Turn Discussion Thread

Yes, let's whip.

To clear some things up, the missionary in AC is going to Arcturus, right? What should we build in AC next?

Also where is the settler we are building going to go? I think if we are going to start a war with Mavericks, it shouldn't go to the south copper/clams site on Bode since we'd need to defend the clams. It's probably better to go to the pigs/clam/clam site.
 
Ok whipped and updated Tracker thread.

I was thinking we go for the Horse site on Ajenda.

I think AC should go Lighthouse --> Barracks --> Macemen.
 
It's now turn 99. Our caravel barely survived the barb galley attack:

Spoiler :
Civ4ScreenShot0286.jpg


Should we heal in place or retreat to Vega/Arcturus to heal?

Vega finished the granary and currently has an archer in the queue (it needs a garrison). Other options would include a forge or lighthouse. Arcturus finished it's forge and will grow back to 4 pop next turn. It is currently building a barracks (in 3 turns) and will then commit to producing military.

Spoiler :
Civ4ScreenShot0287.jpg


Hebe defeated the barb and has 2 hps. I suggest we move her back to the spawnbusting spot (1NE) and let her heal in place.

Spoiler :
Civ4ScreenShot0288.jpg


The missionary has spread Confucianism to Rigel, and caveman1917 moved to the bananas to build a plantation (health + food).

The forge was whipped in Canopus, and the worker will finish next turn. Also, we have finished the granary in AC, and have an additional 30 hammers from a chop there. What should we put them into?
 
Because Husch, we have two plains hill mines and a plains hill quarry all three are -2 food for a grand total of 0 food growth and not being able to access more tiles. So we need more +1 tiles that will allow us to access more tiles and work the mined/quarried hills.

I 've problems to understand your info. In the moment there are 3 tiles (good improvable) without 2 :food: in summa -5 :food:, we 've +4 and with lighthouse an additional 5 (look at pic).

An info to your last turn.
Why has Caveman made a 2 tile move? That is bad. If he has to build at bananas, then he should go 1 move to fp, build a cottage (best or any other), break and next turn goes to bananas and build there, gain 1 turn (with building a cottage) without any costs.
 

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To the turn:
The caravel should go and take the missio to Vega or Arcturus, then heal there.
In Vega then build a barrack and forge, so build forge firstis better.
 
Yes right now we have plenty of food but eventually when we want to work those mines as well we will need more food.
 
An info to your last turn.
Why has Caveman made a 2 tile move? That is bad. If he has to build at bananas, then he should go 1 move to fp, build a cottage (best or any other), break and next turn goes to bananas and build there, gain 1 turn (with building a cottage) without any costs.

Yes, that wasn't a good move. I was thinking of improving the bananas for the health bonus rather than how to best get there. Sorry about that. How do you think is the best way to develop Rigel?

For the rest of this turn:

I followed HUSch's recommendation and moved the caravel toward Alpha Centauri to pick up the missionary next turn. (I also moved the missionary 1W to board the caravel). I think we should send this missionary to Vega, since it needs a forge and barracks. I set the build in Arcturus to a barracks.

Spoiler :
Civ4ScreenShot0289.jpg


I moved Hebe 1NE to spawnbust while she heals in place.

Spoiler :
Civ4ScreenShot0291.jpg


HUSch is building a plantation on the silk tile he was standing on.

Spoiler :
Civ4ScreenShot0290.jpg


We have a choice of what to build in Alpha Centauri with the hammers from the chop. AC is currently a good commerce city (producing 18 beakers, see the city adviser screen shot below) and is hammer poor at the moment (only the iron mine is developed). With the hammer overflow, OR bonus, and Financial bonus, we can construct a library there in one turn. The plantations will only increase our gold in AC, and it can work the FP cottages while Canopus works mined hills. I therefore think building a library is a good idea, since we will get a better return on our gold investment for research. I have ended the turn, but if someone thinks of a better use for those hammers, they can change the build.

Spoiler :
Civ4ScreenShot0292.jpg


Edit:
After giving it some thought, I decided it would be a better idea to get more military for defense if we are going to war soon. I switched the build in AC to another caravel (finished in 4 turns) rather than a library.
 
suggestions for moving units.
1. the warrior west of Vega is better on hill, there he sees at least the same tiles.
2. Toch (worker) goes east at hill to mine (for Sirius or Alpha).

btw
I 've made a plan for Rigel.
 
suggestions for moving units.
1. the warrior west of Vega is better on hill, there he sees at least the same tiles.

