SGOTM 12 - Plastic Ducks

Hi guys,

I present you my apologies for disappearing suddenly and dropping in only now.
I'm sad to see that you're only 2 active in the team and ashamed not to be so myself.

However, I'm saturating with Civ4 at the moment and can't seem to focus on the game. I need something "lighter".

Again, you have my apologies.
I guess I'll come back to CivFan in a few months from now and maybe we'll meet again at that time.
I hope others will come back to the team.

Sorry again for letting you down,
BIC.
 
If possible trade for Calendar+Archery

T130 go binary research (unless situation warrants for something else)
Krasnoyarsk galley to 3E Moscow
Troops move S (catch DG)

Moscow: worker on GH R, worker on cottage to Smolensk rice

Orenburg: worker to deer

GG attached to SP warrior (move 2S), no promotions for now

T131
Moscow: GA kept, any other GP settled, 1 worker chops, 1 worker finishes road, worker on cottage to GH SF

3 wb CFB

Smolensk: Mace attacks Axe, promote CR1 after fight if hurt badly, move medic GG Mace to Smolensk, upgrade to Mace, 1 worker moves to sugar/rice city spot, 1 worker to 1N banana

SP: OF into HE, cows to 3F1C

Nov: OF into CH [plan to 2-whip library into CH as well], 3F1C to cows, worker sent south

Orenburg: worker SF (adding road will delay camp by 1 turn = 2F)

South: Attack DG stack in open
S Galley keeps exploring

T132

Smolensk: kill spear with GG Mace, send supermedic south, other worker to supermedic
Stack south to Rice

PH site: worker 1N banana R

Sugar/rice: worker SF (no road doesn't affect settling date)

S Galley moves 1 tile then heads back to pick up worker

Moscow: take 2F1H1C from Smolensk and on it, (Mace), all workers to 1S SF+windmill

SP: 4th pop to coast (growth in 1), (switch to library)

Rostov whip Forge

Kras: wb CFB

Yaroslav: whip LH

South: heal

T133
Orenburg: other worker to deer

Ros: OF to Lib

Vlad: worker R

Yaro: library

Yek: 3rd pop on 1F3C

SP: 5th pop on coast (growth in 2)

Sugar/rice spot: worker to S sugar SF (workers from Moscow would go to N sugar easier)

T134
Moscow: (cat),1 worker to other GH, 1 worker windmill [if Calendar is acquired, go to W silk instead, on t136 when silk improved move them to S cities to help]

PH site: worker move 1E banana

SP: whip Library (gets + 4.25 beakers next turn as R = 100%)

Nov: 4th pop on 2F1H1C

Rost: settler (5th pop to Fur)

Yak: whip granary

T135
SP: OF into HE, fish, 2 ivory, lake (lose .25 less hammers)

Vlad: whip granary, worker boards galley

Kras: wb CFB

Yek: whip LH

Yak: LH

Moscow: 2F1H1C to windmill (cat -> growth in 1), worker to other GH

Ros: whip settler, warrior to SP

South: stack SW
PH site: worker R

Nov: 2F1H1C to 3F1C

Smolensk: 3rd pop on 2F1H1C

T136 start Philosophy
Moscow (settler), 2 workers SF other GH, 11th pop as Engineer (more hammers, faster GP, GE dilution!)

Vlad: (LH) unload worker on island

Yek: CH

Ros: settler to Moscow, OF to CH

SP: take 3F1C from Nov and on it (from Ivory)
Nov: 2F1H1C (from 3F1C)

Orenburg: 3rd pop to 2F deer,1 worker H

South: stack on Rice H

T137
Moscow: 3rd worker SF

Orenburg other worker H

Vlad: worker SF on island, galley moves SW to chain

SP: farm to cow
Nov: cow to farm

South: if possible, stack moves next to city

PH site: worker to PH

T138
Moscow: (settler), 2 settlers board galley, finish SF and start windmill, galley sent S

PH site: worker R PH

Nov: 5th pop on deer from Yaro
Yaro: whip lib into CH (deer to coast)

SP: Ivory to coast (growth)

Yek: queue chariot or Archer

SP: Ivory to coast (growth in 1)

T139
Orenburg whip granary into LH, workers move 2 tiles SF+C

Moscow: finish windmill, Eng->windmill

Ros: (CH)

Yaro: takes deer and on it

Nov: takes cows +3F1C and on them

SP: cows to GH mine and coast

Yek: whip garrison troop

T140

Nov: 2-whip CH
SP: (chariot garrison for Rost) takes cows, GH to coast [growth in 2]

Moscow: new GP born (settler/worker)

Rostov: 3-whip CH

Yak: whip LH

Yek: CH

Vlad: whip LH

Orenburg: workers between O and Rostov go to Rostov grass fallout

PH site: 1 worker R east banana

Not certain about micro around sugar/rice and PH site as it's hard to say when we'll get Calendar.
 
GG can delay the medic promotion until needed.

I don't have more concerns now. Proceed when you are ready.

BTW, I'm more happy if the revised parts are enlightened.
 
Hi guys,

I present you my apologies for disappearing suddenly and dropping in only now.
I'm sad to see that you're only 2 active in the team and ashamed not to be so myself.

However, I'm saturating with Civ4 at the moment and can't seem to focus on the game. I need something "lighter".

Again, you have my apologies.
I guess I'll come back to CivFan in a few months from now and maybe we'll meet again at that time.
I hope others will come back to the team.

Sorry again for letting you down,
BIC.

Thank you for dropping by to give a note, although it's not what I expected.;)
 
Hi guys,

I present you my apologies for disappearing suddenly and dropping in only now.
I'm sad to see that you're only 2 active in the team and ashamed not to be so myself.

However, I'm saturating with Civ4 at the moment and can't seem to focus on the game. I need something "lighter".

