LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,662
okay I'll play sometime tomorrow morning, after a dry run or two.
I do realize I have an almost irrational hate on for cottages mischief, but non-river non-FIN grass that doesn't even get worked 'till something like 1000 AD really doesn't seem any good to me. That city could, for instance, have a +24fpt post-Bio surplus at size 8 if we farmed 3 grass.bcool said:GP Farm has quite a few grassland tiles for cottages, and it will be up and running sooner than any captured city and it will has a nice decent food surplus for a few scientists and after Paris go down it will have a decent amount of hammers.
This is a problem. Really we'd want Moscow to do everything, but it obviously can't. My reasoning is simply that we can get Oxford up and giving us a major return significantly faster with Moscow than any other currently visible city. This translates into getting through the Communism/conquest era more efficiently (I imagine).bcool said:Leaves Moscow to be the Iron Works City (and perhaps the Wall Street City or Heroic Epic). Moscow can focus on growth (farms instead of cottages) and it can focus on hammer production without sacrificing some research production.
Sure, in theory.The fully cottaged Oxford Univ city can have quite an amazing output is all.
I do wonder about the 3 month period. I don't know how early space race you can get with the game setting and all the fallout but I would guess many teams are well away from completing the game.
We have just over 1 month left? I am guessing many teams are well over 100+ turns from completing the game. How set in stone is this deadline. I realise the game time was reduced due to civ 5.
I don't want any team to give away how many turns left they think their game has but maybe a sentiment to weather they can complete the game in time. It will serve no purpose if all teams struggle with 3 month deadline.
Certainly with many global teams it is tough to get everyone online at the same time.
What do you guys think our response should be?I'm happy to accept a plea for an extension .. as long as it's backed by a reasonable number of teams.
Civ5 drove the start date rather than the end date. My primary reason for the December deadline was to avoid the Christmas family holiday season. If you guys are happy to continue into January, please say so. But we should do it now rather than when teams have compromised their later games by rushing.
My count is that we have 29 Sushi resources and 12 Mining resources already visible. The map is stuffed.
I don't wanna start a big argument here, but I'm just completely at a loss as to why you'd want to develop cottages there. A non-river non-FIN cottage is utter crap for the first 40t of its existence, and basically equivalent to working coast with Colossus for the next 20t. It probably takes about that 60t to break even overall with Col coast. Assuming you could start working all the grass cottages pre-1000 AD, that timeline still extends into 1500's AD, and you have a mediocre cottage city at best then. More importantly, this city still needs to develop its infrastructure. You won't get that done working 2f1c tiles.Oxford in GP Farm (I guess this idea was silly since it would take so long to build there. But the scientists we could run there would be pretty darn good. Rather than cottages, a significant amount of could come from the scientists under representation. 6 scientists equals the commerce produced by the tiles around Moscow, long term it might make sense. And once we develop some cottages we might transfer the capital there.)
Does DeG have decent stack to attack us with? Could get ugly with limited defenders at Pigs...2. Attempt to attack Rheims with only 2 archer defenders
Isn't one coming back (or is it just too far away)Cuba: wbx3
Is a trireme really necessary since we can move and unload troops next to Paris on the same turn? So what if De Gaulle attacks an empty galley?FIsh: galley-trireme
I don't wanna start a big argument here, but I'm just completely at a loss as to why you'd want to develop cottages there. A non-river non-FIN cottage is utter crap for the first 40t of its existence, and basically equivalent to working coast with Colossus for the next 20t. It probably takes about that 60t to break even overall with Col coast. Assuming you could start working all the grass cottages pre-1000 AD, that timeline still extends into 1500's AD, and you have a mediocre cottage city at best then. More importantly, this city still needs to develop its infrastructure. You won't get that done working 2f1c tiles.