Lots of ideas of stuff for discussion.
I think Hebe should get woodsman and defend. I agree with upgrade plan you proposed Trystero.
The more I think about it, the more I think Combat I is the better way to go for Hebe, since it has more long term usefulness. WM is good for early exploring warriors, but we will chop down all the jungle eventually, and Combat we be more useful on upgraded units.
On the diplo front is it plausible to ask for just two citys on Ajenda the Carib and City d location?
I'd really like at least 3 cities on Anjennida, or city d moved south so we get better overlap with the pigs/clam/clam city on Bode. But, we should dot map and discuss it.
I 've a question: When do we build forge?.
I 've seen
We build a worker in Canopus, why?
If we build a forge and go on maximum growing, we can whip in 5 turns with

22/34 and

51/120 and work the fp-cottage in 2 turns. with pop 5-6 we grow in 2-3 turns, so worker should be whipped in Can then after growing to pop 6-7. That is better then use the food direct in building them.
If I understand this correctly, this is a good argument for building a forge in Canopus. And I will switch the build, unless there]is a strong argument against. I choose a worker, since we need workers. But Canopus has Confucianism and will get the bonus from OR, so building buildings seems like a rational decision. Thanks for the input.
Should we have HUSch (the worker) mine the plains hill in Canopus, or plantation a silk tile that can be shared by Canopus and Alpha Centauri? I am currently favoring the mine, since we need more production, but we'll need the plantations soon for trade, and it will be an instant commerce boost.
btw
I don't like upgrade a warrior without experience.
I usually don't like to do this either, but I look at this as leveraging our GNP advantage to quickly produce a maceman so that we ensure we capture a city. In these terms, the gold is invested to provide us with a maceman and a city.
BLubmuz: I think Grant addressed your general question about the ETTA, but I will give it some more consideration. My initial response is that we did not simply give away our tech lead, we traded it for an alliance which gave us some measure of security. So part of what we gain is Amazon, Quatronia and CDZ not attacking us. I don't have much MP experience, but my sense is that you don't last long alone in MP games. But again, this is just my first thought. I will think over your question more carefully, and make sure I am thinking about this clearly. (Sorry, it's been a long day helping out at my son's school and then going to a dinner party, so I'm not sure how clearly I'm thinking at the moment.)
And I agree, we need to start thinking more long term, but I think the immediate goal should be trying to capture the Mavericks home island before Quatronia. I will point out that, if we want a domination VC, we seem to be doing well at grabbing land peacefully. This is one reason I think we are currently focused on expansion. Land is power, and Bode is just sitting there for us.
Edit: I looked at the actual game and fooled around with my test save. I am not inclined to build a forge next in Canopus. It (like several of our cities) is still underdeveloped. It only has 1 mined hill to work at the moment. I think we need the workers being built in Canopus and Alpha Centauri to improve those two cities. We have 5 workers for 5 cities. I also think this is a good argument for sending HUSch there to improve the plains hill with a mine. Finally, it has two fish tiles but no lighthouse. I would build that before the forge to speed recovery from the whip. We also need missionaries to spread Confucianism to all our cities. Again, I am not arguing that a forge is not a good idea, or desirable, just that we have more pressing immediate needs.
Edit2: Also, we received maps from Quatronia. I have not ended the turn, but I'm going to bed, and I am unlikely to log in again before the next turn starts. I have finished the moves that needed to be made and taken screen shots. I will file my report tomorrow. If there is general agreement that a forge (or something else) is better than the worker in Canopus, we can switch the build next turn.