Again, you have my apologies.
I guess I'll come back to CivFan in a few months from now and maybe we'll meet again at that time.
I hope others will come back to the team.

Sorry again for letting you down,
BIC.

Thank you for taking the time to tell us so. I fear this is true for most of the team unfortunately, rather than just extra-busy time. Lost of interest is much more a stopping cause than being too busy.

Take care and here's to hoping to see you later!
:cheers:
 
GG can delay the medic promotion until needed.

I don't have more concerns now. Proceed when you are ready.

BTW, I'm more happy if the revised parts are enlightened.

Oh no, Duckweed is less happy than he could !

:D

Sorry, I forgot to do so... doing it now. Then I'll play.
 
Played, report:

Some good, some bad. I played stupidly for 2 things but I guess it's not the end of the world. Still pretty stupid though. Enough to want to kick myself a few times over.

I stupidly moved a worker in the south before double checking plan, resulting in 1 worker turn loss (worker on hill was unable to come to a cleaned tile due to 1t delay on fallout :aargh:. And I lose 1 Mace at 86.4% :(

Other than that, I had to adapt a bit as some cities were apparently not exact to test game. Oh well...

Calendar wasn't available for trade. Gandhi didn't go after Music but rather DR. Lucky SOB got a GE and rushed HG -_-

Mids were finally completed.

2 GPs born

Log
Spoiler :
Here is your Session Turn Log from 375 AD to 600 AD:

Turn 130, 375 AD: Rabbi Akiva (Great Prophet) has been born in Moscow (Catherine)!
Turn 130, 375 AD: You have trained a Worker in Novgorod. Work has now begun on a Library.

Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) (8.00) vs Churchill's Axeman (5.50)
Turn 131, 400 AD: Combat Odds: 89.2%
Turn 131, 400 AD: (Extra Combat: +10%)
Turn 131, 400 AD: (Combat: -50%)
Turn 131, 400 AD: (Combat: +50%)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 16 (84/100HP)
Turn 131, 400 AD: Churchill's Axeman is hit for 24 (76/100HP)
Turn 131, 400 AD: Churchill's Axeman is hit for 24 (52/100HP)
Turn 131, 400 AD: Churchill's Axeman is hit for 24 (28/100HP)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 16 (68/100HP)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 16 (52/100HP)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 16 (36/100HP)
Turn 131, 400 AD: Churchill's Axeman is hit for 24 (4/100HP)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 16 (20/100HP)
Turn 131, 400 AD: Churchill's Axeman is hit for 24 (0/100HP)
Turn 131, 400 AD: Catherine's Maceman 5 (St. Petersburg) has defeated Churchill's Axeman!
Turn 131, 400 AD: Catherine's Maceman 2 (Moscow) (7.44) vs De Gaulle's Archer (3.30)
Turn 131, 400 AD: Combat Odds: 99.3%
Turn 131, 400 AD: (Extra Combat: +10%)
Turn 131, 400 AD: Catherine's Maceman 2 (Moscow) is hit for 13 (80/100HP)
Turn 131, 400 AD: Catherine's Maceman 2 (Moscow) is hit for 13 (67/100HP)
Turn 131, 400 AD: De Gaulle's Archer is hit for 30 (70/100HP)
Turn 131, 400 AD: De Gaulle's Archer is hit for 30 (40/100HP)
Turn 131, 400 AD: Catherine's Maceman 2 (Moscow) is hit for 13 (54/100HP)
Turn 131, 400 AD: De Gaulle's Archer is hit for 30 (10/100HP)
Turn 131, 400 AD: De Gaulle's Archer is hit for 30 (0/100HP)
Turn 131, 400 AD: Catherine's Maceman 2 (Moscow) has defeated De Gaulle's Archer!
Turn 131, 400 AD: Catherine's Maceman 1 (Moscow) (6.16) vs De Gaulle's Spearman (2.85)
Turn 131, 400 AD: Combat Odds: 96.7%
Turn 131, 400 AD: (Extra Combat: -10%)
Turn 131, 400 AD: (Extra Combat: +10%)
Turn 131, 400 AD: (Combat: -50%)
Turn 131, 400 AD: Catherine's Maceman 1 (Moscow) is hit for 12 (58/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 31 (69/100HP)
Turn 131, 400 AD: Catherine's Maceman 1 (Moscow) is hit for 12 (46/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 31 (38/100HP)
Turn 131, 400 AD: Catherine's Maceman 1 (Moscow) is hit for 12 (34/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 31 (7/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 31 (0/100HP)
Turn 131, 400 AD: Catherine's Maceman 1 (Moscow) has defeated De Gaulle's Spearman!
Turn 131, 400 AD: Catherine's Maceman 4 (Moscow) (8.80) vs De Gaulle's Spearman (2.85)
Turn 131, 400 AD: Combat Odds: 100.0%
Turn 131, 400 AD: (Extra Combat: -10%)
Turn 131, 400 AD: (Extra Combat: +10%)
Turn 131, 400 AD: (Combat: -50%)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 33 (67/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 33 (34/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 33 (1/100HP)
Turn 131, 400 AD: De Gaulle's Spearman is hit for 33 (0/100HP)
Turn 131, 400 AD: Catherine's Maceman 4 (Moscow) has defeated De Gaulle's Spearman!
Turn 131, 400 AD: The borders of Krasnoyarsk have expanded!

