SGOTM 12 - Plastic Ducks

@hydraculas

1- Can we get a rough plan first?

2- Yes you can continue from his last save. We will upload to server after we have acquired Writing (which is 1 turn after 2nd city is settled in the real game I believe - I got 182/187 on t47 and the real game should have at least a few more beakers, maybe 8).
 
@BIC
My plan is mainly based on my simulation that oracling CS with 3 cities. If u can do it before turn 80, just show me and I will adopt it. If u don't wanna oracle CS with 3cities, we are not talking about the same thing.

I've tried several times with 3 workers and :
- T80 with 3 cities (growing on the silk/rice and then going worker, worker, settler after the library ; of course it was an awful city because I lacked Pottery and couldn't even complete the library before the Oracle) ;
- T79 with 2 cities (tried both growing on the silk and on the horse ; horse is probably better since it brings a library 2 turns earlier and still allows to grow to size 5 on T59, the turn where the 2nd gold mine is complete).

I'm not sure how Duckweed and Kossin managed T77-T78 but I'll try again tomorrow :)
Oh ! And I did this researching neither Pottery, nor Sailing... Maybe I lack the know how :goodjob:

Yeah... This ain't the post that will convince you...
Good luck with the play !
 
I think it's preferred by organizer that we upload the save to the official site and next active player gets it from there. It would be better that dingding uploads the save 1st. We'd like to see the final plan from hydraculas before actual play anyway.


A few more tests... I keep getting beaten to Oracle by 1~2 turns... however the GLH is never in danger from what I've seen - weird!

Since some AIs does not have a coastal capital in the test game,;) especially Roosevelt. Try to give him a coastal capital and you will see the opposite. In this game, It's very likely that Stalin is the only AI does not have a coastal capital. My rule of wonder attempt is that it should be over or at least close to 50% successful chance. I become suspicious whether we will attempt GLH.
 
Okay... let dingding upload then. Not gonna change much really.

About GLH: yea, I know. Still I've yet to see the coastal AI even start it (Churchill)... gonna wb a bit to see.
 
If AI capitals aren't fallout covered then getting GLH is a gamble. If 50% is the desired preference then we might as well forget it now.

I still say we wait to see the first few wonder dates.
 
@hydraculas
1- Can we get a rough plan first?

from turn 32 to turn 46:
capital:warrior to 3>settler>worker
city2 settled at turn 46 and gold mine finished at turn 47.
tech > writing
I think these are the same with everyone's simulation.

About the warriors, warrior1 to the GH north west to the rice to watch DG.
warrior 2 to the PH south west to the rice and then explore south.

Take care of each AI's movement all the time!
 
How about science slider? Do you plan 0% before or after city #2 is settled?

My preference is 1 turn of 0% right now in case an AI learns Writing in the meantime.
 
Yes, I mentioned this in my post before. It can at least save 1 coin when I settle the city.


How about science slider? Do you plan 0% before or after city #2 is settled?

My preference is 1 turn of 0% right now in case an AI learns Writing in the meantime.
 
I'm not sure how Duckweed and Kossin managed T77-T78 but I'll try again tomorrow :)
Oh ! And I did this researching neither Pottery, nor Sailing... Maybe I lack the know how :goodjob:

I had some extra beakers to complete math on T78 since I did not let capital take both gold after academy built.;)

If AI capitals aren't fallout covered then getting GLH is a gamble. If 50% is the desired preference then we might as well forget it now.

I still say we wait to see the first few wonder dates.

We could complete GLH on 625BC or earlier, that's not a bad date for a normal emperor game. Roosevelt with a coastal capital indeed increases the risk, however aggressive AI is a positive factor for wonder attempt. IMO Oracle on 825BC has the similar risk as GLH on 625BC.

from turn 32 to turn 46:
capital:warrior to 3>settler>worker
city2 settled at turn 46 and gold mine finished at turn 47.
tech > writing
I think these are the same with everyone's simulation.

About the warriors, warrior1 to the GH north west to the rice to watch DG.
warrior 2 to the PH south west to the rice and then explore south.

Take care of each AI's movement all the time!

It seems to me that Paris is closer if go southbound as there are 2 coastal tiles seen to the north, so that's a closer way warrior 1 should go if we want to arrive Paris earlier. Warrior 2 can go along the northeast coast to check if there are islands to be settled. Warrior 3 can check the southeast coast later.

