if successful hit occurs reduces 25 to 50% of enemies health, enemies when approaching the vicinity of a Landmine player performs a awareness check, if check succeeds the mine will be avoided, if it fails the mine go’s off and a dice roll occurs to determine how much damage it deals.

Some items such as landmines and team medpacks cannot be bought because they are class dependent. Items such as Medpacks will be used as soon as needed (Character Health reduced to by amount Medpack heals) unless specified by player.

Example of a PM a player might send to indicate when to use a Medpack: Do not use my Medpack unless I am about to die.



Here’s what a character card should look like. In the beginning you get 25 points to spend on stats. Your stats will be limitless. Since I’m planning on making the first game Star Wars themed stats such as Force Defense and Attack as well as Species will be specific to that game.


Spoiler :
Picture of yourself (optional)


Name: You’re Name

Gender: Whether you’re a male or female

Species: What your species is. (Game Specific)

Class: What your character class is.

Health: Your current health, you have a maximum of 200 Hitpoints.

Attack: How well you attack

Defense: How well you defend

Force Attack: Your ability to use the Force Offensively (Game Specific)

Force Defense: Your ability to use the Force Defensively (Game Specific)

Awareness: How well you can detect items and enemies using stealth.

Stealth: How well you can sneak around while scouting.

Items Inventory: Items you have found or bought.

Items Equipped: Items you have equipped. As a main character you start with a Lightsaber equipped. Medics also get a Team Medpack at the beginning of every battle, and Special Forces get a bomb at the beginning of every battle.

Currency: All players start with five.

Special Ability: Class Dependent

Character Background: The story of your life.


And an example of a Soldier Character Card


Designation/ Name: The call number of your soldier, can be named by player later in game.

Gender: Chosen by player

Species (Game Specific): Chosen by player

Specialist Class: Only one of these per squad

Health: His/ Hers health, maximum of 200 HPs

Attack: How well He/She attacks

Defense: How well He/She defends

Awareness: How well He/She can detect items and enemies using stealth.

Stealth: How well He/She can sneak around while scouting.

Items Equipped: Items He/She has equipped. All normal troops start with a blaster pistol equipped, Snipers start with a Sniper Rifle and Light Armor, Explosive Experts start with Medium armor and three Bombs/Landmines and get three more for every battle, and Vanguards start with a Blaster Rifle and Heavy Armor.


Special Ability: Determined by Specialist class.


Your soldier’s stats all start at five. You will have five of these cards below yours for each of your soldiers.


Map

Spoiler :
There will be a list of battlegrounds they will be split evenly among the two factions. One of these battlegrounds is the Base of the faction, this battleground can not be taken unless every battlefield that that faction controls is taken once that has happened the opposing faction will attack there base. Each battle ground is given a defensive strength of High, Medium, or Low.

Victory

Spoiler :
Victory will be achieved when one Faction takes the other Faction’s base or the opposing Faction is completely wiped out. In either case the two GM’s fight it out, in the former when the Base Battleground of one faction is taken the game enters into the last stand mode in the last stand mode the defenders are given one last chance at winning by battling out with the other faction there are no defenses only man against man, in this mode the two faction leaders battle it out, if the attacking faction’s leader prevails he will go on to help his faction finish off the remaining defenders. If the defending faction’s GM wins the remaining attacking force dogpile him trying to kill him along with the rest of the defenders the prevailing Faction is the winner. In the latter case all of the GM’s faction is killed then the opposing Faction including there GM must fight and kill him ensuring victory.


Credit to Zack for the inspiration of this game, without the Acadamy this game would not exist.

If you are confused by the rules don't worry! While the rules look complex once the game starts i'm sure it will be easy to figure out. Feel free to ask me any question you can think of. Also here is a simple summary of the rules.

There are two sides, they go to battle on battlegrounds and fight it out, one attacks one defends in a alternating patern. Characters can choose a specialist class for themselves, they also get five soldiers one of which is a specialist for the player to assign, during battle characters give orders for there Squad (The Player included) to undertake. When not fighting charcters are in base where they can heal injuries, train stats and purchase items.

FAQ:

Spoiler :
Q. Are we Jedi or soldiers?
A. You are a Jedi/Sith.

Q. So do we have a limited number of points to be put into attack, def, etc, from the start?
A. Yes you have 25 points from the start.

Q. Is health standard at 200? Or do you need to put in points in that too?
A. Yes health is standard at 200, and no you cannot put points in it.

Q. Do we PM our character card and 5 soldier cards to you?
A. You PM your charcter card and Soldier Specialist choice and I'll add the Soldier Cards, you will receive two Soldier Cards, one for your Specialist, and one for the rest of your troops. (Since the rest of your troops cannot be trained there stats will all be the same.)

Q. So I pick a specialist and a class?
A. Yes :)

Q. Can you die in this game permanently or are you just defeated?
A. Yes you can die but only after all of your soldiers are dead.

 
Sign-Ups.


1. Domination 3000.
2. Link16
3. mgsmuhammad.
4. Nictel.
5. dcmort93
6. Duke Knockout.
7. Choxorn.
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The Factions.