Turn 132, 425 AD: Catherine's Ivan the Terrible (Maceman) (8.80) vs Churchill's Spearman (3.47)
Turn 132, 425 AD: Combat Odds: 99.9%
Turn 132, 425 AD: (Extra Combat: -10%)
Turn 132, 425 AD: (Extra Combat: +10%)
Turn 132, 425 AD: (Plot Defense: +25%)
Turn 132, 425 AD: (Combat: -50%)
Turn 132, 425 AD: Churchill's Spearman is hit for 31 (69/100HP)
Turn 132, 425 AD: Churchill's Spearman is hit for 31 (38/100HP)
Turn 132, 425 AD: Churchill's Spearman is hit for 31 (7/100HP)
Turn 132, 425 AD: Catherine's Ivan the Terrible (Maceman) is hit for 12 (88/100HP)
Turn 132, 425 AD: Churchill's Spearman is hit for 31 (0/100HP)
Turn 132, 425 AD: Catherine's Ivan the Terrible (Maceman) has defeated Churchill's Spearman!
Turn 132, 425 AD: You have constructed a Forge in Rostov. Work has now begun on a Library.
Turn 132, 425 AD: The borders of Orenburg have expanded!
Turn 132, 425 AD: Henry Bessemer (Great Engineer) has been born in a far away land!

Turn 133, 450 AD: You have trained a Maceman in Moscow. Work has now begun on a Catapult.
Turn 133, 450 AD: Christianity has been founded in a distant land!
Turn 133, 450 AD: The Hanging Gardens has been built in a far away land!
Turn 133, 450 AD: Mao Zedong's Golden Age has ended...

Turn 134, 475 AD: You have trained a Catapult in Moscow. Work has now begun on a Catapult.
Turn 134, 475 AD: You have constructed a Library in St. Petersburg. Work has now begun on Heroic Epic.
Turn 134, 475 AD: You have constructed a Granary in Yakutsk. Work has now begun on a Lighthouse.
Turn 134, 475 AD: Gandhi adopts Theocracy!

Turn 135, 500 AD: Antonin Dvorak (Great Artist) has been born in Moscow (Catherine)!
Turn 135, 500 AD: You have discovered Music!
Turn 135, 500 AD: You have trained a Catapult in Moscow. Work has now begun on a Settler.
Turn 135, 500 AD: You have trained a Settler in Rostov. Work has now begun on a Courthouse.
Turn 135, 500 AD: You have constructed a Granary in Vladivostok. Work has now begun on a Lighthouse.

Turn 136, 520 AD: Catherine's Maceman 4 (Moscow) (8.80) vs De Gaulle's Axeman (5.00)
Turn 136, 520 AD: Combat Odds: 96.8%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Combat: -50%)
Turn 136, 520 AD: (Combat: +50%)
Turn 136, 520 AD: De Gaulle's Axeman is hit for 26 (74/100HP)
Turn 136, 520 AD: De Gaulle's Axeman is hit for 26 (48/100HP)
Turn 136, 520 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (85/100HP)
Turn 136, 520 AD: De Gaulle's Axeman is hit for 26 (22/100HP)
Turn 136, 520 AD: De Gaulle's Axeman is hit for 26 (0/100HP)
Turn 136, 520 AD: Catherine's Maceman 4 (Moscow) has defeated De Gaulle's Axeman!

Turn 137, 540 AD: Catherine's Maceman 1 (Moscow) (8.80) vs De Gaulle's Axeman (5.50)
Turn 137, 540 AD: Combat Odds: 95.6%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: (Extra Combat: +10%)
Turn 137, 540 AD: (Combat: -50%)
Turn 137, 540 AD: (Combat: +50%)
Turn 137, 540 AD: De Gaulle's Axeman is hit for 25 (75/100HP)
Turn 137, 540 AD: De Gaulle's Axeman is hit for 25 (50/100HP)
Turn 137, 540 AD: De Gaulle's Axeman is hit for 25 (25/100HP)
Turn 137, 540 AD: De Gaulle's Axeman is hit for 25 (0/100HP)
Turn 137, 540 AD: Catherine's Maceman 1 (Moscow) has defeated De Gaulle's Axeman!
Turn 137, 540 AD: De Gaulle adopts Organized Religion!

Turn 138, 560 AD: Novgorod has grown to size 5.
Turn 138, 560 AD: Rostov has grown to size 5.
Turn 138, 560 AD: Yekaterinburg has grown to size 4.
Turn 138, 560 AD: Yakutsk has grown to size 3.
Turn 138, 560 AD: Your Catapult 1 (Moscow) has reduced the defenses of Rheims to 12%!
Turn 138, 560 AD: Your Catapult 2 (Moscow) has reduced the defenses of Rheims to 4%!
Turn 138, 560 AD: Your Catapult 3 (Moscow) has reduced the defenses of Rheims to 0%!
Turn 138, 560 AD: Catherine's Maceman 6 (St. Petersburg) (8.00) vs De Gaulle's Archer (5.25)
Turn 138, 560 AD: Combat Odds: 88.0%
Turn 138, 560 AD: (Fortify: +25%)
Turn 138, 560 AD: (City Defense: +70%)
Turn 138, 560 AD: (City Attack: -20%)
Turn 138, 560 AD: De Gaulle's Archer is hit for 24 (76/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 24 (52/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 24 (28/100HP)
Turn 138, 560 AD: Catherine's Maceman 6 (St. Petersburg) is hit for 16 (84/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 24 (4/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 24 (0/100HP)
Turn 138, 560 AD: Catherine's Maceman 6 (St. Petersburg) has defeated De Gaulle's Archer!
Turn 138, 560 AD: Your Maceman 6 (St. Petersburg) has destroyed a Archer!
Turn 138, 560 AD: Catherine's Maceman 2 (Moscow) (8.00) vs De Gaulle's Axeman (4.76)
Turn 138, 560 AD: Combat Odds: 96.3%
Turn 138, 560 AD: (Extra Combat: +10%)
Turn 138, 560 AD: (Fortify: +5%)
Turn 138, 560 AD: (City Attack: -45%)
Turn 138, 560 AD: (Combat: -50%)
Turn 138, 560 AD: (Combat: +75%)
Turn 138, 560 AD: De Gaulle's Axeman is hit for 25 (75/100HP)
Turn 138, 560 AD: Catherine's Maceman 2 (Moscow) is hit for 15 (85/100HP)
Turn 138, 560 AD: Catherine's Maceman 2 (Moscow) is hit for 15 (70/100HP)
Turn 138, 560 AD: De Gaulle's Axeman is hit for 25 (50/100HP)
Turn 138, 560 AD: De Gaulle's Axeman is hit for 25 (25/100HP)
Turn 138, 560 AD: De Gaulle's Axeman is hit for 25 (0/100HP)
Turn 138, 560 AD: Catherine's Maceman 2 (Moscow) has defeated De Gaulle's Axeman!
Turn 138, 560 AD: Your Maceman 2 (Moscow) has destroyed a Axeman!
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) (7.48) vs De Gaulle's Archer (5.10)
Turn 138, 560 AD: Combat Odds: 86.4%
Turn 138, 560 AD: (Extra Combat: -10%)
Turn 138, 560 AD: (City Defense: +70%)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (70/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 25 (75/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 25 (50/100HP)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (55/100HP)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (40/100HP)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (25/100HP)
Turn 138, 560 AD: De Gaulle's Archer is hit for 25 (25/100HP)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (10/100HP)
Turn 138, 560 AD: Catherine's Maceman 4 (Moscow) is hit for 15 (0/100HP)
Turn 138, 560 AD: De Gaulle's Archer has defeated Catherine's Maceman 4 (Moscow)!