Would he have the same sight over water though? I am mostly concerned that we keep an eye on the southern coast.

2. Toch (worker) goes east at hill to mine (for Sirius or Alpha).

I was thinking exactly the same thing.

btw
I 've made a plan for Rigel.

Thanks! I will have a look and post the situation for this turn in a little while when I get home from work.
 
It is now turn 100 (375 BC):

From the event log, CDZ has declared war on Merlot and someone got a GS:

Spoiler :
Civ4ScreenShot0294.jpg


Per our plan discussed earlier, I propose we move the caravel to pick up the missionary for Vega, and then heal there. Our second caravel in AC will be done in 3 turns.

We have finished the Worker in Canopus, and it is now building a barracks. We could have the new worker (pindicator) chop/mine one of the plains hills in Canopus, or help build the plantation on the silk.

Spoiler :
Civ4ScreenShot0296.jpg


As HUSch mentioned, I think the worker (Toch) in AC should mine the green hill shared with Sirius. The worker in Rigel (caveman1917) will start a plantation on the bananas.

Here is the current diplomacy situation:

Spoiler :
Civ4ScreenShot0295.jpg
 
I've partially played the turn, but there is one more item we need to discuss.

Both workers, AlphaShard and hell hound, have completed mining the plains hill in Vega. I think what they do next depends on where we are going to send the next settler. Since settling the southern copper/clams site on Bode will require naval defense, I suggest we send them to start preparing the pigs/clam/clam site. I would have them mine the hill 1E of the copper in Arcturus (stopping to road the copper hill on the way), and then commence jungle chopping.

Spoiler :
Civ4ScreenShot0297.jpg


If anyone has better ideas, let me know. This turn is up in about 12 hours.

Also, I've gotten no feedback on the new worker (pindicator) in Canopus. My inclination is to have him chop and then mine one of the plains hills.

Lord Parkin will mine the other plains hill in Vega next turn.
 
OK - so there's been something of a development:

Spoiler :

I guess Merlot has figured out our little alliance:
Civ4ScreenShot0300.jpg


This hasn't been accompanied by any diplomatic messages as of yet. I don't think this really affects anything as far as our plans are concerned. We will end up at war with Mavericks as well shortly, I presume. We should get some announcement written up (Irgy's original response would work nicely) and sink the Mavericks' work boat.

Turn 100 - 375 BC
  • Our caravel Mariner has moved to Sol and picked up a Confucian missionary.
  • The new worker (pindicator) in Canopus moved 2E to the plains hill to start chopping next turn.
  • The worker HUSch has moved 1E to green hill to start a mine next turn.
  • On Anjennida, caveman1917 is building a plantation on the bananas in Rigel.

Spoiler :
Civ4ScreenShot0298.jpg


  • On Bode the workers AlphaShard and hell hound are moving to the copper mine in Arcturus to build a road and then construct a mine on the hill 1E of the copper that can be used by the pigs/clam/clam city.
  • Hebe moved 1NE to spawnbust and heal in place.
Spoiler :

Civ4ScreenShot0299.jpg


Diplomacy:

Spoiler :
Civ4ScreenShot0301.jpg


Demographics:

Spoiler :
Civ4ScreenShot0302.jpg


Edit: I also moved the archer Astraea 1SW to keep a better eye on the SW coasts of Bode.
 
The mavericks boat gives us no problems, so they can destroy it, they 've cost with it.

The worker at Arcturus shouldn't both at the same tile and road. 1 at the other hill, then road both and after that mine the other hill.
What is the goal of enterprise? I would like, if we take another worker to Rigel. There are much work to do.

btw
Why are we building another caravel? We don't need a second, in few turns we can build east indians.
 
The mavericks boat gives us no problems, so they can destroy it, they 've cost with it.

Well, they can use it for intelligence purposes, I suppose.

The worker at Arcturus shouldn't both at the same tile and road. 1 at the other hill, then road both and after that mine the other hill.

I presume here we are talking about the copper hill and the hill 1E. That sounds reasonable.

What is the goal of enterprise? I would like, if we take another worker to Rigel. There are much work to do.

It will take the settler to Bode for the pigs/clams/clams site ("City A" on the map). There is a lot to do at the City A site as well since we have to clear a lot of jungle. We could send the settler to the south copper/clams site, that requires less work to develop, but needs naval defense. City A will be a good production site, so I am inclined to settle there and start developing it. We can build another worker for Rigel in Sirius after the settler.

btw
Why are we building another caravel? We don't need a second, in few turns we can build east indians.

