Command suggestion : Support Fire

solentis

Chieftain
Joined
Nov 13, 2010
Messages
7
Support Fire : Ranged units (except siege units) and gunpowder units can perform Support Fire action for a unit which is within the unit's fire range (adjacent itself when gunpowder does Suppore Fire action).
When being attacked by an enemy melee unit except gunpowder unit, subject unit's strength is counted as the sum of the unit's original strength and the supporting unit's ranged strength (normal strength when gunpowder does Suppore Fire action).
But, a unit performing Support Fire action loses its ALL movement points and Support Fire action should be refreshed EACH turn.

However, A unit which has Blitz can do Support Fire as many as its movement point each turn.

Don't forget to create Support Fire promotion for ranged and gunpowder units!
 
This could really be a cool upgrade for my ranged units, but when do you want this to become availabe as an upgrade? In the start, after 2 upgrades or something else? And my final question, does this also works for naval units wich helps a land unit?

Love too see this in my next game...
 
This could really be a cool upgrade for my ranged units, but when do you want this to become availabe as an upgrade? In the start, after 2 upgrades or something else? And my final question, does this also works for naval units wich helps a land unit?

Love too see this in my next game...

when do you want this to become availabe as an upgrade?
- As start. And when a certain technology (Military Tradition in civ4... but what about civ5?) is researched, all unit gains this promotion.
does this also works for naval units wich helps a land unit?
- Undoubtly yes.
 
Welcome to the forums, solentis. :wavey:

This idea sounds like a reasonably good one, and would help AI defence quite a bit, I would imagine. But I'm not sure about the whole movement points thing. Are you proposing that you if a unit uses support fire in defence it should not be able to move next turn?
 
I think then that with this upgrade, naval combat will be more interesting and will cause the navy to play a greater role. During invasions the navy can help the land units better when attacking then now.

A very good tool for an human player, but how will the AI make use of this ability?
PS: Are you actually making a mod of this?
 
Welcome to the forums, solentis. :wavey:

This idea sounds like a reasonably good one, and would help AI defence quite a bit, I would imagine. But I'm not sure about the whole movement points thing. Are you proposing that you if a unit uses support fire in defence it should not be able to move next turn?

If a unit without Blitz uses Support Fire, then the unit can act no more in that turn. But NEXT turn it can act normally.
 
I think then that with this upgrade, naval combat will be more interesting and will cause the navy to play a greater role. During invasions the navy can help the land units better when attacking then now.

A very good tool for an human player, but how will the AI make use of this ability?
PS: Are you actually making a mod of this?

But are you Korean? I'm MC 바리반디 in PlayXP(http://www.playxp.com).
 
I can speak 4 languages (german, english, french and dutch), but korean is a bridge to far :P. But are you a korean then, because then I would want to congratulate you with your good english..
 
Pretty interesting idea, although to balance it out I'd suggest two things:

A) Only add 2/3 of the ranged unit's strength

B)reduced fortififying's max defense (+50% from fortitfying, +from terrain +from support would get pretty dumb)
 
I was wondering about this sort of idea myself as a replacement for archers shooting 2 hexes. I suspect the problem is that it rewards armies that blanket the landscape with no tactics.
 
Pretty interesting idea, although to balance it out I'd suggest two things:

A) Only add 2/3 of the ranged unit's strength

B)reduced fortififying's max defense (+50% from fortitfying, +from terrain +from support would get pretty dumb)

In my think, too, in common sense, supporting unit's firing at normal strength is absurd. It must fire discriminately, not to fire to firendly unit.
 
I was wondering about this sort of idea myself as a replacement for archers shooting 2 hexes. I suspect the problem is that it rewards armies that blanket the landscape with no tactics.

A unit can support (or supported, I omitted it at beginning) only 1 unit at 1 turn, and only upgraded unit can Support Fire. WHICH unit you support, and whether you support your unit or directly attack enemy unit will still be a tactics.
 
But once a ranged unit normally attacks enemy unit, that turn it can't Support Fire to friendly unit.

That makes more sense (sorry for the confusion). Would this feature essentially be the same as a ranged unit attacking over a distance, followed up by a normal attack, or is there a difference?
 
Offensive support fire already exists really... If you attack, you can choose to shoot with your artillery first and then attack.

We could also have support fire as defensive. If a unit is attacked in melee and there is artillery nearby that didn't shoot last turn, it makes a ranged attack before the melee attack can take place. This way, you can place artillery in certain tactical places to defend your troops.

(I know I stole this from the general series, thank you SSI).
 
Offensive support fire already exists really... If you attack, you can choose to shoot with your artillery first and then attack.

We could also have support fire as defensive. If a unit is attacked in melee and there is artillery nearby that didn't shoot last turn, it makes a ranged attack before the melee attack can take place. This way, you can place artillery in certain tactical places to defend your troops.

(I know I stole this from the general series, thank you SSI).

Yeah, this is what I was assuming this idea was about, and I think it would be quite a good addition. I don't think it's too tactical; it's more redressing an imbalance that exists between attack and defence.
 
Try...

<Row Name="FIRE_SUPPORT_DISABLED">
<Value>0</Value>
</Row>

... in GlobalDefines.xml
 
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