Turn 138, 560 AD: Your Maceman 4 (Moscow) has died trying to attack a Archer!
Turn 138, 560 AD: Yaroslavl' will grow to size 4 on the next turn.
Turn 138, 560 AD: Vladivostok will grow to size 4 on the next turn.
Turn 138, 560 AD: Orenburg will grow to size 4 on the next turn.

Turn 139, 580 AD: Moscow can hurry Settler for 1? with 44? overflow, 6? added to the treasury, and +1? for 10 turns.
Turn 139, 580 AD: St. Petersburg has grown to size 6.
Turn 139, 580 AD: Rostov will become unhappy on the next turn.
Turn 139, 580 AD: Yaroslavl' has grown to size 4.
Turn 139, 580 AD: Yaroslavl' can hurry Library for 2? with 23? overflow and +1? for 18 turns.
Turn 139, 580 AD: Yekaterinburg will become unhappy on the next turn.
Turn 139, 580 AD: Yekaterinburg can hurry Chariot for 1? with 4? overflow and +1? for 34 turns.
Turn 139, 580 AD: Vladivostok has grown to size 4.
Turn 139, 580 AD: Vladivostok can hurry Lighthouse for 2? with 18? overflow and +1? for 16 turns.
Turn 139, 580 AD: Orenburg has grown to size 4.
Turn 139, 580 AD: Orenburg can hurry Granary for 2? with 13? overflow and +1? for 10 turns.
Turn 139, 580 AD: Gandhi has 120 gold available for trade.
Turn 139, 580 AD: De Gaulle has 1 gold per turn available for trade.
Turn 139, 580 AD: Catherine's Maceman 1 (Moscow) (8.80) vs De Gaulle's Archer (5.10)
Turn 139, 580 AD: Combat Odds: 95.5%
Turn 139, 580 AD: (Extra Combat: -10%)
Turn 139, 580 AD: (Extra Combat: +20%)
Turn 139, 580 AD: (City Defense: +50%)
Turn 139, 580 AD: Catherine's Maceman 1 (Moscow) is hit for 15 (85/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (74/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (48/100HP)
Turn 139, 580 AD: Catherine's Maceman 1 (Moscow) is hit for 15 (70/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (22/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (0/100HP)
Turn 139, 580 AD: Catherine's Maceman 1 (Moscow) has defeated De Gaulle's Archer!
Turn 139, 580 AD: Your Maceman 1 (Moscow) has destroyed a Archer!
Turn 139, 580 AD: Catherine's Maceman 3 (Moscow) (7.76) vs De Gaulle's Swordsman (3.75)
Turn 139, 580 AD: Combat Odds: 99.3%
Turn 139, 580 AD: (Extra Combat: +10%)
Turn 139, 580 AD: (Fortify: +25%)
Turn 139, 580 AD: (City Attack: -45%)
Turn 139, 580 AD: (Combat: -50%)
Turn 139, 580 AD: Catherine's Maceman 3 (Moscow) is hit for 13 (84/100HP)
Turn 139, 580 AD: De Gaulle's Swordsman is hit for 28 (72/100HP)
Turn 139, 580 AD: De Gaulle's Swordsman is hit for 28 (44/100HP)
Turn 139, 580 AD: De Gaulle's Swordsman is hit for 28 (16/100HP)
Turn 139, 580 AD: De Gaulle's Swordsman is hit for 28 (0/100HP)
Turn 139, 580 AD: Catherine's Maceman 3 (Moscow) has defeated De Gaulle's Swordsman!
Turn 139, 580 AD: Your Maceman 3 (Moscow) has destroyed a Swordsman!
Turn 139, 580 AD: Catherine's Maceman 5 (St. Petersburg) (7.60) vs De Gaulle's Axeman (4.16)
Turn 139, 580 AD: Combat Odds: 97.3%
Turn 139, 580 AD: (City Attack: -20%)
Turn 139, 580 AD: (Combat: -50%)
Turn 139, 580 AD: (Combat: +50%)
Turn 139, 580 AD: De Gaulle's Axeman is hit for 27 (73/100HP)
Turn 139, 580 AD: De Gaulle's Axeman is hit for 27 (46/100HP)
Turn 139, 580 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 14 (81/100HP)
Turn 139, 580 AD: De Gaulle's Axeman is hit for 27 (19/100HP)
Turn 139, 580 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 14 (67/100HP)
Turn 139, 580 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 14 (53/100HP)
Turn 139, 580 AD: De Gaulle's Axeman is hit for 27 (0/100HP)
Turn 139, 580 AD: Catherine's Maceman 5 (St. Petersburg) has defeated De Gaulle's Axeman!
Turn 139, 580 AD: Your Maceman 5 (St. Petersburg) has destroyed a Axeman!
Turn 139, 580 AD: Catherine's Maceman 6 (St. Petersburg) (6.72) vs De Gaulle's Archer (3.34)
Turn 139, 580 AD: Combat Odds: 97.2%
Turn 139, 580 AD: (Fortify: +5%)
Turn 139, 580 AD: (City Defense: +70%)
Turn 139, 580 AD: (City Attack: -20%)
Turn 139, 580 AD: Catherine's Maceman 6 (St. Petersburg) is hit for 14 (70/100HP)
Turn 139, 580 AD: Catherine's Maceman 6 (St. Petersburg) is hit for 14 (56/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (46/100HP)
Turn 139, 580 AD: Catherine's Maceman 6 (St. Petersburg) is hit for 14 (42/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (20/100HP)
Turn 139, 580 AD: De Gaulle's Archer is hit for 26 (0/100HP)
Turn 139, 580 AD: Catherine's Maceman 6 (St. Petersburg) has defeated De Gaulle's Archer!
Turn 139, 580 AD: Your Maceman 6 (St. Petersburg) has destroyed a Archer!
Turn 139, 580 AD: Catherine's Ivan the Terrible (Maceman) (8.27) vs De Gaulle's Spearman (3.20)
Turn 139, 580 AD: Combat Odds: 99.7%
Turn 139, 580 AD: (Extra Combat: -10%)
Turn 139, 580 AD: (Extra Combat: +20%)
Turn 139, 580 AD: (Fortify: +5%)
Turn 139, 580 AD: (Combat: -50%)
Turn 139, 580 AD: De Gaulle's Spearman is hit for 31 (69/100HP)
Turn 139, 580 AD: De Gaulle's Spearman is hit for 31 (38/100HP)
Turn 139, 580 AD: De Gaulle's Spearman is hit for 31 (7/100HP)
Turn 139, 580 AD: De Gaulle's Spearman is hit for 31 (0/100HP)
Turn 139, 580 AD: Catherine's Ivan the Terrible (Maceman) has defeated De Gaulle's Spearman!
Turn 139, 580 AD: Your Ivan the Terrible has destroyed a Spearman!
Turn 139, 580 AD: Rostov will grow to size 6 on the next turn.
Turn 139, 580 AD: Yekaterinburg will grow to size 5 on the next turn.
Turn 139, 580 AD: Yakutsk will grow to size 4 on the next turn.
Turn 139, 580 AD: Vladivostok will grow to size 5 on the next turn.
Turn 139, 580 AD: Tipu Sultan (Great Prophet) has been born in Moscow (Catherine)!
Turn 139, 580 AD: You have constructed a Library in Yaroslavl'. Work has now begun on a Courthouse.
Turn 139, 580 AD: You have trained a Chariot in Yekaterinburg. Work has now begun on a Courthouse.
Turn 139, 580 AD: You have constructed a Granary in Orenburg. Work has now begun on a Lighthouse.
Turn 139, 580 AD: The Pyramids has been built in a far away land!

