Moscow: yes, this is what I meant. Sorry, wasn't clear enough.
SP: Just 2 chariots? I figured we had just a bit more turns than the anger left so why not whip some more, happiness shouldn't be too much of a problem here.
Rostov needs 6 hammers this turn to finish the archer... either an Engineer or the 1F1H tile. whipping yields gold and lost hammers iIrc.
Nov and Yaro can keep their deer in this case but I'll switch tiles around to avoid working an unimproved tile later on.
Rh: Alrighty.
Tours: not sure if another close city for Confu is really necessary. I'd prefer a more distant city, like Shanghai for example. Need to take a look.
Nanjing: it can whip CH next turn and it will be worth as much (or more, I forget) gold as beakers. 1g>1b
Shanghai: okay Forge first... will be out of gold by that time.
Beijing: I thought to skip lib as well so we are agreed.
Samara~Orleans ok Forge>lib
I don't agree to put Bank behind Grocer. Bank is 4 hammers for 1% gold, Grocer is 6:1. We don't have health issues except in a few places.
Similarly, Bank over Market if the city can skip the happiness (if city can be happy at 12 pop: Bank>Market>Grocer)... otherwise Market>Bank>Grocer.
It's still a while before we can start running exclusively 100% slider, Banks will be useful in the meantime. However the later cities can skip banks as they won't have time to build them before we go full research.
Ok with the rest of the order.
Bribing techs: I will test to see what Roose can bribe Churchill with. Keep in mind we will be facing 2 AIs already so the price is not as high as it could be.
Ignoring Washington: makes sense, should save 2~3 turns. In any case, I think this will not be in the next 10 turns. Let's hope he doesn't get Engineering and build Castles everywhere!
No comments means I agree.
SP: Just 2 chariots? I figured we had just a bit more turns than the anger left so why not whip some more, happiness shouldn't be too much of a problem here.

Rostov needs 6 hammers this turn to finish the archer... either an Engineer or the 1F1H tile. whipping yields gold and lost hammers iIrc.
Nov and Yaro can keep their deer in this case but I'll switch tiles around to avoid working an unimproved tile later on.
Rh: Alrighty.
Tours: not sure if another close city for Confu is really necessary. I'd prefer a more distant city, like Shanghai for example. Need to take a look.
Nanjing: it can whip CH next turn and it will be worth as much (or more, I forget) gold as beakers. 1g>1b
Shanghai: okay Forge first... will be out of gold by that time.
Beijing: I thought to skip lib as well so we are agreed.
Samara~Orleans ok Forge>lib
I don't agree to put Bank behind Grocer. Bank is 4 hammers for 1% gold, Grocer is 6:1. We don't have health issues except in a few places.
Similarly, Bank over Market if the city can skip the happiness (if city can be happy at 12 pop: Bank>Market>Grocer)... otherwise Market>Bank>Grocer.
It's still a while before we can start running exclusively 100% slider, Banks will be useful in the meantime. However the later cities can skip banks as they won't have time to build them before we go full research.
Ok with the rest of the order.
Bribing techs: I will test to see what Roose can bribe Churchill with. Keep in mind we will be facing 2 AIs already so the price is not as high as it could be.
Ignoring Washington: makes sense, should save 2~3 turns. In any case, I think this will not be in the next 10 turns. Let's hope he doesn't get Engineering and build Castles everywhere!
No comments means I agree.