The Jedi

There Leader:

Spoiler :

Name: Yoda

Gender: Male

Species: Yoda's Species/ Frog/ Illegitimate Child of Kermit the Frog and Miss Piggy/ No one knows

Class: Faction Leader

Health: 200

Attack: 100

Defense: 100

Force Attack: 100

Force Defense: 100

Awareness: 100

Stealth: 100

Items Inventory: None

Items Equipped: Lightsaber, Force Armor, Lightsaber Crystal.

Currency: 0.

Special Ability: Faction Leader

Character Background: Yoda was one of the most renowned and powerful Jedi Masters in galactic history, who was known for his legendary wisdom, mastery of the Force and skills in lightsaber combat. Yoda served as a member of the Jedi High Council in the last centuries of the Galactic Republic and reigned as Grand Master of the Jedi Order before, during and after the devastating Clone Wars. Following the Battle of Geonosis Yoda held the title of Master of the Order in addition to that of Grand Master. In his centuries of service to the galaxy and the Force, Grand Master Yoda had a hand in the training of near to all the Jedi in the Order, including such luminaries as Obi-Wan Kenobi, Ki-Adi-Mundi and Oppo Rancisis; all of which would come to serve on the Jedi Council along with him.


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The Sith Faction.

There Leader: Me

Spoiler :

Name: Darth Revan

Gender: Male

Species: Human

Class: Faction Leader

Health: 200

Attack: 100

Defense: 100

Force Attack: 100

Force Defense: 100

Awareness: 100

Stealth: 100

Items Inventory: None

Items Equipped: Lightsaber, Force Armor, Lightsaber Crystal.

Currency: 0.

Special Ability: Faction Leader

Character Background: A Human of unknown origins, he was trained as a Padawan by Kreia and a number of other Jedi Masters, both on Coruscant and at the Jedi Enclave on Dantooine. Acknowledged as a very gifted pupil, by 3,964 BBY he was a Jedi Knight respected enough to amass a notable following that argued for Jedi intervention in the Mandalorian Wars. Though opposed in this by the Jedi Council itself, Revan could not be dissuaded. Revealing the horror of the Mandalorians' genocide of the Cathar, Revan bolstered his support base and then quickly circumvented the Council, exploiting a technicality that forced it to begrudgingly "sanction" the intervention he desired. With the Council sidelined, the charismatic young Jedi and his closest friend, Malak, were able to recruit and lead a faction of Jedi Order to war without fear of reprisal. A talented military tactician and strategist, Revan directed the Galactic Republic to victory after assuming command of its forces in 3,961 BBY, finally ending the conflict the following year with the defeat and execution of Mandalore the Ultimate, the destruction of Malachor V and the disarmament of the Mandalorian Neo-Crusaders. Yet in the wake of this triumph, Revan, his loyal Jedi followers, and the third of the Republic fleet that remained under his direct control ventured into the Unknown Regions—ostensibily in pursuance of Mandalorian stragglers—and ceased all communications with the known galaxy. In those unknown regions of space, on Dromund Kaas, Revan and Malak came face to face with the long hidden Sith Empire and its Emperor. Thus, having already embraced the seductive Sith teachings he encountered at the Trayus Academy on Malachor V.


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Here is a list of open classes.


Faction: Class: Number Available

Sith: Scout: 3
Sith: Commando: 0
Sith: Medic: 2
Sith: Spy: 1
Sith: Engineer: 3.
Sith: Fighter: Unlimited

Jedi: Scout: 3
Jedi: Commando: 0
Jedi: Medic: 2
Jedi: Spy: 1
Jedi: Engineer: 3.
Jedi: Fighter: Unlimited


You may now post and sign-up. You may also state your faction and class. I will need a Co-GM for this game to start, PM if your interested.
 
There is one more rule, NO COWS ALL CHARACTERS MUST BE SENTIENT!!! And please make charcters born in the Star Wars Galaxy, it is nowhere near a requirement but it's prefered by the host A.K.A. Me.
 
A formal invite? in

I'm returning Celine, so that will be the Sith Faction also can I keep my character class a secret?

Is health standard at 200? Or do you need to put in points in that too?
 
Yes to both answers.

Atttention players please send in your Charcter Cards and Selected Squad Specialist ASAP
 
Caesar555 :huh:

Okay let me give you a simple explanation of the game.

There are two sides, they go to battle on battlegrounds and fight it out, one attacks one defends in a alternating patern. Characters can choose a specialist class for themselves, they also get five soldiers one of which is a specialist for the player to assign, during battle characters give orders for there Squad (The Player included) to undertake. When not fighting charcters are in base where they can heal injuries, train stats and purchase items.

I might make a dictionary for the game to help clear things up at some later date.
 
Whats a Bettleground?
 
sure.
 
Caesar555 :huh:

Okay let me give you a simple explanation of the game.

There are two sides, they go to battle on battlegrounds and fight it out, one attacks one defends in a alternating patern. Characters can choose a specialist class for themselves, they also get five soldiers one of which is a specialist for the player to assign, during battle characters give orders for there Squad (The Player included) to undertake. When not fighting charcters are in base where they can heal injuries, train stats and purchase items.

I might make a dictionary for the game to help clear things up at some later date.
Wait, wasn't that your old name or am I getting some kind of weird combo with you and someone else.
 
Innage.
 
IN IT FOR da WIN!!
 
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