Turn 140, 600 AD: Novgorod will become unhappy on the next turn.
Turn 140, 600 AD: Novgorod can hurry Courthouse for 2? with 6? overflow and +1? for 15 turns.
Turn 140, 600 AD: Rostov has grown to size 6.
Turn 140, 600 AD: Rostov has become unhappy.
Turn 140, 600 AD: Rostov can hurry Courthouse for 3? with 15? overflow and +1? for 37 turns.
Turn 140, 600 AD: Yakutsk has grown to size 4.
Turn 140, 600 AD: Yakutsk can hurry Lighthouse for 2? with 21? overflow and +1? for 14 turns.
Turn 140, 600 AD: Vladivostok has grown to size 5.
Turn 140, 600 AD: Smolensk has grown to size 4.
Turn 140, 600 AD: Smolensk can hurry Granary for 2? with 23? overflow and +1? for 10 turns.
Turn 140, 600 AD: The borders of Yaroslavl' are about to expand.
Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) (6.72) vs De Gaulle's Spearman (2.36)
Turn 140, 600 AD: Combat Odds: 99.8%
Turn 140, 600 AD: (Extra Combat: +10%)
Turn 140, 600 AD: (Plot Defense: +1%)
Turn 140, 600 AD: (Fortify: +15%)
Turn 140, 600 AD: (City Attack: -45%)
Turn 140, 600 AD: (Combat: -50%)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (67/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (34/100HP)
Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) is hit for 11 (73/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (1/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (0/100HP)
Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) has defeated De Gaulle's Spearman!
Turn 140, 600 AD: Your Maceman 3 (Moscow) has destroyed a Spearman!
Turn 140, 600 AD: You have captured Rheims!!!


Screenies (image heavy)
Spoiler :

GP


gpt

re-negotiate

All we could see before turning galley around

Stupid GE

Of course... good thing we got TGL done already. Still, major bummer - was looking forward to the free +15 pop.


More gpt

Spotted Stalin

Why hello there!

Music GA

You again? Thanks for the free worker!

Sigh... lost Mace.

2nd GP. Shrine is only worth 6gpt... settle?


Rheims is ours... I could have captured it last turn but only had 1 Mace so counterattack could have happened. It has a granary yay!

We might want to hit this city... it's probably lightly defended and the Stone+Gems will be worth it. We want stone for OU soon now I'd say.

