If the AI Diplomacy were the only problem, i would not be here. Thats just one part. AI Diplomacy never were that great in previous CIV's. No, the worst part is the fighting. Period. If the whole idea of Fireaxis was to let the player wage war, they should have made that part much better then it is now.
Just for "fun" i tried the horseman "steamroll", *kuch* , can hardly get it out of my mouth.. "strategy". Now we all here know that the Horsemen is way overpowered, and, boy it shows. Taking over town by town, with four Horseman "regiments" is a piece of cake. Taking out every unit he brings up to you, also. Yes even spears or pikes.
The only "skill" you must have as a player, is to now how to position your horsemen and when to attack. Which is pretty straightforward, when you understand the mechanics. Assemble them 3 hex away from their town, fully healed. Pick of any enemy unit you encounter, heal, assemble 3x away again and when there's no unit left to charge into to, attack with, again healed , all four horsemen the enemies town. Victory ensured, mostly finished of by the third charge. Heal, and do the process again to take a other town.
But it gets worse. While enemy troop behavior is a nightmare. He could fire with his archers to me, sitting in his town; he didn't. From the neraby town he send a horce archer, just parked it right next to his city, afcourse, a sitting duck; a horsemen took it out with one strike. Same thing would have happened with a cat, if he put it there.
And that is in my mind showing why 1 UPT is bad. It's not so bad for the player (aldo i disklike it very much), but it's devastating for the AI. That we have trouble to defend those weaker units is one thing; we use over human brain to overcome that. No, that the AI can't cope with it is pretty obvious and that's the main reason i dislike 1 UPT so much in CIV5.
Because besides all the AI shortcomings, he does not even have enough units to make up for his stupidity. Take those"ranged" or whatever units out with your "superiour skills" of warfare and your done; Victory is yours. That's why 1 upt is wrong; it makes it sure; that you never can defend your weakers stuff properly, besides a sturdy defence. In offence, or underway, they are just sitting ducks; ready to be finished off.
That's why SOD is better to me; atleast the AI's arty or other weak stuff was not THAT easy to kill. Atleast, you never knew with how many forces he defended his town; so you didn't knew how many forces you needed to take it. With 50 Chivalry, yeah that should work. But you first needed to make sure to get those 50, right ?
Anyway, a evoluted SOD system and balanced gameplay would have been so much beter then the 1UPT we have now. The only good thing about CIV5 are the hex tiles. For the rest, i could not care less. 1 UPT will never work, i think, while the AI is stupid (al always) and i honestly don't see how they are gonna fix that; they never could with previous CIV's. We and are speaking of AI for ages now and look how far we got. Right: more of the same "short cuts" . To make up for the AI's stupidity; the only answer i see is: give the AI more bonusses. How "harder" you play, how more gold the AI gets, units, faster production etc.
That is situation now just as it was with CIV 1. Nothing have changed. Only now, they have crippled the AI even more....
When you look at computer Chess, you get a grip of what i mean. A Chess AI cannot think, there is no intelligence. All intelligence there is put in there, is coming from people, people who have coded every possible move into the "CHESS brain" , every sidestep, and 9 steps beyond the first move (or more). All options they can think of, are all written in the code. Look how long it took to make the ComputerChess player as good as the beste chess players around . And that's only with 32 pieces, 6 different types of ""units" and a playground of only 64 tiles.
See where i am getting at ?