Baleur
Prince
I've remembered his talk on GDC 2010 all through the release of Civ5, and seen the interesting parallels. I'm sure others have as well, i'm sure there may even be a thread like this already, but i chose to write it anyway, just in case there isnt.
It is rather long, but make a cup of coffee, grab a baguette, and lean back.
Just, trust me. Watch his talk, it goes on about what it takes to suck the player in, keep him/her engaged and constantly dangle a carrot for the next turn. He also talks about the development of Civ Revolutions, and how so much was dumbed down, especially the combat odds, due to players not understanding how odds work..
He talks with a glint in his eye regarding this, but i feel he tried to convey that sometimes, sadly, depth and proper mechanics (math included) is incompatible with a certain playerbase.
To me, it's remarkable how the Civ5 dev team seems to have paid no heed what so ever to this man, or his ideas on game design (which brought us Civ1-4, alpha centauri, etc. nuff said.. he knows his stuff).
To me, after playing Civ5, it really does show that Sid had little or no influence on the game design aspect..
When watching this GDC keynote, with Civ5 in mind, it's remarkable how every single thing he mentions as being crucial for the immersion and psychology of the dev - player "relationship", is completely absent in Civ5.
As if they did not even listen to the father of the series himself..
Sid, here's hoping that you will be deeply involved in the next Civ game, whenever that may be.
Part 1
http://www.gametrailers.com/video/gdc-10-civilization-v/63586
Part 2
http://www.gametrailers.com/video/gdc-10-civilization-v/63584
Part 3 <-- (no wonder the ai sucks, if the odds of the core gameplay itself are twisted beyond logic in the players favor)
http://www.gametrailers.com/video/gdc-10-civilization-v/63582
It is rather long, but make a cup of coffee, grab a baguette, and lean back.
Just, trust me. Watch his talk, it goes on about what it takes to suck the player in, keep him/her engaged and constantly dangle a carrot for the next turn. He also talks about the development of Civ Revolutions, and how so much was dumbed down, especially the combat odds, due to players not understanding how odds work..
He talks with a glint in his eye regarding this, but i feel he tried to convey that sometimes, sadly, depth and proper mechanics (math included) is incompatible with a certain playerbase.
To me, it's remarkable how the Civ5 dev team seems to have paid no heed what so ever to this man, or his ideas on game design (which brought us Civ1-4, alpha centauri, etc. nuff said.. he knows his stuff).
To me, after playing Civ5, it really does show that Sid had little or no influence on the game design aspect..
When watching this GDC keynote, with Civ5 in mind, it's remarkable how every single thing he mentions as being crucial for the immersion and psychology of the dev - player "relationship", is completely absent in Civ5.
As if they did not even listen to the father of the series himself..
Sid, here's hoping that you will be deeply involved in the next Civ game, whenever that may be.
Part 1
http://www.gametrailers.com/video/gdc-10-civilization-v/63586
Part 2
http://www.gametrailers.com/video/gdc-10-civilization-v/63584
Part 3 <-- (no wonder the ai sucks, if the odds of the core gameplay itself are twisted beyond logic in the players favor)
http://www.gametrailers.com/video/gdc-10-civilization-v/63582