Tech situation. I put 1 turn of 0% in Calendar, 1 of 100% in Philo and a few 0%. Unless Roose gets Calendar next turn/Gandhi trades for it, we need to research it now.

Status of SoD. I completed the road with the captured worker (settler).


Probably take all of DG's cities and give him a crappy one on the S tip below Stone.


Workers: Send 2 Moscow workers to clean PH site (1 to Sugar/rice), SF will be done as the settler is ready to settle. That city is a strict + to economy as well as other nearby cities.

Will update test game a bit later.
 
Well done, losing battle at 86% is very often although it seems low.;)

I'm surprise that the stupid Roosevelt researched MC and Currency instead of Calendar, he did not realized that he could trade them from his friend Gandhi.:mad: I think a few turns of earlier Sugar and Banana does not worth the extra cost researching Calendar ourselves.

Even Gandhi did not get the GE, our hope to get it won't be high as Roosevelt had Math centuries ago.
 
True about HG... I was just hoping, y'know :D

Yea, Roosevelt is an idiot... totally useless in our game.

Calendar: Strangely DG was willing to give IW+Mono+Archery+gold to end war before I took Rheims but afterwards he wanted us to give him Rheims for peace. Figures if we take 1/2 more of his cities he'll give us Calendar while we heal/chase Mao a bit (we have not seen any Metal units from him, good time to hit him now before LBs).

Waiting longer than that for Calendar though... wouldn't be so good.
 
Because AIs rate city very high, so DG were more willing to yield when our superior and glorious macemans stood outside his city.:deal:

I'll run a short set until taking the stone city and try to twist Calendar from DG.:evil:
 
Sounds good, here's updated test game.

I copied the food/hammer values from actual game so things should be more or less the same, except 1 mistake I did: forgot to run 1 engineer in Moscow for 1 turn so gpp is 6 behind... everything else looks the same I think.

Edit: BTW, another congrats on yet another gold medal!
 
5 turn plan

Diplomacy -- As usual. (Check for trade opportunity, call peace if necessary)

Military Action
-- Maceman(M), Cat(C)

T140 -- M1 Medic I and kill the swordman 1N of Rh, M2(full health) and C1 follows, 2C and 3M go 2W, M7 goes 2W

We could take stone city on T143 or T144.

Empire management


T140 -- R 0% on Paper, Mos (1 worker to PH, 2 workers go 1N I&C, GP settles, settler to GH), Rh(CH), cancel worker job on Sugar, worker on sugar goes 1N2W SF&C

T141 -- Mos(CM, Eng to Cot, 2F1H1C to 3F, 2workers go 2N I, worker on PH R, settler to PH), Smo(whip Gra), SP(2F3C to hill), Ros(3F1C to Fur, 2workers SF), Yaku(CH), Val(WB), (G2 goes to G1, 1 settler to G1, G1 to 1N of Vla), Southern workers (worker on sugar goes 1S3E SF&C, worker to PH SF, worker on Rice to Dye SF)

T142 -- Smo(CH), SP(Mace, takes hill from Smo, 2F3C to hill), Sugar site settled(Gra), Val(settler), (G2 to Yek, settler goes 1S2E), Chariot to Ros, Southern workers (2 workers to PH SF)

T143 -- R100%, Mos(Market, 2workers goes to 1SE of Mos I&C), SP(whip mace, Cow to hill), Nov(2F1H1C to Cow), Ros(Market), Val(whip settler, settler in G1 to island, worker to G1), Banana site settled(Gra, worker goes 1N2W SF&C, prepare to improve Sugar), Corn/Copper site settled on copper unless a seafood is reachable on Corn (Gra), Yek(whip CH, G2 to Yaku)

T144 -- Island site settled(Gra), Val( settler to G1, G1 goes 2E, worker lands 1S), Yek (Worker, Spy to tile), Ore(whip LH), Nov(Worker), Ros(2 workers I), Yaku(Worker), Hopefully other workers are able to improve Calendar resources this turn.
 
Game log

Spoiler :

Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) (6.72) vs De Gaulle's Spearman (2.36)
Turn 140, 600 AD: Combat Odds: 99.8%
Turn 140, 600 AD: (Extra Combat: +10%)
Turn 140, 600 AD: (Plot Defense: +1%)
Turn 140, 600 AD: (Fortify: +15%)
Turn 140, 600 AD: (City Attack: -45%)
Turn 140, 600 AD: (Combat: -50%)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (67/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (34/100HP)
Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) is hit for 11 (73/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (1/100HP)
Turn 140, 600 AD: De Gaulle's Spearman is hit for 33 (0/100HP)
Turn 140, 600 AD: Catherine's Maceman 3 (Moscow) has defeated De Gaulle's Spearman!
Turn 140, 600 AD: You have captured Rheims!!!
Turn 140, 600 AD: Catherine's Maceman 1 (Moscow) (7.48) vs De Gaulle's Swordsman (4.28)
Turn 140, 600 AD: Combat Odds: 96.8%
Turn 140, 600 AD: (Extra Combat: -10%)
Turn 140, 600 AD: (Extra Combat: +10%)
Turn 140, 600 AD: (Combat: -50%)
Turn 140, 600 AD: De Gaulle's Swordsman is hit for 27 (73/100HP)
Turn 140, 600 AD: Catherine's Maceman 1 (Moscow) is hit for 14 (71/100HP)
Turn 140, 600 AD: Catherine's Maceman 1 (Moscow) is hit for 14 (57/100HP)
Turn 140, 600 AD: De Gaulle's Swordsman is hit for 27 (46/100HP)
Turn 140, 600 AD: De Gaulle's Swordsman is hit for 27 (19/100HP)
Turn 140, 600 AD: De Gaulle's Swordsman is hit for 27 (0/100HP)
Turn 140, 600 AD: Catherine's Maceman 1 (Moscow) has defeated De Gaulle's Swordsman!
Turn 140, 600 AD: You have constructed a Courthouse in Novgorod. Work has now begun on a Library.
Turn 140, 600 AD: You have constructed a Courthouse in Rostov. Work has now begun on a Library.
Turn 140, 600 AD: The borders of Yaroslavl' have expanded!