We need naval defense against Merlot/Mavericks and barb galleys. One caravel can guard our west, and the other our north while the galley is free to shuttle workers and soldiers. Gold is not a problem for us, so we can easily upgrade them to East Indiamen when we finish Astronomy.
 
You can't upgrade a caravel to east indians, only to frigate destroyer or submarine; galleys to east Indians.
If the settler is for Bode A (I thought north of Sirius or Anjennida), then the worker should go like my pic and we should build a wb in Arcturus next or after a guard bogi.

Btw Pallas can go at hill without difference in Fow.
 

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You can't upgrade a caravel to east indians, only to frigate destroyer or submarine; galleys to east Indians.

I always get naval upgrades confused. Regardless, having an additional vessel not restricted to coastlines will allow us to pillage Mavericks seafood improvements (if they have any) and attack galleys transporting there troops. We can hopefully get them promotions and later upgrade them to frigates.

This is another example of why playing turn-by-turn is sub-optimal. I got little feedback on what to build in AC (I asked first in this post, and then had to make a decision as the turn was ending). Maybe a library would have been better.

If the settler is for Bode A (I thought north of Sirius or Anjennida), then the worker should go like my pic and we should build a wb in Arcturus next or after a guard bogi.

North of Sirius is possible, but I would like to get AC and Canopus better developed with the workers we have on Sol. We can't settle Anjennida until we come to an agreement on the dotmap. City A has been in the plans for a while, and Arcturus and Vega are pretty well established at this point, so we can spare the workers.

The problem with mining the tiles you suggested is they cannot be worked by City A. I suggest we road the copper and then mine the hill 1E, This hill can be shared by Arcturus and City A (see attached picture). I want to use both workers to complete the mine by the time City A is settled. This way, it can work the mine immediately and build it's own work boats. We want Arcturus to build nothing but military units for the short term (at least until Vega completes it's forge). After mining the hill we can chop and pasture the pigs.

Spoiler :
Civ4ScreenShot0303.jpg
 
I wait for Astro to upgrade the galley ( :move: 4 for 2)

@Trystero
1. If both worker go to the same tile to road, it's bad. So you must find another tile for the 2. worker. If you said your move last turn, I would have suggested one worker goes to road the pig-tile or at forest to ....

2. The best land-tile (in A's FC) for long is the pig-tile.
 
@Trystero
1. If both worker go to the same tile to road, it's bad. So you must find another tile for the 2. worker. If you said your move last turn, I would have suggested one worker goes to road the pig-tile or at forest to ....

I am going to disagree with you that both workers improving the same tile is necessarily bad. But my objective is not to road the copper fast, it is to improve the green hill quickly so that City A will have a quick source of hammers. Because I want to move both workers to that hill, I think we should pause to road the copper hill once both workers are on it. Roading the pigs in Arcturus won't help us connect or improve the City A site.

2. The best land-tile (in A's FC) for long is the pig-tile.

I completely agree, but improving the pigs requires chopping the jungle, whereas the green hill can be mined at once. Maybe it's better to move both workers now to the pig hill to chop and mine?
 
What is the idea for city A, Enterprise needs how many turns to transport the settler 3, then we need 5 turns to get culture tothe pig-tile. The same time is needed for using the clam-tiles.

In this 5 turns we 've no good tile to work, only the green hill at Arcturus, I think (now I see), why you go with both worker. Why didn't you build roads at once? The best way is not a optimum way. So That is my new plan:
Go with both at copper, build with one a road, the other goes at the other green hill and road. If the first is ready to move, the other hill is roaded too.
Timetable
350 (now) both worker at copper
325 Settler goes on enterprise and e. goes south, worker1 road, worker2 goes green hill
300 w1 road (ready), w2 road
275 Settler goes at city-tile, w2 road (ready), w1 goes on road to hill and mines
250 Settler founds the city, both worker mine
225 mine is ready.
175 Arcturus has to build a wb (important) 125 is CE in city A.
 
I think we will need teams of two workers to help City A develop quicker. It's never a bad thing to speed up tile improvement time. I also think that City A would be a decent production city with four minable hills that I can see. Plus lots of food, we can put down Workshops or Cottages for extra commerce. Though I know everyone loves city specialization so I vote production we need an Army.

Re: Vega Mines, this is exactly why I suggested farms to help feed said mines.

Also Frigates are a great idea once we get Astro as we can bombard what will undoubtedly be port cities.
 
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