SGOTM 12 - Plastic Ducks

I got some problem. It seems that I can not open the saving and it said ' the save file you have selected is protected to ensure that the assets in your mod folder have not been changed'

I can open our test saving before. However each time when I load the BUFFY_SG12 mod, it said game played will not be valid for submission unless I use an user account with admin access.
It is strange because I always use an admin account to run the game.
 
Played and uploaded here.

You guys may be glad to SIP:

Here is the final surroundings and demography:
Spoiler :

Civ4ScreenShot1615.jpg


Civ4ScreenShot1616.jpg




Comments:

The surprise is that Horse is found 2N1E, just under the second settlement spot. With it, we may want to revise the X-worker opening.

Another exciting discovery is that 2 elephants and 1 cow are found at the 2nd city spot. That being said two things: 1) GLH is ensured; 2) the 2nd city requires more improvements: logistics and worker moves are needed as well.

The northern passage seems to be very narrow (zoom in, we can see the left side is ocean as well). The western zone seems juicy and reserved for us.


About other AIs' activities:

AIs don't know each other, even after 20+ turns. I'm quite sure that they kept spamming units instead of workers (their city and power had growth).

It may be too early to say that they are far from each other, but one thing for certain: Stalin should be the farthest AI to us (with the EP +%), while Roosevelt and Gandhi seem nearest.

Gandhi's tech path is quite particular: Archery=>Masonry=>Agri. Under Aggressive AI, everyone prioritizes military techs. So religions came late as well. But I'm surprised that AI has much bonus on tech, and they tech quite fast even with their EP slider on: each of them accumulates a decent amount of EP on us.

Some leaders are given techs according to their favorite civic: Mao revolted to SP, Roosevelt to Rep and De Gaulle to Nationhood.



Enclosed the saves on T0 (after settlement) and the turn when TW is finished (and when I stopped).

I need to run some test games to evaluate the impact of the horse.
 

Attachments

@hydraculas
Just got home. That error reminds me of when I use the BULL .dll instead of the regular Civ .dll (found C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets). If you do not have the original .dll it will give that error I think... I'll edit in the link to the file in a few minutes.

@dingding
Excellent play!

I'll update the test game soonish so we can check the game. My guess is early second city is even better now because of great tiles it will have!

It's kind of a bummer that De Gaulle gets Nationalism to start... I doubt we have a shot at Taj Mahal now.

Mao is gonna be fun to watch with SP in his hand so early!

I'm kinda puzzled as to what the AI lands look like as a result... no or near none fallout?
 
But I'm surprised that AI has much bonus on tech, and they tech quite fast even with their EP slider on: each of them accumulates a decent amount of EP on us.

The fast teching is due to them getting the Era bonuses from turn 0...

Anyway, here's the test game.

EDIT:

@hydraculas
Here's the original CivGameCore.dll in case that's the faulty item.
http://gotm.civfanatics.net/civ4games/Civ4_BtS_DLLs.zip
 

Attachments

Ran a test...
1. We can delay BW I think... the odds of having Copper in BFC with horses already present and Ivory next door -> 0
Unless we want to rely on chops to help with #2...

2. I find it hard to keep up on improvements with only 2 workers ! However building a 3rd leaves us a bit behind on population compared to improvements... what a strange situation.
 
@ hydraculas:

If you're under Vista, you need to launch Civ 4 by right-clicking the icon and selecting "run as admin". So the save can be valid for submission
 
Well... this is foul play!

Under F9 tab...

Warriors Lost: 84!

Looking under Event Tab, Combat Log... those foolish warriors have attacked a bunch of Modern Armors from everyone sooooooooo...
They have a bunch of war success against us, getting Peace Treaties will not be easy at all.

Finally in case you hadn't noticed, Stalin has been given Manhattan Project in his capital.... ya.

Despite the difficulty being Emperor, it will play around Immortal maybe a bit more. Not that I'm complaining ;)
 
^^dingding's saves are the real game.
My test game is created without 'Lock Modified Assets' so that I can access WorldBuilder to edit the map.
 
So he played the real game? Does this mean that he put his roster at front and we need to continue his saves?
 
So he played the real game? Does this mean that he put his roster at front and we need to continue his saves?

There is 1 official save for everyone it's the one he posted. Everyone can play the test game but only 1 can play the official. The order is determined by the roster.

So yes we will continue from his save once we decide on a course of action via test game.
 
So dingding played the offical save and I still can not open it.

I guess it has something related to the REG files of Civ4 because I re-install my OS last month and the Assetschecker can not find the civ4 path. The mod can not recognize the Admin account because of the REG problem and that's why I can't open the official save.
I have add the reg files for times but it still doesn't work.

In the worst case, I need to re-install Civ4.
 
@kossin

I have seen your test save. Is the surrounding same as the official save? I can already see the whole map in WB.
 
It's kind of a bummer that De Gaulle gets Nationalism to start... I doubt we have a shot at Taj Mahal now.

I have not checked the save yet. That's seems strange, as French can't have both Nat and Ecology from the beginning. Does that mean more AIs don't have Ecology?
 
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