Turn 141, 620 AD: You have made peace with Churchill!
Turn 141, 620 AD: Roosevelt adopts Vassalage!

Turn 142, 640 AD: Moscow can hurry Confucian Monastery for 1? with 34? overflow, 35? added to the treasury, and +1? for 10 turns.
Turn 142, 640 AD: St. Petersburg has grown to size 7.
Turn 142, 640 AD: Yekaterinburg will become unhappy on the next turn.
Turn 142, 640 AD: Yakutsk has grown to size 3.
Turn 142, 640 AD: Vladivostok has grown to size 5.
Turn 142, 640 AD: Vladivostok can hurry Work Boat for 1? with 22? overflow and +1? for 23 turns.
Turn 142, 640 AD: Orenburg has grown to size 3.
Turn 142, 640 AD: Churchill won't trade Archery, Horseback Riding, Iron Working
Turn 142, 640 AD: Deal Canceled: Deer, Rice, Fish, Gold to Roosevelt for Gold Per Turn (2)
Turn 142, 640 AD: Your Catapult 1 (Moscow) has reduced the defenses of Lyons to 46%!
Turn 142, 640 AD: Your Maceman 7 (Moscow) has destroyed a Worker!
Turn 142, 640 AD: You have captured a Worker
Turn 142, 640 AD: Khabarovsk has been founded.
Turn 142, 640 AD: Rostov will grow to size 5 on the next turn.
Turn 142, 640 AD: Yekaterinburg will grow to size 6 on the next turn.
Turn 142, 640 AD: Yakutsk will grow to size 4 on the next turn.

Turn 143, 660 AD: St. Petersburg can hurry Maceman for 1? with 31? overflow, 14? added to the treasury, and +1? for 39 turns.
Turn 143, 660 AD: Rostov has grown to size 5.
Turn 143, 660 AD: Yekaterinburg has grown to size 6.
Turn 143, 660 AD: Yekaterinburg can hurry Courthouse for 3? with 16? overflow and +1? for 40 turns.
Turn 143, 660 AD: Yakutsk has grown to size 4.
Turn 143, 660 AD: Vladivostok can hurry Settler for 2? with 6? overflow and +1? for 22 turns.
Turn 143, 660 AD: Rheims will be pacified on the next turn.
Turn 143, 660 AD: Gandhi has 130 gold available for trade.
Turn 143, 660 AD: The borders of Rostov are about to expand.
Turn 143, 660 AD: Mao Zedong will trade Monotheism
Turn 143, 660 AD: Your Catapult 2 (Moscow) has reduced the defenses of Tours to 12%!
Turn 143, 660 AD: Your Catapult 3 (Moscow) has reduced the defenses of Tours to 4%!
Turn 143, 660 AD: Your Catapult 1 (Moscow) has reduced the defenses of Lyons to 42%!
Turn 143, 660 AD: Your Catapult 4 (Moscow) has reduced the defenses of Lyons to 38%!
Turn 143, 660 AD: Bryansk has been founded.
Turn 143, 660 AD: Tver' has been founded.
Turn 143, 660 AD: Yaroslavl' will grow to size 4 on the next turn.
Turn 143, 660 AD: Yekaterinburg will grow to size 4 on the next turn.
Turn 143, 660 AD: Orenburg will grow to size 4 on the next turn.
Turn 143, 660 AD: The borders of Rostov have expanded!
Turn 143, 660 AD: You have trained a Settler in Vladivostok. Work has now begun on a Work Boat.
Turn 143, 660 AD: Churchill has founded Warwick in a distant land.
Turn 143, 660 AD: The secrets of Metal Casting were stolen by enemy infiltrators!
Turn 143, 660 AD: Mao Zedong adopts Organized Religion!

