Nothing new with the caravels.
I can say that I'm really not to concerned with what Quatronia's got here. In graphs they have a history of being ahead of us in pop (though we pass them next turn) and with our relatively weak army, they aren't far ahead. Nor does is look like they're building up to much.
And we have another city on the mainland (the one closest to the capital), no screen
Put espinage on Dutch.
Overall, outstanding micro, I must say. This turn alone we had (1) the mine complete for pop 6 in AP city, (2) chop finish gran in bubble gum, and (3) had i played the turn before a workboat on the clam in jumbo.
It does seem like it's ready for a slavery switch. I know CS is just about in (by the time you read this the next turn is already played) so I held off for that but if we're to continue in Police state we'll want more than one +50

unit available to build: we'll want to be able to build one and 2-pop whip the other. And so I think we want construction ASAP. I still went 100% on compass this turn and next, but after Merlot finishes CS I'd recommend Merlot goes construction fed by Mav money (if Merlot needs it - currently Mav has ~100 gold and can get 45

/turn at 0% sci)