I would appreciate if you could post more detailed plan as what kossin described in post #3, You can also take a look at the link in our SGOTM11 for the examples of the final plans except the 1st set by me :p.
http://forums.civfanatics.com/showpost.php?p=9117669&postcount=2
 
@hydraculas
You know where to get the save? (If not: Go to post #2 and click on the red link (Results and Progress)... the save is in the table under our team name.)

Had some spare time and verbalized the thing.

t32
Keep research at 100%: we might be able to pillage a few tiles
Both workers clean fallout

t33
Both workers done cleaning fallout
Warrior 1NW then 1SW
Capital goes for another warrior

t34
Both workers pasture cow
Warrior 1W

t35
Both workers done cow pasture [2nd pop on cow]
Warrior 1SW (now on Rice)

t36
Both workers on horse, pasture + CANCEL
Warrior 1SW (can be NW too I guess, both are hills iIrc)

t37
One worker goes to riverside gold hill
Other worker continues pasture
First warrior: get a look at Paris, try to pillage/capture worker (move according to land) - Paris should be 9 tiles West of our capital
Second warrior: goes to the north along the coast to check for islands
Capital: start 3rd warrior

t38
horse pasture done

t39
horse worker goes to second city site
Capital starts Settler, warrior in queue [3rd pop on horse]

t40
... move warriors

t41
Worker cleans fallout on second city site

t42
... move warriors

t43
gold fallout removed

t44
Worker starts gold mine

t45
If no tiles were pillaged (2 gold minimum), turn off research
Settler done
Start 3rd worker
Move settler NW then NW (NOT to the city spot, but 1 tile before just in case the game sends him before fallout is cleaned)

t46
Wait for fallout to be cleaned (press Ctrl-A at start of turn)
Move settler on cleaned grassland and settle city #2
City #2 takes PH gold from first city and works it, start workboat

t47
Writing should be in - save+upload
 
Oh no, the router in my apt broke down. Then my video card had something wrong. What a terrible day... I have to get these stuffs down by this weekend.

Kossin, these are exactly same as my simulation.
Can u play it for this set?
 
Plan looks good. I'm pretty confident that Paris won't be reached straightly. Route though south is the logical way.

@BIC
Everything of this set has been discussed very thoroughly.:)
 
Okay, I'll play after dinner (maybe 1 hour).

Path south does indeed sound better to me for Paris... also gives us more vision on surrounding land as we won't see south anytime soon.

@BIC
Someone was meant as anyone - as Duckweed said we turned just about every rock so it was just a question of having at least a second person look it up for a(several) silly mistake(s).
 
Played and uploaded to submission page.

Some good news:
-no AI has expanded yet
-Judaism not founded
-it appears AIs are stuck under fallout slowing them down despite era bonuses
-no Wonders built yet!
-Gandhi has not gotten Priesthood still
-at least another landmass spotted (island or not... not sure)
-AIs still haven't met each other
-a lot of good land available (see deer+tundra silver spot as potential 3rd city site)
-Writing done as expected on t46
-good variety of resources

Less good:
-DG is far so couldn't pillage anything
-a lot of fallout before we can settle normally

My notes:
Spoiler :

t37
Gandhi gets TW

t42
Stalin adopts Slavery

t44
Gandhi gets Pottery
Research to 0% (no tiles to pillage)

t46
Mao adopts Slavery


Game log
Spoiler :
Turn 42, 2320 BC: Stalin the Despicable adopts Slavery!

Turn 44, 2240 BC: You have trained a Settler in Moscow. Work has now begun on a Worker.

Turn 45, 2200 BC: Gandhi will trade Pottery

Turn 46, 2160 BC: St. Petersburg has been founded.
Turn 46, 2160 BC: You have discovered Writing!
Turn 46, 2160 BC: Mao Zedong adopts Slavery!

Turn 47, 2120 BC: St. Petersburg has become unhealthy.
Turn 47, 2120 BC: Gandhi will trade Alphabet


Screenshots
Spoiler :










Anyway, all these conditions suggest to me 3rd city sooner than later and attempt on GLH.
 
Is there are a north route to DG?

BTW:How can I copy the txt in Game log?

I don't know... I'd assume yes as otherwise it'd be too easy to block him in. However it might very well be a peninsula :confused:

Game log txt: when you upload the game via the site you get the game log, otherwise there's an Autolog folder in the Buffy mod directory iIrc.
 
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