Turn 144, 680 AD: Moscow can hurry Market for 2? with 52? overflow and +1? for 10 turns.
Turn 144, 680 AD: Yaroslavl' has grown to size 4.
Turn 144, 680 AD: Orenburg has grown to size 4.
Turn 144, 680 AD: Orenburg can hurry Lighthouse for 2? with 17? overflow and +1? for 15 turns.
Turn 144, 680 AD: Rheims has been pacified.
Turn 144, 680 AD: De Gaulle has 50 gold available for trade.
Turn 144, 680 AD: Roosevelt has 50 gold available for trade.
Turn 144, 680 AD: Mao Zedong has 50 gold available for trade.
Turn 144, 680 AD: Your Catapult 5 (Moscow) has reduced the defenses of Tours to 0%!
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) (8.00) vs De Gaulle's Archer (4.50)
Turn 144, 680 AD: Combat Odds: 95.8%
Turn 144, 680 AD: (Fortify: +25%)
Turn 144, 680 AD: (City Defense: +70%)
Turn 144, 680 AD: (City Attack: -45%)
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 15 (85/100HP)
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 15 (70/100HP)
Turn 144, 680 AD: De Gaulle's Archer is hit for 26 (74/100HP)
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 15 (55/100HP)
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) is hit for 15 (40/100HP)
Turn 144, 680 AD: De Gaulle's Archer is hit for 26 (48/100HP)
Turn 144, 680 AD: De Gaulle's Archer is hit for 26 (22/100HP)
Turn 144, 680 AD: De Gaulle's Archer is hit for 26 (0/100HP)
Turn 144, 680 AD: Catherine's Maceman 5 (St. Petersburg) has defeated De Gaulle's Archer!
Turn 144, 680 AD: Your Maceman 5 (St. Petersburg) has destroyed a Archer!
Turn 144, 680 AD: Catherine's Maceman 6 (St. Petersburg) (8.00) vs De Gaulle's Axeman (4.54)
Turn 144, 680 AD: Combat Odds: 96.8%
Turn 144, 680 AD: (Extra Combat: +10%)
Turn 144, 680 AD: (Fortify: +25%)
Turn 144, 680 AD: (City Attack: -45%)
Turn 144, 680 AD: (Combat: -50%)
Turn 144, 680 AD: (Combat: +50%)
Turn 144, 680 AD: De Gaulle's Axeman is hit for 26 (74/100HP)
Turn 144, 680 AD: De Gaulle's Axeman is hit for 26 (48/100HP)
Turn 144, 680 AD: De Gaulle's Axeman is hit for 26 (22/100HP)
Turn 144, 680 AD: De Gaulle's Axeman is hit for 26 (0/100HP)
Turn 144, 680 AD: Catherine's Maceman 6 (St. Petersburg) has defeated De Gaulle's Axeman!
Turn 144, 680 AD: Your Maceman 6 (St. Petersburg) has destroyed a Axeman!
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) (8.00) vs De Gaulle's Swordsman (4.00)
Turn 144, 680 AD: Combat Odds: 99.1%
Turn 144, 680 AD: (Combat: -50%)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) is hit for 14 (86/100HP)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) is hit for 14 (72/100HP)
Turn 144, 680 AD: De Gaulle's Swordsman is hit for 28 (72/100HP)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) is hit for 14 (58/100HP)
Turn 144, 680 AD: De Gaulle's Swordsman is hit for 28 (44/100HP)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) is hit for 14 (44/100HP)
Turn 144, 680 AD: De Gaulle's Swordsman is hit for 28 (16/100HP)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) is hit for 14 (30/100HP)
Turn 144, 680 AD: De Gaulle's Swordsman is hit for 28 (0/100HP)
Turn 144, 680 AD: Catherine's Maceman 7 (Moscow) has defeated De Gaulle's Swordsman!
Turn 144, 680 AD: Nebuchadrezzar II (Great General) has been born in Moscow (Catherine)!
Turn 144, 680 AD: Your Maceman 7 (Moscow) has destroyed a Swordsman!
Turn 144, 680 AD: Catherine's Maceman 3 (Moscow) (5.84) vs De Gaulle's Spearman (2.50)
Turn 144, 680 AD: Combat Odds: 99.0%
Turn 144, 680 AD: (Extra Combat: +10%)
Turn 144, 680 AD: (Fortify: +25%)
Turn 144, 680 AD: (City Attack: -45%)
Turn 144, 680 AD: (Combat: -50%)
Turn 144, 680 AD: De Gaulle's Spearman is hit for 32 (68/100HP)
Turn 144, 680 AD: Catherine's Maceman 3 (Moscow) is hit for 12 (61/100HP)
Turn 144, 680 AD: De Gaulle's Spearman is hit for 32 (36/100HP)
Turn 144, 680 AD: De Gaulle's Spearman is hit for 32 (4/100HP)
Turn 144, 680 AD: De Gaulle's Spearman is hit for 32 (0/100HP)
Turn 144, 680 AD: Catherine's Maceman 3 (Moscow) has defeated De Gaulle's Spearman!
Turn 144, 680 AD: Your Maceman 3 (Moscow) has destroyed a Spearman!
Turn 144, 680 AD: You have captured a Worker
Turn 144, 680 AD: You have captured Tours!!!
Turn 144, 680 AD: Novosibirsk has been founded.
Turn 144, 680 AD: You have made peace with De Gaulle!
Turn 144, 680 AD: You have discovered Monotheism!
Turn 144, 680 AD: You have discovered Calendar!
Turn 144, 680 AD: You have discovered Archery!


Game report

T141 -- English SOD is coming, they are delicious GGPs, but our SOD was too small to absorb them.:( Also you can see a free worker on the stone.:D

Spoiler :

civ4screenshot0000.jpg



So I signed this embarrassing treaty.:p

Spoiler :

civ4screenshot0001.jpg



Currency for 190g (360 - 170) is not very good, but that's the largest amount from the poor Emperor AIs now.:rolleyes: Also gift Churchill Ivory for 1g, he won't be our target for a while and don't have construction.

Spoiler :

civ4screenshot0002r.jpg



T142 -- Roosevelt has been fed enough, now let's do a more fair trade.

Spoiler :

civ4screenshot0003y.jpg



T144 -- Churchill seems rich.

Spoiler :

civ4screenshot0004f.jpg



DG knows what's the right way to sign a peace treaty.:deal:

Spoiler :

civ4screenshot0005h.jpg



Xian is lightly defended. Why Mao have not researched HBR?

Spoiler :

civ4screenshot0006r.jpg



And our 2nd GG, nice born place. :thanx:

Spoiler :

civ4screenshot0007.jpg

 
Ah! Very nice. Will look at the save a bit later. We can get maps from Gandhi soonish yes!
Probably should try planning Universities soon as well... maybe a quick Religion+OR boost under a GA to accelerate?

Also, we need to find a crap location to gift a city for DG.
 
The only difference of worker micro in the real game is the Dye tile(NO road, actual 1 turn of road by DG, so it cost 2 extra turns to move in and road).

Yes, OU comes ahead in schedule, we're willing to use the next GP(if it's a GS) to bulb Edu. Launching GA now is a huge loss -- 4 turn short plus much less citizens, most universities will be whipped. IMO the best time to launch 1st GA is after we have Constitution and Economy for Repre and FM switch.

The tile near capital could be a good site for gifting, we might want to steal Nat from DG.
 
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