robk
Warlord
Looks awesome.
The 231 connections is oddly interesting looking...![]()
Check out this one: 22 players with the max connections turned on (3 connections between each icon).
Looks awesome.
The 231 connections is oddly interesting looking...![]()
The improved demographics mod adds to the demographics tab, InfoAddict adds a new item to the dropdown menu.
The two will work fine together.
One little thing, can you put the leader name in the tooltip too?
Like, [leader] of [civ] ?
It looks incredible, this stuff makes Civ5 a lot better!
Well, I have to say this looks amazing.
Given that my mod modifies all of those files, would you object to me merging this?
I am using economy mod and info addict at the same time and I don't see anything wierd happening.![]()
M InfoAddict/InfoAddictReadMe.txt
M InfoAddict/XML/InfoAddictHistoricalData.xml
A InfoAddict/XML/DiscussionDialog.xml
M InfoAddict/XML/InfoAddictScreen.xml
A InfoAddict/XML/DiploTrade.xml
M InfoAddict/XML/InfoAddictCivRelations.xml
A InfoAddict/XML/DiscussLeader.xml
M InfoAddict/Lua/InfoAddictHistoricalData.lua
A InfoAddict/Lua/DiscussionDialog.lua
M InfoAddict/Lua/InfoAddictScreen.lua
A InfoAddict/Lua/DiploTrade.lua
M InfoAddict/Lua/InfoAddictCivRelations.lua
A InfoAddict/Lua/DiscussLeader.lua
M InfoAddict/Lua/InfoAddictLib.lua
123 image files named like iac##_##.dds added to InfoAddict/Art/
An issue I'm noticing while merging... Doesn't look like you updated your lua to the latest patch. Missing some code concerning multiplayer chat, deals, and so on.
Edit: It's all in DiploCorner, btw.
Also, might want to check the version you have uploaded on CfC... I downloaded it, and it was v4. Confused me for a bit when the diploscreen didn't work after a quick winmerge.![]()
robk --> its good job!![]()
I have a problem. I try translation your mod in polish language. But I don`t see tag <Language>. Why?
Really great mod. The new Global Politics tab is beautiful. In my current game it gives a great overview, but that's also because there aren't much civs left. I think it will be necessary for games with a lot of civs to (de)select some lines, just as you can (de)select some civs in the graph.